threehundredsixftw
n00b
- Joined
- Jul 31, 2019
- Messages
- 47
i bought farcry 5 because of all the moaning SJW's... one of my favorites of all time. the only time i got bored was when the game was over, so not much to complain about.
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So I can understand what you are talking about, and I can see how a developer can take a title and convert it's base missions and turn it into Open World and the Open World be mostly empty. But I do wonder if perhaps your experiences with Skyrim and Fallout, (discounting Fallout 76), aren't doing it for you because you are very "linear" in how you approach playing the game? I can see where some gamers may be looking for a strong story, a "tale" that drives them through a series of missions or events that culminate in an ending, (fun story, next game). I think some people must be more like me, and want to "live" in the game. For instance, my current Fallout 4 character just hit level 40 and I have only "liberated" 4 settlements, two don't have a single settler yet, just a couple of generators and water pumps making nice purified water with a workshop that lets me drop off gear when I need to empty my inventory and a convenient place to leave suites a Power Armor as I find them. The game's quests and missions only drive my actions when there is something I want from them, For instance, I'm not doing the Arc Jet quest with Paladin Danse because I don't want encounters with Legion of Steel guys. I prefer my encounters to be with enemies. Same way I haven't accepted to be the Leader of the Minutemen so they don't show up all over taking the place of Mutants and Raiders and Gunners. I'm not trying to "finish" the game or to get anywhere at all really. I just play and improve my character and enjoy what I am doing in the moment and I am more than content that the game allows me to do that. When I played Diablo 2 it was almost the same, I farmed items over and over again constantly seeking 7 player games to join where the odds for good loot were best. While they were doing Baal or the Diablo runs, I was sweeping through Flayer Jungle or the Areat Highlands killing fast and dropping mid level bosses for farming Uniques.
So I can well understand that different kinds of gamers look for different kinds of game play. That's why Bethesda fans were upset that Fallout 76 didn't bring them that experience, fresh ones don't come along that often. And since I have never seen such a thing from a small time Indie developer I'll continue to bet on the AAA guys because they are the only ones who have ever delivered the game experience I enjoy.
There are lots of these types of games where people are more than happy to play for hundreds of hours while the traditional directed narrative game is usually limited to a few dozen. If they were objectively boring or bad, we wouldn't see so many huge game times to the point where it becomes the average.
“I don’t wanna do my video game chores”: the alleged monotony of Red Dead Redemption 2 has driven The Outline to publish an opinion piece arguing that many of the latest big-budget, open-world video games are technically impressive, but their scale and grandeur is merely a ruse to hide their shallow, dull gameplay. The author admits repetition is fundamental in gaming but claims RDR2 and other “Real World Games” have taken tediousness to a whole new level, in which players are forced to perform tasks implemented merely to inflate the length of a game.
This is the standard experience of playing a so-called Real World Game, which other than RDR2 includes games like Horizon Zero Dawn (2017), and No Man’s Sky (2016) before the developers actually made it interesting. It’s a genre that prizes size over depth. It’s usually open-world, pretty easy to play, has a medium-length main quest that’s typically bolstered by an endless series of pointless side quests and collecti-quests (Collect every trophy! Capture every animal! Step on every plant!) to bolster its total playtime. A Real World Game also prizes supposed verisimilitude at the expense of fun.
I would suggest that spending the extra time making each side mission unique, and making sure that XP and learned skills trees never cap or become cometed during even a 150 he long game would be a start.
................... Icpiper's comment is a good example of this. He indicates having done very little of the game, and that it doesn't generally drive his actions................................
I believe 99% of players never had problems with level caps as they don't spend that much time with games. It's a very small fraction of players who try to max out every ability and complete every errand boy quest.I would suggest that spending the extra time making each side mission unique, and making sure that XP and learned skills trees never cap or become completed during even a 150 hour long game would be a start.
Of course, this would cost more to develop. The formulaic side missions make everything easier to develop.
One of the things Far Cry does wrong IMHO is that they set it up so that once you reach the end of the story arc you have probably maxed out all of your characters abilities..
i bought farcry 5 because of all the moaning SJW's... one of my favorites of all time. the only time i got bored was when the game was over, so not much to complain about.
I believe 99% of players never had problems with level caps as they don't spend that much time with games. It's a very small fraction of players who try to max out every ability and complete every errand boy quest.
Moaning SJWs? Wasn't it SJWs in Canada software studios that made Americans in the northwest look like flesh eating hillbilly cultists in this game?
If it was really a SJW game, you wouldn't get to shoot anyone, and Mouse1 would ask to see a manager.
there was an online magazine that flipped their lid because the everyday citizens were gun toting, normal, good people. also, they didnt like how it drew a line between cultists and small town church members (the later of which also being good people). the evil people were evil... the normal people werent evil.This is so true hahaha
Was that the goal? My dad must have bought that game, because I spent hours figuring out what was going on and how to play it on an Intel 386. I liked how you could play as the Russians and all the text on the bridge was written with backward "R"s haha. It was a unique and interesting game.I remember playing an old school game called 688 Attack Sub. Played properly, you could sit at your computer for 10 minutes or more without touching the controls, switching from station to station to see if the enemy fleet was going to find your sub as you drifted away under a thermal layer. I don't think you could make that game today.