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I click back and forth between my base and the mineral line at the start of the game to keep my workers organized. It's a slight advantage if you can do it, but keeping you workers from having to shift mineral patches is important.
I click back and forth between my base and the mineral line at the start of the game to keep my workers organized. It's a slight advantage if you can do it, but keeping you workers from having to shift mineral patches is important.
+1.
After 22 games, I watched replays of games lasting past initial rush, I had an average APM of about 45 (was around 40 when I started to ~55 with last couple games).
The APM rockets to around 160-170 when I micro my army, but a lot of times when I simply macro it sits at 0-30 range.
I don't see the point in inflating APM.
Check it out:
http://www.tomshardware.com/reviews/blizzard-entertainment-starcraft-ii-benchmark,2611.html
Looks like there's a major CPU bottleneck. All of the high end cards hit a FPS plateau at under 2560x1600 even at ultra.
Also, i7 > Phenom II X4 by a pretty significant amount... Stock i7 920 beat the 3.5 ghz Phenom II X4
I dunno.
I run Core 2 duo at 3. ghz and OCed 8800GTX and the thing flies.... It defaulted to all Ultra settings and not a slowdown even in huge battles.
I hope blizz releases a high end AI enemy option so we can see if that has any substantive effect on cpu usage.
The "very easy" AI can barely build units, let alone attack for more than a millisecond before it runs scared.
That's actually something they've changed considerably from SC1 - the workers now optimize themselves pretty well as far as I can tell. I still remember the good old days of SC1 where all 4 workers pile onto one mineral at the start.
It is something worth while to think about, I've been trying mixing void rays into my army and I haven't been successful, but I think there is a place for a small amount of air units.
Also I didn't realize how good Templar are against Terran going Banshees or Thors without Psi Storm. Feedback is a seriously underused skill that I admittedly need to be more cognizant of.
How are you guys getting into the races?
I have played mostly terran so far, when I went random my lower familiarity with the different races lowered my performance.
For now I am focusing on getting more in depth and nuanced with a single race first before I dive into others. For example, when I started I never really made use of ravens, but now I make sure to have a few for general use in certain games. I have wiped out entire legions of void rays with timely seeker missile uses. And to date I have almost never utilized the point defense drone ability, but intend to get more used to deploying it, especially when my air is going up against corrupters or a mass army of hydras. Are you all doing the same or are you random all the way, and if you are more heavy toward one race, which did you choose and why?
I know decko and refraxion are amazing random players, but I have no idea how they do it. Since sc2 is really my first rts that i've played online, its been helpful for me to just play once race. Picked zerg because I love the expansive style of play it affords me. I have no inclinations to switch now![]()
How are you guys getting into the races?
I have played mostly terran so far, when I went random my lower familiarity with the different races lowered my performance.
For now I am focusing on getting more in depth and nuanced with a single race first before I dive into others. For example, when I started I never really made use of ravens, but now I make sure to have a few for general use in certain games. I have wiped out entire legions of void rays with timely seeker missile uses. And to date I have almost never utilized the point defense drone ability, but intend to get more used to deploying it, especially when my air is going up against corrupters or a mass army of hydras. Are you all doing the same or are you random all the way, and if you are more heavy toward one race, which did you choose and why?
Holy shit I can't believe I made platinum. I been stuck at copper for the longest, then with each reset, I have been placing higher ranks. Won all 5 of my placement matches straight through. I also got gold in random 2v2.
Bonus pool number is how much "exp" you will get after winning. Also, being ranked 46 in platinum doesn't really mean anything.. there are about a billion different platinum divisions, also an influx of gamestop/amazon/futureshop/bestbuy keys have made bnet pretty easy for the most part.
So I got to fire up my preorder beta for the first time, and merely played my cousin. Hes been studios of HDStarcrafts videos (he watches it like a sitcom every night while eating dinner and shit, its almost disturbing if it wasnt so awesome haha) ...so I thought he had my number for sure. I used to dominate sc1 against him. Nonetheless, I went 3-0 vs him last night - but I dont feel too confident despite.
