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Cool, had some funds just sitting there so I picked up the coat.
Ben Lesnick said:This is an actual coat that you'll have in your character's wardrobe (like the racing suit.)
Any suggestion that it may have been inspired by another epic sci-fi universe is purely speculation.
*whistles*
thanks! went with the cutlass package.
Nice, welcome to the verse! If you are looking to join an organization (Star Citizen's version of clans/guilds), allow me to invite you to the semi official [H] one: https://robertsspaceindustries.com/orgs/DOKAZON/
Just apply and we'll hook you up.
With the Cutlas package you will also get an Asteroid hangar with it. Here are some pics of the Cutlas in game and of the Asteroid hangar concept art:
Why are people that bought $500 ships on average complaining about shitty mouse controls?
The only controller you should be using to pilot a space ship is a joystick, and you can get a great one for way less than you spent on your ship, not to mention its not exclusively bound to be used in one game like the ship is.
I hope they go so far as to put a mouse icon next to the player profile like mario kart did with the wheel or nunchuck / wiimote icons. Hopefully they keep the mouse as a input device at just an "acceptable" level, and dont optimize it to the point where its more accurate and easier to pilot with a mouse than a joystick. Those of us who want to experience the game how its meant to be played shouldn't be put at a disadvantage because of some whiners.
I agree with you. CR has, AFAIK, stated from the beginning that this was going to be a sim. You play sims with controllers, not keyboard and mouse. Of course, that functionality should exist, and one or two people should even get competent with it. However, why would anybody NOT want to control their spaceship with a joystick (pre-alpha problems with joystick controls aside)?
Thanks! I applied as soon as i purchased.
The weapons are no longer Class 1, they're all Class 2 - in playtesting a fixed gun less powerful than the ones the Vanduul carry were basically useless. Those plasma cannons alone on the Scythe can destroy your shields in 1-2 hits, and yet the game isn't unplayable because it's REALLY hard to hit with only Class 1's at the speeds and maneuverabilities seen in this game. This is also why the gimballed weapons auto-compensate for velocity (they DON'T auto aim - you still have to aim right at the target, the weapons just try to compensate for target velocity based on their own projectile velocity, which is the only reason you can aim more than one gun type at once). We are working on finding the best system for the ITTS still.
There will be(class 1s), the Scythes have NO gimballed weapons. Class 1 will be reserved for large, heavy guns like the Vanduul plasma cannon
Hello all,
although this may seem one of the usual "flight model is bad" threads, I would like to explain why, in my opinion, the flight model is GREAT, but does not meet the expectations of many.
Most joystick users complain about lag input and overcorrection.
That is true, both exist.
Why?
Because CIG implemented perfectly the thruster system, and how it is handled by the IFCS
There is lag because the maneuvering thrusters, being gimbaled, have to turn to the appropriate direction, and need a little time to pass from zero to full thrust.
There is overcorrection because the pilot, feeling the delay, pushes harder, requiring even more power from the thrusters - and this extra power then means that when the input is ended, the ship still moves as thrusters need to spool down. Basically, we have a case of pilot induced oscillation
http://en.wikipedia.org/wiki/Pilot-induced_oscillation
This is not so much a problem with a mouse, since there you are telling the IFCS where you want to go, and the IFCS calculates the correct vectoring of thrust to orient your ship. Basically, your are telling the computer "point my nose towards that asteroid"
With a joystick on the other hand, your are not telling the IFCS where you want to go; you are providing him inputs of pitch,yaw,roll. YOU, the pilot, is the one that must calibrate his input to make sure he stops turning when his nose is pointed at the asteroid.
And this requires getting used to.
I do feel that the maneuvering thrusters need a shorter reaction time, as currently it makes precise maneuvers very difficult. But this is, I believe, something that can be fine-tuned easily by CIG. Increase thruster gimbal rate and shorten time needed to go from zero to full thrust, and you improve overall handling of the ship.
