M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,252
When I want other people around I invite them to a party. As for my games:This guy needs an MMO. When other people are part of your content, shit never gets boring.
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When I want other people around I invite them to a party. As for my games:This guy needs an MMO. When other people are part of your content, shit never gets boring.
A rose by any name is still a rose.First is to bring up that although I haven't played Dark Souls, I do recognize that it's not a subscription based MMO if I have that right. What you call "fetch" or "collect"quests are in fact understood as Time Sinks. They are a mechanism used to take up a player's time, to keep him playing longer so he'll keep subscribing in order to reach goals.
If you need other things to do to occupy your time the what you're doing is wasting your time. Bad game design is bad. If this is to prolong players to pay the subscription fee then end the subscription fee as this type of games live service clearly doesn't work. I can think of two MMO's that require a $15 monthly fee, while the rest is "free".Second, I would bring up that, many games that use Time Sinks offer several special activities like Castle Sieges or other Clan/Faction activities that occur only at special times. The frequency could be as often as once a month so players need other things to do to occupy their time.
These are bad game mechanics. If it isn't fun then it's a waste of time. Farming isn't fun, and is in fact a Grind.Third, Time Sinks are not only accomplished through fetching and finding or collecting things. Having to suspend game play for mana regeneration or health regeneration are both time sinks. Crafting ammo is no different, they are activities that consume resources and game time which players must involve themselves in to play and be successful.
The best method to get people to continuously play a game is to make a good game. Clearly players aren't happy with grindy mechanics with unrewarding lore and loot. That's why Warcraft is failing and why nearly all of Blizzards games are failing, cause they're repetitive and unrewarding. I would strongly encourage you play Dark Souls cause that's the game that broke the idea that games must be easy, repetitive, and grindy. Even the WoW devs like the game so much that a good deal of Mists of Pandaria have sorta payed respects to it. The Island was basically a PVP zone that copied Dark Souls, even down to the red guys.But in the end, the point I would make is that you can stack two completely different MMO type games together and if the game-play goals are not set up well, you'll get time sinks and money sinks and wasted time. But if they are set up properly, you get non-stop action and both can support subscription models, just one does it better and will usually generate a larger player base, which means more server operating costs.
The bottom line has already lost, just a matter of time before it eats itself into nothingness. Indie game developers are ready to take over what is left behind by the Triple A industry.You can't escape the bottom line.
If you need other things to do to occupy your time the what you're doing is wasting your time. Bad game design is bad. If this is to prolong players to pay the subscription fee then end the subscription fee as this type of games live service clearly doesn't work. I can think of two MMO's that require a $15 monthly fee, while the rest is "free"............
I played those games too, specifically World of Warcraft. But the World of Warcraft I played then is not the same game that's available today. WoW now exploits nostalgia to get people to play and it doesn't work anymore. Mass Effect Andromeda wouldn't have a leg to stand on if the previous Mass Effect games weren't good, but they were. I'm also not saying that these game practices aren't profitable, I'm saying they're not as profitable as making a good game like Skyrim, Fallout 4, Witcher 3, and etc. Games with little to no busy work and flooded with fun and interesting side quests are still going to make more money. Warcraft is failing, Anthem is failing, Fallout 76 had failed which is proof that this type of game design will no longer fly. You can trick people at first but eventually...Not true at all, maybe it's your view, but companies have made very successful titles that produced real profit for them and lasted many years. They list is very long. What you think of as bad game design used to occupy several members of my clan every night as we farmed or did bosses together, chatting in Ventrillo and teasing and being social together. One man's goose .....
Not many do this today, but then again, I can't say the games today are really any better.
A lot of people forget that some of the best games came from Indie. 3DRealms and ID Software weren't called Indie because that term was recently invented but that's what they were. Doom 1993 was made by like 12 people but took over the world. Undertale was made by like 18 people and is still referenced to this day. Indie games don't get as much attention but there are lots of good Indie games lately like Hollow Knight, A Hat In Time, and Super Hot. Indie games won't take over the industry unless AAA game studios keep screwing up.I think you are dreaming about indie games taking over from the AAAs. I haven't found a single indie title that was worth my time to download. Posted pretty pics, they spark no recognition for me although I am sure you think they are easily recognizable to all.
