Dion
2[H]4U
- Joined
- Oct 2, 2004
- Messages
- 4,057
This is not a bad thing.
nor a good.
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This is not a bad thing.
nor a good.
starcraft 2 is a traditional rts game it retains the spirit of the original. the fmv's are tightly integrated into the game play. fmv's add to the immersion of the player into the game world. its sad that you do not see more fmv's in this bland fps console driven world...
i commend blizzard for staying with the pc as its prime gaming platform and for now ignoring the consoles
starcraft 2 is a traditional rts game it retains the spirit of the original. the fmv's are tightly integrated into the game play. fmv's add to the immersion of the player into the game world. its sad that you do not see more fmv's in this bland fps console driven world...
i commend blizzard for staying with the pc as its prime gaming platform and for now ignoring the consoles
It certainly plays different though. Being able to smart cast and smart build with the shift key alone changed the way I played significantly. It leaves more attention spent on controlling your units instead of waiting a worker to move to a location and build. Like shift-building supply depots for terran or shift-chronoboost buildings for protoss since you can select and group buildings now.
In short, I'll never want to go back to the SC style controls. I dunno if the same sentiments are shared for high level players, but it's certainly welcome for average players like myself.
Queued commands are neither original or new. I wouldn't exactly pat Blizzard on the back for at least keeping pace with other developers good ideas.
But they're worthless features in a game that isn't on par with the gameplay mechanics of SC1. Especially if it's in a game universe that I dislike or just don't care for. Having these features implemented and used properly in a sequel without changing in feel of the original is what I, and many others, have been looking for.
Uhh, have you actually seen any of the official SC2 battle reports, or gameplay videos on beta?
Well we'll just have to agree to disagree there.
I found both Company of Heroes and Dawn of War 1, expansions and 2 to be excellent RTS games and I especially like the 40K universe. If they didn't float your boat, that's fine. I'm just saying from my point of view it'll be hard to turn back the clock and play like I did in 1998.
Yea, I've watched at least 20+ gameplay videos.
It looks like watching Starcraft with a face-lift. The mechanics are old and pretty much dead to me. I want something different, not a rehash.
This is a tricky problem for any sequel isn't it? Especially for a game with a large hardcore fan following. Add and change too many features, and the core fan base tends to feel the game isn't the same anymore, don't change and it seems just like a face lift.
I feel for SC if you look at the sales and sales trend, Blizzard knows that they have a large following who like and prefer SCs style of gameplay, which is why they are likely not to do anything radical. Why make their product more similar to Relics for instance when their own formula has a larger following? Until proven otherwise, objectively Blizzard is the leader in this genre, it doesn't make sense for them not to stick with their formula.
starcraft2=starcraft + prettier graphics
I don't want a good game remade. I want the next step forward.
I see what you mean. Starcraft seems to be damn near a way of life for some gamers out there. From my point of view, it's popularity works against it; holding it back, if you will. I'm not telling them to copy Relic (as much as I seem to be praising them, those games have problems of their own), but I do feel that Relic has done more to advance the genre. The rabid fanbase that Blizzard must design to won't really let them change it.
I guess there really are enough people that literally just want a polished up SC1. If that's the case, I'm sure this game will make them all happy. I'm just in the mood for something new and was hoping this would be it, but after looking into it, it feels like it's new but old at the same time.
Meh, I'll probably get it anyway if my brothers keep nagging me.
Only on the most superficial level.
As a Protoss player who likes playing with a Zerg partner in 2v2, I have to say that the races play very very differently from Brood War. People that cannot see that are either not paying attention or really have no idea WTF. Its the same BS when I hear people say that Quake 1, 2, and 3 are pretty much the same thing.![]()
come on now, every mmo always takes a few weeks before its....
oh wait, this isn't Diablo III...
I think the general feeling isn't that the games are exact copies just with better graphics, but that the core gameplay feel is essentially the same. For instance adding things like environmental impact and squad system similar to Relic has with its RTS series, that would be a major gameplay altering change. Differing unit stats across the board, not so much. Though granted I have really limited my exposure to SC2 information as games I am more anticipating I prefer to be more surprised at.
Altering the macro based core gameplay of Starcraft seems like it is too big an alteration. They did the right thing by radically changing the race balance, unit balance, and unit abilities instead, especially with the lower and mid level units.
I've been in the beta since February and I can say that unit and race balance has changed significantly. Protoss have traded individual unit strength for much greater mobility, for example. Warp gates and being able to spawn tier 1 and 1.5 units anywhere there is pylon power, pushing the production queue to the back instead of at the front, has really changed the way Protoss play. Zerg has been tweaked in such a way to encourage even more macro play than before in terms of laying down more hatcheries, spreading creep throughout the map, etc etc.
Hell, Starcraft 2 itself is a radically different game at the end of the beta compared to at the beginning. The first month alone was a constant wave of balance patches that really changed the way it played. Comparing it to the original seems even sillier when taking this into account.
Now, if you want it to be a completely different game like DOW2 (or as I like to call it, "Diablo with more dudes"), that's a different thing and nothing about SC2 will make you happy. That comes down to personal opinion. It is my opinion that radically adjusting the balance within the same macro/economy focused RTS model was the right way to go.
yea exactly did you even play the damn BETA ? WTF ?
You think this many people would buy the game if the beta was bad? The beta was really good i thought anyways they managet to keep it starcraft without fucking it up with the new units.
at one time the beta has more than a 1 million online for Christs sake this game is gold
The amount of ignorance in this thread amazes me, none of you have any idea what it's like preparing a game for launch, so lets not even get into that. None of us work at Blizzard and are aware of the task at hand.
Secondly, if you played the beta for a few months and played the original Starcraft recently, you'd be aware of how different the games are. There's nothing wrong with keeping an RTS style of game play. Go ahead and try calling it archaic after you play the game. I've played Sup Com, Dow, and CoH, they're styles of game play, they're not superior styles.
The game has rich and dynamic game play, if you honestly don't think so then I'll see you in the diamond leagues.
Ignorance in a HardOCP thread, shocking
I actually played a game of Brood War earlier tonight and it just confirmed that it is an entirely different game in every single respect. To say that they are the same based on the most superficial and broadest of observations is ridiculous.
am I the only person that doesnt care about starcraft 1 or 2 at all? i just dont like RTS games.
Gamestop status literally just changed from open to shipped! Fuck yeah!
whos going to the midnight release? i just got an email from gamestop saying there giving away booster packs tonight?
[L]imey;1035993162 said:What's in the "booster pack" ??
Coupons for alienware gear, ect.
eh... does that mean no cool swag like energy drinks?
Pickup your game at midnight and receive a gamestop boost pack with incredible savings from alienware, nvidia/evga, and gamestop!
Are you ready to win big?
Prize giveaways from alienware, razer, and gamestop
Gamestop $250 gift cards, limited collector's editions of starcraft II, a trip to blizcon 2010 & and much more!!!