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Starcraft II

I really enjoyed the cut-scenes in SC2, very very high quality :) I just wish I didn't have to login to battle net just to play a single mission. Slightly annoying.

Then how would you get achievements?
 
Checkemdown said:
I'm having a weird issue. With Crossfire enabled some of my units and mineral patches are invisible. Makes the game tough to play.

Anyone know how to fix this without disabling Crossfire?

ATI exclusive cloaking?
 
I'm having a weird issue. With Crossfire enabled some of my units and mineral patches are invisible. Makes the game tough to play.

Anyone know how to fix this without disabling Crossfire?

I had to change from windowed(fullscreen) to Fullscreen.

Set A.I. Catalyst to standard.

FiXXXed.

Please let me know if this works for you!
 
Then how would you get achievements?

I can see your point but I personally don't care about achievements. Having to pull up the authenticator app and punch in the code is probably the most annoying part. Had to get the authenticator after my battle.net account got hacked, 1.5yrs of not playing wow and suddenly some gold farmer hacks the account, pays for a subscription and starts playing my account....go figure.
 
I don't know about the rest of you guys, but do you think the portrayal of the Protoss is a little lame? They just seem a little too proper compared to how they were in the first game. Also, am I the only one who is tired of every blizzard game having some prophecy that is being fulfilled and has to be stopped? I mean, who wrote the prophecy? The Xel'Naga? It's just a little lame IMO Small critiques. The rest of the game is amazing.

Multiplayer has been a ton of fun though. The races are really well balanced at this point. It's been kind of fun to see some of the newbish build orders in some 1v1 games I've played. I'll play a random unranked 1v1 every now and to try and play someone from a lower league. It's kind of funny to walk into a base with a few stalkers and zealots and the other guy has 2 assimilators, 1 gateway 1 zealot and 4 pylons :).
 
I don't know about the rest of you guys, but do you think the portrayal of the Protoss is a little lame? They just seem a little too proper compared to how they were in the first game. Also, am I the only one who is tired of every blizzard game having some prophecy that is being fulfilled and has to be stopped? I mean, who wrote the prophecy? The Xel'Naga? It's just a little lame IMO Small critiques. The rest of the game is amazing.

Multiplayer has been a ton of fun though. The races are really well balanced at this point. It's been kind of fun to see some of the newbish build orders in some 1v1 games I've played. I'll play a random unranked 1v1 every now and to try and play someone from a lower league. It's kind of funny to walk into a base with a few stalkers and zealots and the other guy has 2 assimilators, 1 gateway 1 zealot and 4 pylons :).

The Protoss you fight in the game are called the Tal'darim. They're a bunch of rogue, fanatical nutjobs that were corrupted by a very powerful dark archon called Ulrezaj.

They're probably acting as they are since they hate Terrans & trying not to reveal much regarding their agenda.
 
I'd ask this on the SC2 Tech Support forums but since I can't play it won't let me post there without a SC2 character... Anyone else install the game, start patching, receive a Can't rename SC2.exe.Trash error then get a SC2 is not a valid WIN32 application error?

Seems pretty stupid that your required to have a SC2 character to post on the tech support forums considering there's bound to be people with install issues

edit: Scratch that I forgot about the repair tool it took care of it.
 
Last edited:
* Didn't read thread.
* Never played Starcraft
* What's the big attraction of Starcraft (I & II)?
 
someone in an earlier post mentioned protoss production being pushed to the back. i'm not arguing it but i'd like to know what it means. i've only played the campaign and a few custom maps, and the one map where i tried 1v1 vsAI i got crushed with protoss.

so i need a few tips
 
Well, getting further into the game and I must say.

Starcraft is still better than Starcraft II.

I just can't get over this zooming thing and it's really starting to detract from the rest of the game. I really hope they decide to update the game and give you a viewing distance that is much further away. I'm playing at 1920x1200 and everything just feels so cramped.
 
I think they really over did it with some solo missions...

Playing on Brutal right now and some of the missions are not even fun, just plain pain the ass.
 
I think they really over did it with some solo missions...

Playing on Brutal right now and some of the missions are not even fun, just plain pain the ass.

i'm one of those people who never starts on the hardest difficulty without playing the medium one first.i feel like playing it on a weaker level lets you enjoy the nuance of the game, and then when you replay it it gives you a challenge. starting at the hardest difficulty seems to take something away from gameplay to me
 
I think they really over did it with some solo missions...

Playing on Brutal right now and some of the missions are not even fun, just plain pain the ass.
But you chose Brutal.

That's like going to a Thai restaurant for the first time, requesting extra spicy, and then complaining about the taste of the food because it's too hot.
 
I went up to Wal-Mart with the intention of buying Star Craft II and left with Super Street Fighter IV instead.
 
But you chose Brutal.

That's like going to a Thai restaurant for the first time, requesting extra spicy, and then complaining about the taste of the food because it's too hot.

QFT!

I love extremely hot Thai food... so this was a very epic quote! :D
 
Though there's no reason why Brutal has to be a pita :p It's quite difficult in itself to balance difficulty increases. It depends a lot on how much forethought has been put into the game's design so that difficulty increases are both intellectually challenging and fun while not becoming purely frustrating due to limitations in design.
 
Just my two cents...... I really have not been a big strategy game fan, a few here and there, Warcarft III and I actually liked the Lord of the Rings strategy game (can't remember the name off hand), so I bought SCII, mainly because I have alot of friends playing it.

So far, i'm really liking it, it has kinda an 'old school' feel to it that I like. I wasn't crazy about the $60.00 price tag though....

Hope this helps anyone who may be trying to decide whether or not to buy the game...