All multiplayer games die because players get sick of them eventually. This happens every so often and right now everyone has the multiplayer itch they need to scratch. I played Counter Strike 1.6 for so many years and I eventually got sick of it and moved on. Not the games fault because I can't expect it to entertainment me with dedust2 forever. I did go back and play Vanilla WoW on a private server from start to finish and now had my fill and moved on.I don't suppose you play World of Tanks or any of Wargaming's other titles? How long did PUBG last? It's dead you know? I logged into it this morning, waited in queue 15 minutes and not more than 22 were online to play, couldn't even launch a match. Their player base all ran to Epic Legends, a free to play, and it'll be dead in a year too.
I never played World of Tanks but I can't imagine it being more popular than PUBG. I'm not saying people aren't playing that game as I'm sure people do. People still play RuneScape but it doesn't mean the game is good or popular. You'd be surprised how many people still play Counter Strike 1.6.But I have been playing World of Tanks for over 7 years and it is almost all grind. Start with some Tier I tanks, grind them through II, III, IV, V, it's take a good weekend to get that far. Keep working and by the time you grind out your first Tier X you'll have invested a couple of months in the game. That's one tank line, say a Light Tank for example, then some nations have more than one Medium tank, and add two or three Heavy tanks, their are Tank Destroyers and Self Propelled guns as well. And seven years ago when I started it was only Russia, Germany, and the USA. They have added France, England, Italy, Poland, Czechoslovakia, China, and Japan and more. As a rough stab I'd say there is an average of 5 tier X vehicles per nation, 10 nations, 50 tier Xs, two months each, there is 100 months of play time easy. But playing each battle is the entire point, the grind is the game, and the game is a grind.
There are universally bad mechanics. Just that some players aren't aware of them as much because they're a big fan of the game overall. Does grinding make Vanilla WoW a bad game? No, but it's still an unfun mechanic. Lots of good that outweighs the bad, but bad they are. I see the reason why they put them in the game but they're usually financial reasons or lack of time... which is still financial reasons. Dark Souls games do have some grind mechanics but it's very little and still a bad mechanic. Demon Souls had a lot of nasty and horrible grinding mechanics that made the game unfun, despite being nearly the same as the Dark Souls games. Go make a max level Blessed Weapon, it took hours killing the same trash mob to get enough stones.But we do both agree, great games are needed. But we do disagree on some things. Not all grind mechanics are bad so they are not universally hated. Sometimes they are the very foundation of the game.
I played those games too, specifically World of Warcraft. But the World of Warcraft I played then is not the same game that's available today. WoW now exploits nostalgia to get people to play and it doesn't work anymore. Mass Effect Andromeda wouldn't have a leg to stand on if the previous Mass Effect games weren't good, but they were. I'm also not saying that these game practices aren't profitable, I'm saying they're not as profitable as making a good game like Skyrim, Fallout 4, Witcher 3, and etc. Games with little to no busy work and flooded with fun and interesting side quests are still going to make more money. Warcraft is failing, Anthem is failing, Fallout 76 had failed which is proof that this type of game design will no longer fly. You can trick people at first but eventually...
A lot of people forget that some of the best games came from Indie. 3DRealms and ID Software weren't called Indie because that term was recently invented but that's what they were. Doom 1993 was made by like 12 people but took over the world. Undertale was made by like 18 people and is still referenced to this day. Indie games don't get as much attention but there are lots of good Indie games lately like Hollow Knight, A Hat In Time, and Super Hot. Indie games won't take over the industry unless AAA game studios keep screwing up.
All multiplayer games die because players get sick of them eventually. This happens every so often and right now everyone has the multiplayer itch they need to scratch. I played Counter Strike 1.6 for so many years and I eventually got sick of it and moved on. Not the games fault because I can't expect it to entertainment me with dedust2 forever. I did go back and play Vanilla WoW on a private server from start to finish and now had my fill and moved on.
I never played World of Tanks but I can't imagine it being more popular than PUBG. I'm not saying people aren't playing that game as I'm sure people do. People still play RuneScape but it doesn't mean the game is good or popular. You'd be surprised how many people still play Counter Strike 1.6.
