- Joined
- Apr 5, 2007
- Messages
- 4,587
Yea but the fact that they can now move and fire means a small group of phoenix can keep a larger group of mutalisk in check by just kiting. Mutalisk have shorter range and are slower. I think this is pretty big especially on Twighlight fortress.
Fortunately phoenix aren't hard to deal with defensively in your base.
What Blizzard did was totally screw up what people meant by adding "moving shot" to SC2. Phoenix build is gonna be used and abused now against Zerg.
Yeah same here its weird hope they fix it by next patch.
And what do you Terran players do vs Zerg they are my main problems right now.
I like to Hellion harass and then pop out vikings to pick off overlords. marines and tanks make up the rest.
I do a BO like this which I learned from a replay of Jinro - http://craftcup.com/uploads/replays/4563.sc2replay
10 depot
12 rax
13 gas
15 orbital
16 depot
Factory
next gas
Reactor on rax
Starport
Factory and reactor should now be done. Swap factory to reactor and pop out two hellions.
use hellions for harassment and scouting. You may find the zerg did a FE and it's unprotected so you can trash quite a few workers
swap starport to reactor and start viking production. add tech lab to factory for tanks
what I see during scouting though will push me towards thors or something like that. I also like getting out a Raven if possible and dropping the turret next to mineral lines.