• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Supreme Commander Thread!

welp i think ggp took out lan skirmish code out of the software. i currently got it so that it does goto the lan but when it does it says connecting. i have been going through all the lau files but i can not find out what it is trying to connect too. :(

hopefully we will get some more people on this and fix it, and get it to run multi threaded too because that would be cool :D
 
Pharacon said:
welp i think ggp took out lan skirmish code out of the software. i currently got it so that it does goto the lan but when it does it says connecting. i have been going through all the lau files but i can not find out what it is trying to connect too. :(

hopefully we will get some more people on this and fix it, and get it to run multi threaded too because that would be cool :D

If you're on v3.0, it's just that the default installation never had LAN/skirmish. It's the fixes that made that available. As soon as a fix for the new version is out, you can bet it'll be posted here.
 
I tried all 3.

Cybran seems to be the most deadly at the moment. Their lazer weapons are extremely accurate. The tier 2 point defense is just deadly. Also I prefer the Cybran super units. Monkey Lord rocks...

UEF is pretty good. Like the tier 2 heavy gunship with AA. Nice.

Aeon: Had no fun with these guys. I guess the big deal with these guys is stealth. I usually go hunting with my commander, and my Aeon commander can't hit the broad side of a barn, Engineers would just drive by being trailed by shots. Definitely the most inaccurate commander.

TA was one of my favorites so this is on my Buy list.
 
I played all 3 races but played cybran and aeon more then UEF. I like Cybran the best so far. All three of Cybrans experimental units are good... Spiderbot rocks! Also love the mobile rapid fire heavy arty experimetal it destorys bases very quickly.
 
UEF is hands down the best! The mobile factory can take out two spiders bots, the big big artillary is a one shot one kill in assasination mode! the 3 super unit.. well i think that naval units are pretty lame and i stick to air and ground, unless its a all sea map, but even then i just load em into the mobile factory drive on the bottom of the ocean and own them when i put a shore.
 
um...no. A spider at short range laughs at fatboys. The laser slices right through it. At longer ranges, yeah. But the monkeylord is faster and can close the range before the fatboy can kill it.

That said, Im starting to prefer UEF too. Wish it had a decent offensive ground unit instead of the atlantis, but thats just a :shrug: thing. The seige bots are nice. And with a ferry bringing them to the front line and a couple T3 engineers helping to build them....
 
Just finished playing some more. Reinforces my views. The level 2 point defense of the Cybrans is just so much better. Two Cybran level 2 point defenses will protect a section of map better than 5 UEF ones.

The Cybran Laser locks on and tracks perfectly till the target is dead. The UEF one tracks fires and misses sometimes endlessly, enemy will run by without being hit once, shells trailing behind. The Cybran laser is so good, I think it will have to be toned down before production.

This is bread and butter stuff, which actually matters more than the super experimental units. though I really do like the Spider and the flying bug.
 
Seeing how my friends and I still play TA, it is a safe bet we are all waiting to pick up SupCom. Some of them may need some comp upgrades though - hell, this game may drive me to some as well. :)
 
The game is pretty wicked so far!!! and its just a beta, it already is more polished then a EA game gone gold lol.
 
Banyan said:
i guess this game really needs dual core chips then eh?
Absolutely.:eek: I have run it on a core duo and a core 2 duo. Both showed cores are under heavy load when playing the AI. Of course this is the beta, but judging the size of the maps and the number of troops you can put on the ground, there is no way you will be happy with a single core processor.They mention in the lastest video they will have support for quad core and DX10.
 
ok folks some nice person has released updated lau files that remove all the debugging from the AI, or most of it. I played for a bit and i could get a long way into the game before the fps started dropping again.

So check out everyones favoriate swedish naval site for the update
 
Definately need dual core as a min. for enjoyable game with no lag. Quad core even better :p.
 
I Dled the demo + crack from the earlier post, but it seem when the game starts all I get is a green screen. The game sounds like it is running, but with only a mouse cursor and a green screen it is hard to start a game since I have no idea what my mouse is clicking on...
 
if your getting wierd noises colors when you first start up go here:

C:\Documents and Settings\{Username}\Local Settings\Application Data\

then move or delete the game.def file. This holds all your vid card settings audio etc. when your first launch SupCom aftr you need to create a new profile but it should work just fine.
 
Pharacon said:
if your getting wierd noises colors when you first start up go here:

C:\Documents and Settings\{Username}\Local Settings\Application Data\

then move or delete the game.def file. This holds all your vid card settings audio etc. when your first launch SupCom aftr you need to create a new profile but it should work just fine.

Thanks!!!!!!! :D
 
Is there a good forum to discuss SC on where they aren't anal about people using a hacked beta?
 
Cousin Patty said:
Wheres the 3.0 crack already...


They took out the content for the skirmish mode. I actually went in and manually enabled all of the skirmish, campaign, etc and it just says trying to connect when I try to play one of them.
 
Snowdog said:
Is there a good forum to discuss SC on where they aren't anal about people using a hacked beta?