Therefore in my opinion the flight model is not "bad", but perhaps too realistic, and actually easier to use with a mouse, than a joystick, at least for part of the population
At $45 million, you’ve unlocked one of our backer-selected rewards, the mysterious Hadesian artifact. We have some cool plans for exactly what this will kick off in the Persistent Universe… but you’ll have to explore that aspect of the game yourself! Here are the details:
Hadesian Artifact – The mystery of what happened in Hades has been one of the great archeological puzzles ever since the system was discovered in the early 26th Century. The evidence suggests that the Hadesians nearly erased their entire civilization in devastating civil war that left a planet cracked in half, but so many questions remained. Who were these Hadesians? How did the war get started? Over the centuries, even the public became enamored by the mystery of this system. This curiosity was inflamed when scientists recently discovered a lone Hadesian artifact on the black market of all places. Trinket manufacturers quickly tried to capitalize on the resurgence of interest by building exact copies of the artifact for sale to the public, even replicating the unidentified symbols along the base…
For your final ‘flare’ reward, you’ve voted for the “Engine Tuning Kit.” Here’s the newly-unlocked official description:
Engine Tuning Kit – Wilkes & Federman MaxTune Kit has become one of the best-selling starter kits for the discerning home enthusiast. Featured in Whitley’s latest Steal of the Year issue, this kit comes with everything the fledgling engineer needs to take a deeper look into the mechanics of their engine. With a Tap Analyzer, you will be able to view your engine’s current output and energy draw numbers in an easy and comprehensible way. Use the thirty-eight piece omnitool to access your engine to start tweaking. Wilkes & Federman is not responsible for damage incurred after tuning your engine. Please consult with manufacturer’s warranty before performing work.
On the control scheme complaints comparing mouse vs. joystick, people should read up on the term Pilot-Induced Oscillation:
Someone from the forums explained it pretty well: https://forums.robertsspaceindustri...-implemented-so-well-it-s-perceived-as-bad/p1
In other words, GIT GUD!
Debating on whether to post some full size eyefinity shots to kill people's scroll wheels lol
Your arguments that people should only be playing with joysticks is ludicrous
Ultimately, all competitive players will end up using whatever control scheme gives them the biggest competitive advantage. Which, frankly, will probably be gamepad. Sorry, $500 joystick owners.
Like if an equally skilled Joystick and mouse user get in a dog fight, Joystick user should have the advantage.
Just joined and (thanks to my aunt's early present) purchased the $140 package with the F7C-R package. Problem is when I go to download the game it immediately takes me to the package purchase screen with no option of just downloading the game.
I've searched yet it hasn't been fruitful. Any assistance would be greatly appreciated.
The Single-Ship game package with the Tracker is $155, the Tracker by itself is $140 and does not include the game. You will probably also need the $5 Arena commander pass.
https://robertsspaceindustries.com/store/210-f7c-r-hornet-tracker is what you bought.
https://robertsspaceindustries.com/store/326-hornet-f7c-r-tracker and https://robertsspaceindustries.com/store/403-arena-commander-pass is what you need to play atm.
All you need to do is melt your current package after 24hrs have passed and then rebuy the other two things for an additional $20 after you apply the $140 credit from the melted ship.
I think I know why mouse/keyboard controls are gimped and there is a good reason behind it.
If any of you played WarThunder, you would know that mouse aiming makes the game much much easier and developers of warthunder try to change how mouse behaves in some modes by converting the mouse pointer to point to a location on a 2D circular plane. which represents where you would hypothetically place the Joystick, in order to manuever the plane.
I mean mouse aim breaks most simulation based games which are after immersion when multiplayer aspect is introduced. I am pretty sure Chris Roberts does not want 99% of the community to use Mouse and if he could have his way, he would want everyone on a HOTAS setup fully enjoying and immersing themselves in the game. Now of course due to economical reasons he cannot force a Joystick only game, although it would have been absolutely amazing, the least he could do is leave the game with not so easy to use or precise mouse controls, trying to push people to give the HOTAS or controller setups a try.
They did the same thing with 3rd person view. People were complaining that they wanted to see their ship while fighting, Roberts did not want the game to be an arcade shooter and wanted to force immersion so what do they do? You can go on 3rd person, but it is pretty much useless for any kind of multi player interaction.
I am actually a huge supporter of cockpit view and joystick as the most effective way of controlling your ship.
Like if an equally skilled Joystick and mouse user get in a dog fight, Joystick user should have the advantage. Simplifying and dumbing down controls should not give you an advantage or even keep you on par with everything your ship can do.
People say, "yeah give me a ship that has millions of moving parts, I want to see the 3 out of 10 individual boosters kicking in while I am maneuvering in 3D space, adjusting my throttle on the fly, use my advanced targeting system and while I am strafing using side boosters, let me keep my ship in line with enemy ship and let me individually point my weapons to the fly path of the enemy ship and destory him using my lasers, bullets and missiles"
I understand all this takes a dual stick 30 button hotas setup + pedals
let me do it just as well with a 2 button mouse only...
this just popped into my head.
mouse/keyboard seems like it would be the perfect setup for someone who isn't flying a ship. if you're a member of the crew on a larger ship and you've got gun duties... seems like it's a pretty good fit as you won't have to deal with flying.
Bring it, I have 2560x1600
I have 2560x1440... but my monitor runs at 120hz... does that count?Challenge accepted