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That's insane. I'm at ~1500 and most of the points I picked up by accident.So the world's first player to hit 4960 (every single achievement):
http://www.sc2ranks.com/ach/all/
http://kr.battle.net/sc2/ko/profile/305393/1/잉여/
http://www.sc2ranks.com/kr/305393/잉여
I've pretty much stopped getting achievements since hitting ~4250... but damn this guy's got heart,
even though he of course cheesed almost all of it. The most difficult achievement being 800 FFA wins. Mad props. Interesting though that pretty much all the hardcore achievement hunters are korean.
what is everyone using to measure their APM ?
This will be fixed in the upcoming patch, and yeah, playing zerg is a lot of fun. Larva management at the start sucks only a little bit, but it's not all that bad. I'm just so used to playing them, I can't see myself playing any other race at the moment.I accidentally picked Zerg for my first ladder game last night (and ended up getting absolutely crushed by a Protoss). I have a lot more respect for Zerg players after that experience. I don't have the APM to play them; they require so damn much attention and they build up money so fast, and holy shit their buildings are weak. I'll stick with Protoss; chrono boost is easy to stay on top of, unlike those damn queens.
It's really not as bad as people make it out to be. If the game really does interest you, I think you should take it out for a spin.I'll wait till the expansions come out so zerg will be more balanced with the other races primarily terran
^ one of my friends bought a copy for both him and his gf, his gf didnt like it so i got to play on that account with him. Can't name how many times when my army is 1.5x times the terrans and no amount of fungal growth and neural parasite could help lol. Whole army gets wiped out and terran probably lost like a thor and 5 marines
I love posts like these. While I will say terran is easier to play if you look at the W/L stats across ALL ranks it's almost even with ALL races. If you have trouble with terran then you know what you have to work on.I'll wait till the expansions come out so zerg will be more balanced with the other races primarily terran
^ one of my friends bought a copy for both him and his gf, his gf didnt like it so i got to play on that account with him. Can't name how many times when my army is 1.5x times the terrans and no amount of fungal growth and neural parasite could help lol. Whole army gets wiped out and terran probably lost like a thor and 5 marines
I love posts like these. While I will say terran is easier to play if you look at the W/L stats across ALL ranks it's almost even with ALL races. If you have trouble with terran then you know what you have to work on.
See, the thing is, you allowed him to build that army. As a zerg, you have to keep up the pressure in some way -- harassing, baneling bombing, hit and run, etc.
It's... actually the opposite >_>. Terran have the harassment methods to keep a zerg's macro in check before he gets the scary army. It's hard to harass when your units are so incredibly weak. The only sort of harassment you can do is mutas and maybe poking around with zerglings to see if there are any openings. Hit and run is a very vague and potentially disastrous statement when half your army can die in a few seconds by miss-engaging a line of siege tanks.
From the vague description of a "i had a much larger army, but the terran won" - I'd wager that it was most likely a positional advantage that allowed the terran to win. Picking where, when, and how to engage is crucial. If you just go head first into a terran army that's positioned near any sort of chokes, it's your fault you lost.
Of course without any sort of replay it's hard to say what exactly happened.
unless I 6 pool everytime which is all in cheese to me and does nothing to improve my game they just block off the ramp and I can't even get into the base. Also muta harass gets owned by turrets. I also have to suicide an overlord every few mins just to scout and see whats going on.True, true and true.
By hit and run, I meant rushing in with few zerglings and killing off as many SCV or supply depots as possible (on the expo) and then escape when the army shows up. It's nice sometimes when the terran is inattentive and leaves his expo unprotected.
Tanks/chokes can be gotten around through changlings, nydus worm and overlord -- I prefer nydus because it's available immediately when you have the building, whereas the overlords take a while to tech to and if you lose one, you lose units + supply.
Also, by harassing, I meant having one or two broodlords around in the back of your army -- their long range really helps out when the terran does a attack-move command instead of focus firing, which makes half of their army go for broodlings -- rather than hydras or roaches -- and thus prolong the life of zerg army by that much. It also helps that broodlings also get the same melee/armor upgrades as hydras/roaches and thus makes them slightly harder to kill.
Of course, I have yet to meet a terran who did not immediately go after my broodlords after seeing broodlings, so YMMV.![]()
unless I 6 pool everytime which is all in cheese to me and does nothing to improve my game they just block off the ramp and I can't even get into the base. Also muta harass gets owned by turrets. I also have to suicide an overlord every few mins just to scout and see whats going on.
unless I 6 pool everytime which is all in cheese to me and does nothing to improve my game they just block off the ramp and I can't even get into the base. Also muta harass gets owned by turrets. I also have to suicide an overlord every few mins just to scout and see whats going on.