Apparently they aren't anal about this thread here - it's 11 pages.
 
yeah. the beta is not hacked or cracked.
it's just a few lines of open code changed to enable a feature.

anyone can download the beta and do it manually. up to 2.7 anyway.
 
Snowdog said:
Is there a good forum to discuss SC on where they aren't anal about people using a hacked beta?


And by "hacked BETA" you mean "BETA that has less content than the eventual demo and is usable by modifying publicly available files, and even had a dev say that they don't care that this is happening?", right?



BTW has anyone noticed how powerful T3 bombers are? All you need is about twenty of them and then you can go commander hunting, and it's all over.
 
Obi_Kwiet said:
And by "hacked BETA" you mean "BETA that has less content than the eventual demo and is usable by modifying publicly available files, and even had a dev say that they don't care that this is happening?", right?



BTW has anyone noticed how powerful T3 bombers are? All you need is about twenty of them and then you can go commander hunting, and it's all over.

I doubt there will be more content in the Demo. I doubt it will even be close. The demo for Total annihilation was incredibly limited. You got to play with about three units from one side that was it. The beta essentially has All the units of all three sides. You can play AI skirmish and head to head games. No the demo won't be remotely close. This is essentiall the full multi player game in beta form.

T3 bombers are also incredibly expensive. 20 of them is probably more than many experimental units which would also smoke the Commander and not be easily brought down by SAMs.
 
Tier 1 Cybran Mantis' are very, very overpowered. Makes it almost impossible for an equal skill Aeon/UEF player to win due to the poor shape of their units. What makes them overpowered is their speed, hp, and damage and the ability for them to shoot on the move.

The "equal" Aeon tank cannot shoot on the move and must stop and turn, and it does not turn fast enough. A group of Mantis' can destroy a group of tanks w/o them ever getting to fire a shot.
 
UEF and Cybran are close to being balanced. Its Aeon that is lacking in unit balance, Aeon is underpowered on almost everything compared to UEF and Cybran.
 
Eihli said:
Tier 1 Cybran Mantis' are very, very overpowered. ...a shot.
I just love how people are calling this overpwowered, or that overpowered...and yet its never the same thing. MLs, GCs, UEF siege bots,the mavor, T2 cybran point defenses, T3 bombers, T1 air transports (!?)...apparently every unit in the game is overpowered. :shrug:
 
GLSauron said:
I just love how people are calling this overpwowered, or that overpowered...and yet its never the same thing. MLs, GCs, UEF siege bots,the mavor, T2 cybran point defenses, T3 bombers, T1 air transports (!?)...apparently every unit in the game is overpowered. :shrug:

Have you played?

Overpowered or unbalanced for the cost, whatever you want to call it. These things happen. Aeon has particular problems. I have played all three sides. Aeon can't hit. It's tanks don't hit while moving, The commander and the T2 point defense can't hit an engineer walking by. It can't properly lead the shot. It is pathetic.

Cybran on the other hand, hits on the move, the commander hits and the T2 point defense can not miss. There is a problem.

In the online ladder games almost no-one plays Aeon, it is like 10% or less and that is probably curiosity or stubbornness.

There is a definite problem with Aeon.
 
I got the "cracked" beta, and I have been playing skirmish, but it is like pulling teeth trying to get some people together to play over virtual lan. We need to start a group together and make our own network of SupCom players. PM if you want to start a network to play head to head on.
 
Cuthalu said:
Are those experimental units build by t3 engineers or t3 factories?
T3 engineers. Next to the build menus (left side) there are tabs for building T1, T2, T3, or experimentals (lower level engineers have higher level stuff disabled)
 
Snowdog said:
I doubt there will be more content in the Demo. I doubt it will even be close. The demo for Total annihilation was incredibly limited. You got to play with about three units from one side that was it. The beta essentially has All the units of all three sides. You can play AI skirmish and head to head games. No the demo won't be remotely close. This is essentiall the full multi player game in beta form.

.


Yeah, but if you don't have a key, you can't access the MP, which is a huge content loss. And as for TA's demo, we don't have 28.8 kbps connections anymore. A few maps and skirmish seems about right for a modern game, especially sense, given the limited size of the maps, you not even getting close to the experience in the full game. A few small skirmish maps is just a enough to demonstrate the game while making users want more. I doubt a single person would play this over spending 50$ for a BETA. The demo, with MP will probably have a few less, but more kinds of and better maps. I'd take the final demo over this any day of the week, even if I did loose of the the factions.


Also, the T3 bombers are fast, and don't really have to slog through defenses. They can also stay alive long enough to kill the command, or a few experimental units or a significant portion of the enemy base. Those bombs own.
 
Obi_Kwiet said:
Yeah, but if you don't have a key, you can't access the MP, which is a huge content loss. And as for TA's demo, we don't have 28.8 kbps connections anymore. A few maps and skirmish seems about right for a modern game, especially sense, given the limited size of the maps, you not even getting close to the experience in the full game.

The whole point of hacking the the beta is you can play multi player or did you miss that?

You are making a pile of unlikely assumptions. They are not going to to give a fully functional multiplayer game as the demo. It will probably be a single player mission or two.

