Domingo
Fully [H]
- Joined
- Jul 30, 2004
- Messages
- 22,956
SF5 definitely divided the community. The current iteration has won some people back, but there are a lot of players (including a lot of pros) that don't like it and have backed away. Others have gone along with it because it's basically 5 or another game with a niche audience. Some, like Justin Wong, play other titles 90% of the time even if they are elite SF5 players.
They aren't going to ever make everyone happy, but I think one key is to have a mechanic with "levels." Something that new players can use and enjoy while providing something elite players can use to set themselves apart. In SF5 you can watch a Ryu ranked 150,000 in the world and one ranked 15 in the world and you're going to see nearly the same things. There are no advanced techniques that allow for any level of variety, player expression, etc. Plus, some characters simply have better moves than others. Especially with the V-system. They need something that creates variety and can allow both new and advanced players to advance their game.
They aren't going to ever make everyone happy, but I think one key is to have a mechanic with "levels." Something that new players can use and enjoy while providing something elite players can use to set themselves apart. In SF5 you can watch a Ryu ranked 150,000 in the world and one ranked 15 in the world and you're going to see nearly the same things. There are no advanced techniques that allow for any level of variety, player expression, etc. Plus, some characters simply have better moves than others. Especially with the V-system. They need something that creates variety and can allow both new and advanced players to advance their game.