There are universally bad mechanics. Just that some players aren't aware of them as much because they're a big fan of the game overall. Does grinding make Vanilla WoW a bad game? No, but it's still an unfun mechanic. Lots of good that outweighs the bad, but bad they are. I see the reason why they put them in the game but they're usually financial reasons or lack of time... which is still financial reasons. Dark Souls games do have some grind mechanics but it's very little and still a bad mechanic. Demon Souls had a lot of nasty and horrible grinding mechanics that made the game unfun, despite being nearly the same as the Dark Souls games. Go make a max level Blessed Weapon, it took hours killing the same trash mob to get enough stones.
Grindy game mechanics use time to trick a player that what they did was hard when it really wasn't. Which is another thing that pisses me off cause game devs use this to try and make bad players feel better about themselves. Egoraptor explains this very well in his Zelda video.
Really? You never seen a time sink in a single player game? Egoraptors entire video on Zelda Ocarina of Time is complaining about time sinks. He rants for a few minutes on how opening boxes in Ocarina of Time takes so much time. Most recent offender of this is Assassin's Creed Odyssey where people complained that at some point in the game you're forced to do side quests to continue the game, a lot of not fun side quests, which they do offer an XP boost to level up faster as you need to be a certain level to continue the main plot. How about Shadow of War where you need to acquire a very competent orc army to finish the game, which required a lot of grinding or buying them from the online store. Yes I'm aware the store is no longer available but you get the idea. UbiSoft games are notorious for open world games where you can run around and collect things. I think there was an Assassin's Creed game where if you collected all the feathers you get to save the mother or something. Korok Seeds in Breath of the Wild where you need 400 something to get max weapon carrying capacity, and if you somehow did collect all the seeds you get an achievement that basically reminds you that you wasted your time.I think I'm getting hung up on how readily you switch between very different games. I mean I have never seen time sink mechanics employed in a single player game or any of these other complaints you have with some of the recent titles. So I am lost on what to make of that.
I don't understand what you're saying cause you enjoy farming cause you interact with players? I have no idea how Lineage 2 works but I can't imagine any farming is fun farming. For me the idea of fun is when I can't solo anything and need the help of people. Getting together to clear a dungeon or raid to get the satisfaction that you did something very few people could do. The word grind describes a boring repetitive task, not a fun adventure you have with your friends.I think you and I have very different ideas of what we like in a game. You for instance insist that all grindy game mechanics are un-fun, but some of the best experiences I had playing Lineage 2 happened while we were farming mobs because it wasn't the game, but the interaction between us players that made it memorable. But it was the game that made this possible and it never would have happened the way it did had we been doing something "fun" in game.
Pretty sure everyone does that. Everyone with a PC anyway. I've played Fallout 4 like five times with mods and haven't gotten one achievement in the game cause I didn't want to play the game with zero mods. You need to have no mods installed to get achievements.Take Fallout4 for instance. Some people are so focused and goal oriented that they set their sights on each quest, drive through the content and their enjoyment and experience is dependent on how that is presented to them and once they finish, they are ready to hang it up and move on. Other are more like me and will load mods and tweak them, and have different characters built along a vision. Or I will play Skyrim completely avoiding the main quest-line not wanting to see any dragons at all, not caring if I can't shout. Yes I know, I'm a heretic, a blasphemer.
The author admits repetition is fundamental in gaming but claims RDR2 and other “Real World Games” have taken tediousness to a whole new level, in which players are forced to perform tasks implemented merely to inflate the length of a game.
Except that games have done it without making it a weekend game. Skyrim, Fallout 4, Witcher 3, I keep repeating these games for a reason. I can't think of too many time sinks in those games, like the Witcher 3's card game Gwent and the settlement nonsense in Fallout 4. In Witcher 3 the real meat and potatoe's is when you wonder off and find a side quest and act like a better detective than L.A. Noire. Fallout 4 same deal, I wonder off and find a mystery where someone left something behind and I now find a trail that leads to something cool. That's game content, not "another settlement needs our help".Companies put in these little time sinks though because people get so focused on how many hours of 'content or game' there is instead of quality of it. How many times do you see it though? Game was really fun but too damn short. So the answer is get you to do more unrelated stuff. The devs are giving what people are wanting.