The Hacked Beta gives you far more than the demo ever will. You have skirmish against AI. You have full multiplayer over LAN or over net via hamachi. That is pretty much the full game as far as I am concerned. When I bought TA, I played the single player missions once. After that I skirmished or played people I know for over a year. All that capability is there in the hacked Beta.

The Demo will likely be pointless if you have the hacked beta.
 
I dont get it.. I've got the beta... Tutorial and Campaign dont load.. I can't add AI to skirmish mode.. And multiplayer.. afaik I cant add AI either

What are you guys doing to play?

ANd I have to delete my game.perfs EVERYTIME the game closes..ugh
 
itsmikey said:
I dont get it.. I've got the beta... Tutorial and Campaign dont load.. I can't add AI to skirmish mode.. And multiplayer.. afaik I cant add AI either

What are you guys doing to play?

ANd I have to delete my game.perfs EVERYTIME the game closes..ugh

you have to get one of the ai cracks mentioned earlier in this thread.
 
itsmikey said:
I dont get it.. I've got the beta... Tutorial and Campaign dont load.. I can't add AI to skirmish mode.. And multiplayer.. afaik I cant add AI either

What are you guys doing to play?

ANd I have to delete my game.perfs EVERYTIME the game closes..ugh

First off, you need to unistall everything.

Then delete the prefs file.

Then install the version you have.

***INSTALL THE 2.7 PATCH*** (you might have to download the 2.7 patch, it doesn't come with the cracked version from Piratebay.org, you can get 2.7 patch from fileplanet)

***SWITCH THE LUA FILE FOR THE "CRACKED" VERSION LUA FILE***

Start the game and then play away.
 
Snowdog said:
The whole point of hacking the the beta is you can play multi player or did you miss that?

You are making a pile of unlikely assumptions. They are not going to to give a fully functional multiplayer game as the demo. It will probably be a single player mission or two.

The Hacked Beta gives you far more than the demo ever will. You have skirmish against AI. You have full multiplayer over LAN or over net via hamachi. That is pretty much the full game as far as I am concerned. When I bought TA, I played the single player missions once. After that I skirmished or played people I know for over a year. All that capability is there in the hacked Beta.

The Demo will likely be pointless if you have the hacked beta.

Demos now days almost always have MP. I really don't see how going to the trouble to set up the virtual LAN to play a buggy imbalanced game with a handful of maps is even worth the trouble, or even close the "the full MP game". Even if you get one balanced civ and some non-symmetrical maps in the demo, it'll still be better then this. Right now it's not much better than a tech demo. It's not even close to being done, and if you play it, you'll know what I'm talking about.
 
Obi_Kwiet said:
Demos now days almost always have MP. I really don't see how going to the trouble to set up the virtual LAN to play a buggy imbalanced game with a handful of maps is even worth the trouble, or even close the "the full MP game". Even if you get one balanced civ and some non-symmetrical maps in the demo, it'll still be better then this. Right now it's not much better than a tech demo. It's not even close to being done, and if you play it, you'll know what I'm talking about.
Interesting. Because the hour and forty minute "tech demo" just kept me mightily entertained. No crashes, the units worked, the AI was fine and challenging. I might even like this tech demo enough to keep "demo"ing it.
 
GLSauron said:
Interesting. Because the hour and forty minute "tech demo" just kept me mightily entertained. No crashes, the units worked, the AI was fine and challenging. I might even like this tech demo enough to keep "demo"ing it.

I agree with the guy. It is fun, but it is far from balanced. (poor Aeons don't stand a chance) And there are a lot of glitches, and I mean a lot. But at least it doesn't crash, and it IS a BETA after all.

This does not reflect the final product at all.
 
Certainly they are glitches, but I have about 8 or 9 hours of play time on the hacked beta and could see many more. There will probably be an hour of playtime in the Demo. Anyway that part is pure speculation. Obi Speculates more, I speculate less. We will have to wait and see.

I suspect I will keep playing the beta till the game/demo comes out in 2007, racking up 100+ hours and spending maybe a few minutes on the demo, then buying the real game right away.

Meantime. I am up for a hamachi game next weekend. I have a busy week ahead. Though I am not very good the Easy AI destroys me. I have to pay close attention to kill the Balanced ai, which is not as hard as Easy. Most often I get him because he is stupid with his commander and he usually take most of his base out when he goes.

Also it might help if we all have the same hack file. I am using:
Supreme_Commander_27_AI speedup.rar
found on pirate bay.

Make sure you have 2.7 installed. That is the last version before the Devs took out the AI code.

Also if you crash on the first run after install + patches, try a different map. Weird but it worked for me.

Startup is a problem, but the game is solid after that. It has never crashed while playing for me. Be warned it stresses both CPU and GPU, if you have a system weakness it will show up. One guy reported it was the only game that overheated his CPU.

On Aeon. I agree they seem very week on the ground anyway. Someone reported they have the best air force. Very good Navy and the best experimentals, if you survive that long. Some Devs also reported they have no issue with the balance and no plan to change it. They want Aeon to play different. I remains to be see what tweaks get aplied. I don't think they ever nerfed the flash tank, which was complaint source from day one in TA.
 
Back
Top