http://www.teamfortress.com/post.php?id=4410&p=1
One of the interesting side effects of shipping free updates for Team Fortress 2 over the years has been a large and devoted group of people who write us asking if they can simply buy game items directly. We also get regular feedback from the bean counters on our fourth floor, who -- after watching with tooth-grinding irritation as we shipped over 120 free updates to a three-year-old game -- gently suggested that we "make some f$*&ing money already."
Then it hit us: it'd make everybody happy if we really DID let players buy items directly. Players'd be happy because we actually listened to them for once, and the bean counters would be happy because in-game stores are the future of everything, including making some f$*&ing money already.
Seems like a great way to make money off dumb players, and before everyone starts bitching, read the FAQ - http://www.teamfortress.com/mannconomy/FAQ/
Murdoc in the Steam forums said it best. And now I completely understand why Valve did it
At first I was pretty disappointed by this apparent sell out behaviour but after a little think it is pretty obvious why they are doing it...
If trading was implemented without the option to buy things then people would head straight to ebay and start buying/selling things anyway, keeping valve completely out of the loop. As I believe happens in every online RPG ever.
Selling things officially is a way to put a price cap on things and stop trading sending everything all black market.
Besides, you can still craft all these items by using the usual 2 item community items method anyway. (http://www.teamfortress.com/mannconomy/FAQ/)
Yes, some people will just buy everything, but would you rather they did it via ebay or Valve?
http://forums.steampowered.com/forums/showthread.php?t=1448350
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