I've been benchmarking my computer with FRAPS when watching replays, it appears that Starcraft 2 utilizes all four cores of my Q6600. Though it mainly uses the first two, some of the load is also on my second two cores. With all settings at max I'm getting dips down into the 20s and averaging around 45 fps. Big battles it really starts to slow down a bit. You're going to need an i7 overclocked to hope to achieve a constant 60 fps, even that might not do it depending on the scale of the battle.
Turns out I was wrong, the game only uses two cores... It does max out 1 core on my Q6600 and about 60% of the second. Turning all of the graphics effects to low and keeping all of the CPU intensive stuff at ultra boosted my FPS up to a solid 125 FPS! I might be wrong, but now I'm thinking it's more GPU related...
Okay so with all of the CPU graphics enhancements turned down, my GTX 280 just isn't cutting it for this game to be played at max settings. Turn off physics, reflections, ect. and the game just isn't holding at 60 fps. Even more so during huge battles and as a lot more units enter the field of play, at GTX 280 just won't hold out at 60 fps with no AA! The game does look really great, especially when there are effects going off everywhere during battle. You're really going to need a beastly machine to run this sucker at a constant 60 FPS.
Another edit: I just tried turning the graphics all the way down, restarting, keeping all of the CPU intensive settings at a maximum and restarted a big 2v2 Battle. I was still getting significant frame rate drops with low graphics. Two of my cores were maxed out, and the others were at about 10-15%.
I'm benchmarking using the replays because I don't have the actual beta, but I'm assuming the in game performance is roughly the same. Fucking old game isn't threaded for quad-core... god damnit!
Turns out I was wrong, the game only uses two cores... It does max out 1 core on my Q6600 and about 60% of the second. Turning all of the graphics effects to low and keeping all of the CPU intensive stuff at ultra boosted my FPS up to a solid 125 FPS! I might be wrong, but now I'm thinking it's more GPU related...
Okay so with all of the CPU graphics enhancements turned down, my GTX 280 just isn't cutting it for this game to be played at max settings. Turn off physics, reflections, ect. and the game just isn't holding at 60 fps. Even more so during huge battles and as a lot more units enter the field of play, at GTX 280 just won't hold out at 60 fps with no AA! The game does look really great, especially when there are effects going off everywhere during battle. You're really going to need a beastly machine to run this sucker at a constant 60 FPS.
Another edit: I just tried turning the graphics all the way down, restarting, keeping all of the CPU intensive settings at a maximum and restarted a big 2v2 Battle. I was still getting significant frame rate drops with low graphics. Two of my cores were maxed out, and the others were at about 10-15%.
I'm benchmarking using the replays because I don't have the actual beta, but I'm assuming the in game performance is roughly the same. Fucking old game isn't threaded for quad-core... god damnit!
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