The first game was PvP - I simply outmined and over powered him through the tech tree. He had more units but was lacking in blink, the zealot charge, etc. His sentry shield micro was worrying me for a bit. Once I got a few void rays it was gg.
PvT - he was harassing me hard with marauders and marines, keeping void rays more or less useless...I was matching his harassing but wearing down quick. I decided to try something risky and build at the high yield field for my 3rd expansion way before I normally felt "safe" to do so. Right around this time he started hammering my void rays with Ravens I think? but some funny micro on both sides ended up giving me 2 void rays left after the show down and hit and run from both sides. The increased money let me quickly turn tide once i dropped an extra robotics fac and starport to crank out some immortals and more void rays. The final straw was warping a bunch of dark templars into his base via one of those moving pylon guys. He held that off but the void rays and immortals tore up what remained of his marauders / tanks / marines / whatever else.
3rd match, ZvZ - he tried to ling rush but I knew he would from scouting...I dropped 2 spine crawlers and went for roaches...beat him to expand...and just cleaned up with roaches and hydras.
I attribute the 3rd to a botched rush. I used to play the hell out of zerg so i generally know how to deal with early rushes and stay agressive, despite MAJOR game changes in the way they play. Not too worried about that loss...although I Have to ask - can you still 9 pool, drop a gas, build the 10th drone again, and still drop 6 lings when your overlord pops? Just to get some defense / harassment without going pure rush, but being copmletely vulnerable right away?
as for the other 2 matches...I feel like the void rays were my only saving grace. Thus, I know when he gets protoss hes gonna be extra inclined to punish me with my own medicine. Whats the best way to deal with them with each race? I know they arent overpowered, just hard to deal with in numbers it seems...
Anyone have some guidance on zerg builds and anti air with zerg now? My biggest complaint with the zerg is that so much of their buildings look the same at first...I'm having issues differentiating between alot of the tech buildings...I'll adjust Im sure.
Anyone who can answer any of these questions is my hero for the day =) - loving this game, just gotta say. Cant wait to go after some pubs once we adjust some more.
EDIT: another question - zerg seem to have the ability to spread easily, and the larvae concept lets them pop out units at expansions with ease, same as the orig. P and T were always lacking in this, and had to "move units" for defense / aggro from expansions, traditionally. The protoss warp however, changes that, and seems to give the protoss ALOT more mobility for expansions and attacking out of forward points. Do the terran have something significant that lets them possess a somewhat comparable advantage?
Yeah you can still cancel an extractor and get 11/10. It's part of my standard build now.
Against Zerg I have just gotten in the habit of 10 overpool and going from there.If they rush, it's pretty much an automatic win, and if not my economy is pretty safe.
If you know they are going air, just get hydras. By the time they get a few banshee/void rays, or whatever you can have a decent number. Retaliate with speedlings since they will have minimal defenses. You can transition into mutas from there as well. Use an overlord to make creep in an area an opponent is less likely to scout and drop a spire there. Nice little surprise.
The only problem I have with ZvZ is banelings. It's only happened a few times, but I haven't beat it yet and it's pretty annoying.
Yeah you can still cancel an extractor and get 11/10. It's part of my standard build now.
Against Zerg I have just gotten in the habit of 10 overpool and going from there.If they rush, it's pretty much an automatic win, and if not my economy is pretty safe.
If you know they are going air, just get hydras. By the time they get a few banshee/void rays, or whatever you can have a decent number. Retaliate with speedlings since they will have minimal defenses. You can transition into mutas from there as well. Use an overlord to make creep in an area an opponent is less likely to scout and drop a spire there. Nice little surprise.
The only problem I have with ZvZ is banelings. It's only happened a few times, but I haven't beat it yet and it's pretty annoying.