-SR
 
Though there's no reason why Brutal has to be a pita :p It's quite difficult in itself to balance difficulty increases. It depends a lot on how much forethought has been put into the game's design so that difficulty increases are both intellectually challenging and fun while not becoming purely frustrating due to limitations in design.
Too many games nowadays water down their most difficult settings, like Crysis, in an attempt to please mainstream gamers whose egos are bigger than their skill. There was a time and place when the highest difficulty is catered towards the top 1% of players who had really put their time and effort into the game, like Far Cry.

Having professional SC players (read: Koreans) as testers, Blizzard needed to find a way to reward the hardest working and talented individuals, so Brutal was invented to distinguish between the good player (Hard), and the really, really good player. In light of this, it should come as no surprise that most SC2 players who think they're hot stuff and deserve Brutal from playing just a few days, found their egos checked at the door.

I myself come from a competitive RTS background, immediately understood why Blizzard chose to make their highest difficulty so Brutal, and give them my thumbs up.
 
Though there's no reason why Brutal has to be a pita :p It's quite difficult in itself to balance difficulty increases. It depends a lot on how much forethought has been put into the game's design so that difficulty increases are both intellectually challenging and fun while not becoming purely frustrating due to limitations in design.

I always fine the hardest setting in an RTS is usually just the, "endless swarm of enemies" setting. Their tactics tend to be little more than, atk and don't stop.
 
I myself come from a competitive RTS background, immediately understood why Blizzard chose to make their highest difficulty so Brutal, and give them my thumbs up.

Agree with everything you said. It's almost as bad as fashion. People want to think they're thin so every year they drop clothing sizes by one, so now people are wearing Size -4 clothing :p

The key is adjusting the game correctly to achieve difficulty. Take an FPS for example. If playing against AI, one way to adjust the difficulty to insane levels would be to give the bots 100% accuracy with 10x the damage. However, you could also do it by increasing the intelligence of the AI so they used tactics against you that you had to try and counter with tactics of your own. Both could be said to be difficult.

Having played RTS games since the original Dune, I've always found how the developers adjust difficulty to be the one thing that's lacking and hasn't been perfected yet. Not just different difficulty settings, but also difficulty at various stages of a mission and campaign.

Not that I'm disappointed by this, I understand how monumental a task it is to get balance in an RTS and then to try and balance different difficulties in a situation where it's AI vs Human in a semi-scripted environment. It's one of the reasons why I've always been more interested in the Human vs Human aspect of them, where difficulty is controlled more by the skill of your opponent.
 
Obviously the week that Starcraft 2 comes out, I'm completely and absolutely buried in work. Slammeded all week, I squeezed in a few hours anyway on Tuesday (at the expense of sleep but finished the day/night mission, awesome!), now I'll be away from home until Tuesday. Ugh, so predictable. :)

I can't wait to play this game without any interruptions. I thought I'd be on the ladder by now. :)
 
I'll have my kerrigan portrait soon enough... I'm going through the campaign again so I can design my 'perfect storm' for the last mission on brutal with the right armory upgrades and research paths. Might as well get the 8 hour achievement along the way as well.
 
What was the big decision IGN was talking about? Either taking out the air zerg or ground zerg?
 
I actually liked the Lord of the Rings strategy game (can't remember the name off hand),

You mean Battle for Middle Earth (I or II)? I really enjoyed that game.


back on topic .....
 
game is sick just beat it after 24 hours
going back to the decisions points to beat it again
the other choices missions
pm me if you want to do some team multivs.
 
Not a bad choice! :) Both are great games!

Well I wanted Starcraft II as well but I am not 100% sure I'll like it. I was 100% sure I'd like Super Street Fighter IV which I ended up playing for a couple hours last night. Its been a long time since I sat down to play a console game for that long.
 
Just my two cents...... I really have not been a big strategy game fan, a few here and there, Warcarft III and I actually liked the Lord of the Rings strategy game (can't remember the name off hand), so I bought SCII, mainly because I have alot of friends playing it.

So far, i'm really liking it, it has kinda an 'old school' feel to it that I like. I wasn't crazy about the $60.00 price tag though....


Every game is $60 nowadays though....so, not sure what you're trying to say. I'd say it's easily worth the money.
 
I love playing single player brutal and getting all the achievements. The thing is, this is the only way for a fair weathered fan like me to get better at apm and efficient use of queuing which are damn important in multiplayer (that somehow I just never really do in the original SC). This means that I am going through maybe a mission a day however...

Once you played through brutal, every difficulty below is a breeze. I wish I can allocate available supply and resources more efficiently however. I don't recall the single player back in Starcraft 1 demanding that much out of a player, but having these missions as hard as they are makes me think that my $100 is worth it.
 
I won a 3v1 yesterday...I played with 2 zerg and I was toss. My teammates got rushed hard by the opposition. They massed marines, zealots and lings in the middle of the map. They even had bunkers and buildings in there. I had a really good choke with double gateway that could only fit a zealot through. They hit me with lings but that didnt work at all.

I teched up to DT and attacked the zerg player. My teammate was being attacked at the same time. He got taken out. I took out the other zerg soon after. Then they moved their massive z-rine army into my other teammates base.

I built like 20 DTs after he got eliminated and won. The team didnt know anything after mass up and rush. They were clueless. Beat em down.
 
The price tag is what's putting me off. To be honest, I never played the original Starcraft, although I've seen videos, so I knew what kind of game it was. I'm not sure if Starcraft II is my cup of tea, but if it were priced at $39.99, I'd consider getting it. At $59.99 (or $59.87 if you go to Walmart, lol), I'll have to pass it by. If I knew for sure I'd love it to death, I'd pay the $60.
 
^ I second that. Though sometimes you must do so in order to pull off a win. But that's of course you know you will win by not coming to help.
 
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