[H]ard as it Gets
- Jul 30, 2004
I never really got the need for an "arcade" mode. The game shipped with a mode where you play the CPU characters in random order for 10, 50, or 100 matches in a row. It includes power ups and stat boosts based on your performance. They even have a boss in the form of Necalli at the end each time. I think it just tripped people up that they didn't call it arcade mode and they included the plot in a separate section. The game shipped half-finished, but it really did have an arcade mode under a different name.They did add some significant parts to the game, the base game that shipped was held together with duct tape, did not even have an arcade mode. With these fighting games I have no intention at all to play random people on the internet, so not having an arcade mode to me was a huge ommision and it took them almost a year to add it.
Pure money grab and more of a work in progress then a finished game, one would almost think it was published by EA.
In terms of the gameplay, the difference in what we have now and what the game shipped with is pretty minimal. We have additional V-triggers, more characters (at $7 a pop), and some balance tweaks. Compared to Alpha, the 3 series, and 4 that's minor stuff.