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Starcraft II

Void rays aren't 'overpowered', I think they're just poorly designed overall (too black and white - either useless or dominating). I'd rather see a design overhaul than any buff / nerf.

That's exactly what I like about them, charging up on your base or destructible rocks before you attack I think is an interesting mechanic. I think having to maintain the charge in general is an interesting mechanic. It's similar to catching tanks off guard when they move out and they're not sieged, I like that aspect of the game.
 
I've gotten all but the last achievement for hard difficulty. Debating if I should go back and play the campaign all over again and get the upgrades I want or stick with what I got and get the achievement.
 
It's probably do-able regardless of your tech choices. Just as long as you grabbed most of the armory upgrades and maybe mercs, you should do fine.
 
Go download a map and host it for multiplayer real quick. One that isn't published on bnet.

This might be true if you play with randoms, I dunno. You are probably right. I haven't tried it. I should have mentioned that. I mostly just play in a party though so I haven't had any issues with DLing maps the old SC1 way.
 
That's exactly what I like about them, charging up on your base or destructible rocks before you attack I think is an interesting mechanic. I think having to maintain the charge in general is an interesting mechanic. It's similar to catching tanks off guard when they move out and they're not sieged, I like that aspect of the game.

no in mass 4v4s 4ps with massvoids are gg
voids should get rid of the charge by blizzard
 
For balance, okay, but why would siege tanks (or marauders) do less damage to light units in reality? Explosions launch shrapnel, cause concussions, and result in other internal injuries. Grenades don't usually kill by vaporizing the enemy's body. Now a hydra can take three shots?

I don't want to get down to great detail, like vehicles needing to fuel up, but it's odd and being armored just got worse.
 
For balance, okay, but why would siege tanks (or marauders) do less damage to light units in reality? Explosions launch shrapnel, cause concussions, and result in other internal injuries. Grenades don't usually kill by vaporizing the enemy's body. Now a hydra can take three shots?

I don't want to get down to great detail, like vehicles needing to fuel up, but it's odd and being armored just got worse.

Yes, let's start making realism arguments.

Why isn't my battlecruiser the size of the map?
 
For balance, okay, but why would siege tanks (or marauders) do less damage to light units in reality? Explosions launch shrapnel, cause concussions, and result in other internal injuries. Grenades don't usually kill by vaporizing the enemy's body. Now a hydra can take three shots?

I don't want to get down to great detail, like vehicles needing to fuel up, but it's odd and being armored just got worse.

Are you aware that this game isn't based on reality and Hydralisks don't actually exist
 
i have the manual workaround to limit the FPS in main menu did they fix that yet with the patches is it safe to remove the entry from the config file
 
That doesn't change that mass marauder pretty much rolls over everything protoss has though

Immortals tear apart Marauders. If those Marauders are backed up by a few ghosts then thats another issue :p
 
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Chargelots + stalker/immortal combo = dead bunch of marauders.

Not to mention psi-storm...
 
no in mass 4v4s 4ps with massvoids are gg
voids should get rid of the charge by blizzard

... and how exactly do 4ps all go void and not die in first 6 minutes of the game? Or do you mean if you let 4p all go void that they can beat you?
 
... and how exactly do 4ps all go void and not die in first 6 minutes of the game? Or do you mean if you let 4p all go void that they can beat you?

yeah you right in 6 mins you can crush all the 4ps adding voids in their builds.
 
I like the matchmaking, my opponents all seem on a similar skill level to me. Even when I was in platinum, it started matching me up against diamond players immediately, since I kept winning they let me keep playing diamond level players. I had a losing streak, and it put me up against a platinum player. If you're winning, it's going to increase the difficulty, if you're losing it decreases it.

Also, seriously, void rays are a problem? I never lose to just void rays.
 
Well are you talking about MMM ball or straight up 2/3 rax marauder rush?

naw remember you were talking about

Chargelots + stalker/immortal combo = dead bunch of marauders.

Not to mention psi-storm...
 
naw remember you were talking about

Chargelots + stalker/immortal combo = dead bunch of marauders.

Not to mention psi-storm...

Colossi with the range upgrade are very powerful against the MMM balls too, especially with a little cliff abuse or zealot support in the front.
 
how is that hating, horrible matching making is a fact why you mad? I am sure you are top diamond player.

You were implying that I'm ranked diamond because the SCII matchmaking algorithm is bad and not because I play the game well though not aggressively. Further clarifying what you mean beyond one sentence replies would help avoid confusion.
 