Except that games have done it without making it a weekend game. Skyrim, Fallout 4, Witcher 3, I keep repeating these games for a reason. I can't think of too many time sinks in those games, like the Witcher 3's card game Gwent and the settlement nonsense in Fallout 4. In Witcher 3 the real meat and potatoe's is when you wonder off and find a side quest and act like a better detective than L.A. Noire. Fallout 4 same deal, I wonder off and find a mystery where someone left something behind and I now find a trail that leads to something cool. That's game content, not "another settlement needs our help".
Really? You never seen a time sink in a single player game? Egoraptors entire video on Zelda Ocarina of Time ...................................
I think you've reached a point in this topic where anything could be argued a "time waster". Lots of fun and interesting things to do in Skyrim which is why the game is so popular to modders to this day. Everyone loves Cicero.See, fallout4 I played the main story pretty much only. The side stuff to me felt rushed and not that fun. Skyrim and witcher3 I would say I am pretty close to full completion on those. Skyrim it could be argued if we are using forced time wasters as the point, the main story in skyrim was weak and the waste of time. There was so much more time spent it seems on the side stuff and guild stories IMO. Having to deal with the dead drops you had to get to also could be considered a waste as well.
I don't understand what you're pointing out. We're all PC gamers, not like those console peasants.PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....PC gamer ....
No others exist for me, sorry.
See, we really do have different ideas on what makes a game fun.
I don't understand what you're pointing out. We're all PC gamers, not like those console peasants.
Unless I am mistaken, Zelda Ocarina of Time is a console title. I would even point out that although Witcvher3 and many many others are available for the PC, they still are console games just adapted for PC. The entire interface stinks of it. Third person is the first strong identifier of such titles, but there are others.
Given the current state and advancement in our technology why can't game developers create a open world game that has both quality and quantity? Or actually go out into the face of the public and ask for open ideas that can satisfy the people who want a change. Sure it's all about the money our lives are run by it but that doesn't mean they can't ask for the publics opinions or choices in the matter to make open world games more satisfying and fruitful
The problem with open world games is that you can never really beat them.
The problem with a game being poor or low quality in terms of gameplay isn't a technical shortcoming but a creative and pacing one. You can have all the great technology in the world but if the story is bad, the objectives in the game are pointless and you're rehashing the same not so great gameplay design you'll end up with something boring.
It's done already but players often don't really know what to ask for that's fun for people.There should be a meeting between normal gamers and big game developers to throw in ideas to make the games more satisfying for the public.
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I beg to differ... It depends on how you define "beat."
View attachment 187444
I beg to differ... It depends on how you define "beat."
I'd have to agree with this. I understand open world games are all the rage, but nearly all of them bore me to tears. Mass Effect Andromeda was certainly worse off for it. If you could strip out the open world elements and just move through the major story missions, the game would improve immensely. It takes about 100 hours to do everything in that game, but what you end up with is only about 25 to 30 hours of meaningful content and the rest is just filler to drag the game out. Even Mass Effect 1 wasn't immune to these problems, but it had a better story and was at least unique at the time of its release and allowed many people to push past the game's many faults. Andromeda, not so much.
Games like Oblivion and Skyrim bored me as well. They lack direction and focus, so its easy to get bored in them. Many of the quests feel like the same things repeated and most of it feels like meaningless drivel. After completing the main story arc of Oblivion, I never touched the game again. I think these games are actually part of the problem with the perception of open world games. Their popularity is thought of by developers as being due to the open world nature of the design rather than the moddability of the games. It's the latter that makes Fallout, Skyrim etc. super popular. The open world nature does lend itself well to modding, as it gives modders a larger and less restrictive canvas to work with, but when you lock a game like Fallout down to prevent modding, it gets extremely boring in my experience.
About the only games that I think were better off for their open world nature were Ghost Recon Wildlands and Grand Theft Auto V. Those games work largely because they are co-op and populated by lots of NPC's. You end up with exciting things to do like steal cars and blow things up. Single player only games with overly generic story telling (necessary to accommodate non-linear gameplay) where the outlying areas are truly desolate may set the mood, but provide nothing of substance to do.
How long did PUBG last? It's dead you know? I logged into it this morning, waited in queue 15 minutes and not more than 22 were online to play, couldn't even launch a match. Their player base all ran to Epic Legends, a free to play, and it'll be dead in a year too. But I have been playing World of Tanks for over 7 years and it is almost all grind.
Probably because you end up with something like Star CitizenGiven the current state and advancement in our technology why can't game developers create a open world game that has both quality and quantity?
I'd have to agree with this. I understand open world games are all the rage, but nearly all of them bore me to tears. Mass Effect Andromeda was certainly worse off for it. If you could strip out the open world elements and just move through the major story missions, the game would improve immensely. It takes about 100 hours to do everything in that game, but what you end up with is only about 25 to 30 hours of meaningful content and the rest is just filler to drag the game out. Even Mass Effect 1 wasn't immune to these problems, but it had a better story and was at least unique at the time of its release and allowed many people to push past the game's many faults. Andromeda, not so much.
Games like Oblivion and Skyrim bored me as well. They lack direction and focus, so its easy to get bored in them. Many of the quests feel like the same things repeated and most of it feels like meaningless drivel. After completing the main story arc of Oblivion, I never touched the game again. I think these games are actually part of the problem with the perception of open world games. Their popularity is thought of by developers as being due to the open world nature of the design rather than the moddability of the games. It's the latter that makes Fallout, Skyrim etc. super popular. The open world nature does lend itself well to modding, as it gives modders a larger and less restrictive canvas to work with, but when you lock a game like Fallout down to prevent modding, it gets extremely boring in my experience.
About the only games that I think were better off for their open world nature were Ghost Recon Wildlands and Grand Theft Auto V. Those games work largely because they are co-op and populated by lots of NPC's. You end up with exciting things to do like steal cars and blow things up. Single player only games with overly generic story telling (necessary to accommodate non-linear gameplay) where the outlying areas are truly desolate may set the mood, but provide nothing of substance to do.
Given the current state and advancement in our technology why can't game developers create a open world game that has both quality and quantity? Or actually go out into the face of the public and ask for open ideas that can satisfy the people who want a change. Sure it's all about the money our lives are run by it but that doesn't mean they can't ask for the publics opinions or choices in the matter to make open world games more satisfying and fruitful
I would rather play open world games. Why limit it? I hate having a set place to go each step and making it simple since the map is small.
The main problem is that these days "open world" seems to be a marketing check mark. Not all games should be open world as you need to design the game around it. Most developers simply don't do that. I think the open world style of the recent Fallout games (3/NV/4) were fine because there was some guidance but exploration was actually exploration. Meaning you'd find interesting things, unique buildings/structures and different quests the feel different enough. But most games take the Ubisoft approach to open world and side quests: Quick conversation, same situations, same few tasks to do at each locale and the end result is a mission that is practically the same as both the story missions and other side missions. Ignore the dialogue and the missions of Assassin's Creed Odyssey fall into 3-4 categories with the same few set ups. And when you lengthen the game to 80 hours it gets damn tiresome.
Length and pacing also has a good bit to do with it. I found the open world in Assassin's Creed Origins to be fine, but the story pacing was horrible. At 55 hours for the main game and side quests, a good 15-20 hours lacked real coherent story content and your actions felt pointless. The new level system didn't help as it forced you to skip quests that seemed interesting and made you come back later, or you'd over level. But when the story actually picked up the game was very entertaining. The problem was you'd have 1 hour of story content and then 2-3 hours of forgettable characters and actions.
I'd prefer if most games went back to a mission based structure with semi open maps and more sensible length/pacing.
I like the idea of open world games, but I feel like most of them are poorly done. For every GTA there's a Rage 2. Exploring a large world stops being fun if there's no point or it's grindy in nature.
There's absolutely still a place for open world exploration style games, but I'm kinda sick of every game going that route. There's still a place for games with a strong and focused narrative.
That's why it's nice to have the option in the game. Finish it faster or explore areas that have different monster/items/people/etc.I like the idea of open world games, but I feel like most of them are poorly done. For every GTA there's a Rage 2. Exploring a large world stops being fun if there's no point or it's grindy in nature.
There's absolutely still a place for open world exploration style games, but I'm kinda sick of every game going that route. There's still a place for games with a strong and focused narrative.