Are you aware that this game isn't based on reality and Hydralisks don't actually exist

It's fiction, but not a dream world without physics and weapon damage. They wear silly hats and launch baseballs in TF2 but I still care about splash damage for demo-men and turret rockets, or the flamethrower.

If they wanted to nerf cannon damage they could make it slower, IMO. It should stay deadly. Increase their minimum range in siege mode, weaker to lings and zealots.
 
just came back from a 1 hours session of multiplayer it was intense but fun. loving the graphics at 1080p
 
So the 4v4 and 3v3 games are pretty much dead.... 5+ minutes to find a team and when I do find it, its an AT. /facepalm

2v2 is still good so far... but for how long? Dunno why, but I have hard time finding 1v1 fun...
 
If they wanted to nerf cannon damage they could make it slower, IMO. It should stay deadly. Increase their minimum range in siege mode, weaker to lings and zealots.

Then make it harder to hit something period. If you really want to make realism arguments about an artillery type attack, why in the world would it hit something 100% of the time?

Seriously, you just can't use something like that as reasoning for balance in a game like SC2.
 
Yes indeed the that trailer "ghosts of the past" was legendary

SC2 is very deep...i almost never get boring...

if you want to lear check out HDstarcraft or Microstarcraft2
 
So I'm away all weekend doing all sorts of stuff and tonight, before I start my first week of working two jobs... I try to log in to play a few minutes of SC2. I am greeted by a temporary outage of Battle.net message.

FML. According to Team Liquid and other sites, Battle.net is up. Please, please don't make me play MW2.
 
You were implying that I'm ranked diamond because the SCII matchmaking algorithm is bad and not because I play the game well though not aggressively. Further clarifying what you mean beyond one sentence replies would help avoid confusion.

ah I see
 
So I'm away all weekend doing all sorts of stuff and tonight, before I start my first week of working two jobs... I try to log in to play a few minutes of SC2. I am greeted by a temporary outage of Battle.net message.

FML. According to Team Liquid and other sites, Battle.net is up. Please, please don't make me play MW2.

still think it is retarded that internet is needed to play the damn game even on story mode
 
I think we should organize a umcpgrad vs. petertew match :p

I'd watch that!

Anyways...I starting to think I actually belong in the Platinum division I'm in. Still iffy at times because I make dumb mistakes but that's part of learning the game I guess. ;)

Finally have a build that appears to work fairly well against Zerg. Modified the TvP build I use a little bit and it looks like it'll work pretty good. Only problem is I got overzealous with my sudden success and ended up losing anyways. Thus why I hate TvZ so much. Even gave a guy a free win yesterday because I had no intention of playing another TvZ.

My win rate in TvZ is probably 10%. I just flat out suck against Zerg. Dunno what it is. Will have to find a Z practice partner I guess and stop laddering for a week. :mad:

TvP is my best match up right now. I'm at a 90+% win rate versus Protoss.

TvT I'm probably a 60-65% win rate. Again modified the TvP build I use to work in that match up but still tweaking it. I'm trying to find a way to incorporate reapers for some really early harassment without compromising my regular harassment and initial push.
 
I'd watch that!

Me too! Me too! I'd prefer a weekend as my work-class schedule doesn't leave me much time for anything, but I realize spectators probably shouldn't have a say in the arrangements. :D

Anyways...I starting to think I actually belong in the Platinum division I'm in. Still iffy at times because I make dumb mistakes but that's part of learning the game I guess. ;)

Finally have a build that appears to work fairly well against Zerg. Modified the TvP build I use a little bit and it looks like it'll work pretty good. Only problem is I got overzealous with my sudden success and ended up losing anyways. Thus why I hate TvZ so much. Even gave a guy a free win yesterday because I had no intention of playing another TvZ.

My win rate in TvZ is probably 10%. I just flat out suck against Zerg. Dunno what it is. Will have to find a Z practice partner I guess and stop laddering for a week. :mad:

TvP is my best match up right now. I'm at a 90+% win rate versus Protoss.

TvT I'm probably a 60-65% win rate. Again modified the TvP build I use to work in that match up but still tweaking it. I'm trying to find a way to incorporate reapers for some really early harassment without compromising my regular harassment and initial push.

Is there any one Zerg tactic that's nailing you? As Zerg, I generally have issues with mobile Terrans, but a vast majority of those I play are turtlers or too passive/defensive. I'd practice with ya, SPARTANVI and my code is 921
 
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