Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
That sucks man. Is it still under warranty?
When/if that happens to me I'd consider it an excuse to make a full system upgrade.
I'm still going strong with my ASUS P6T Deluxe running a 6core overclocked i7 [email protected].
It destroys everything I've thrown at it and with DirectX 12 it looks like I'll get even more performance since it loves extra CPU cores.
Bullshit waste of time, he's only trolling SC 'cause he got smacked the fuck down by the community. It was later learned that all this is being done 'cause he's literally broke and has to promote his shitty game any way he can.
If you want start a separate thread on the topic, in fact I encourage you to do so. Hopefully with that we'll get rid of all the losers with too much time in their hands that come whining about the game here.
Sounds like a cluster f glad I never bought into it. When I saw he was selling ships before the game was out I had a feeling it was going to be a cluster f, someone thats makes 90mill before a game is out probably doesn't care as much if his game faills as the guy that needs his game to be amazing to make 90mill
This isn't your and Wildace's personal thread to only talk about the good things coming out of Star Citizen. It's a thread on HardForums to talk about Star Citizen good or bad.
Except you are acknowledging a known troll, this forum does not tolerate trolls so any discussion of derek smart or his cry baby attitude at a project he knows nothing about should be ignored.
Dude! I love your insights into SC, for real. And..I reiterate I am a backer and have no worries or concerns. But, is your post a little "thought police" or what?
On the other hand I could be completely wrong here...who decides who cannot even be acknowledged? Does [H] consider this diskhead (Derek guy) a taboo topic?
im sorry but Chris Roberts track record speaks for it self
HE HAS NEVER delivered on time or on budget and been fired from a number of his own games
Second round of invites going out in next 24 hours for people who are active in AC. Won't be me, too busy with work. Patch notes are interesting, mention multiple Cutlass variants, but doesn't mention they were added and nothing about the Herald.
Found this on the official forums. Credit to Melyandre. If this is against the rules please delete it.
Patch : 30 Gb.
Star Citizen Patch 1.2 – PTU
The Social Module has been released to the PTU, and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our first multiplayer planet side environment, ArcCorp’s Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.
Additions:
Gameplay
The main elevator is now active for all pilot hangars and will allow access to our multiplayer ArcCorp module.
For Selfland, Revel & York, and Aeroview hangers, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.
For VFG Industrial Hanger, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you’ve passed through the double doors, the elevator to ArcCorp is located on your right.
During this testing phase of the social module and ArcCorp, characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the “F6” key.
The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy.
Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.
User Interface
The screenshot keybind has been moved to “Print Screen”. “F12” is now the toggle for the chat interface.
Gameplay
Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.
Jump animations have received some minor improvements for a smoother experience.
Fixes:
Ships
Fixed a collision issue with the Origin M50 Interceptor that allowed players to see into the ship cockpit from the outside and potentially become stuck.
Fixed an issue with the Vanduul Glaive, where the pilot hands would not always connect properly with the ship handles and interior components when entering or exiting the ship.
Fixed an issue with the beds in the Cutlass Black, where your character would teleport outside of the ship when trying to lay down in the starboard bed.
Environment
A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved. A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.
User Interface
Fixed an issue where graphics in the game options menu would occasionally overlap with each other.
Arena Commander Module:
Fixes:
Gameplay
Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.
Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.
Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.
The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.
Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.
Fixed an issue where the Vanduul Glaive designated “Tank” at the end of Tutorial Chapter 6 would sometimes become immortal.
Social Module Additions:
Gameplay
Our first multiplayer planet side environment, the ArcCorp Area 18 Landing Zone, is now available for testing.
During this testing phase where players will have a shared ‘spawn’ location, player collision is disabled on ArcCorp.
The first areas available to explore in ArcCorp include:
ArcCorp Customs area.
Medical Bay.
JobWell, sponsored by the Trade and Development Division of ArcCorp.
G~Loc Bar.
Astro-Armada.
Dumper’s Depot.
Cubby Blast.
Some areas of ArcCorp are not available on the PTU during this initial launch. Some of those intentionally off-limits include:
The Casaba Outlet.
The Medical Bay Emergency Room.
The ArcCorp landing pad.
The elevator to the second floor of Astro-Armada.
The firing range at Cubby Blast.
You can return to your Hangar when you’re done exploring ArcCorp, via the transport elevator in ArcCorp customs that you originally arrived in. You can also leave via the “Return to Hanger” button in the game menu.
Our first set of fully animated emotes are now available for players to use in ArcCorp and the Hangar.
The full list of available emotes and their variations can be viewed in the chat interface, via the “?” button.
Augmented Reality is now available for players to test in ArcCorp. You can access this new functionality via the “F2” key.
Our chat interface has launched and is now available for players to use in both ArcCorp and the Hangar. You can bring up the chat interface via “F12”.
Players can now chat in our first channel (designated Local at the moment) which is shared between the multiplayer ArcCorp and single player Hangar.
Known Issues:
Gameplay
Player collision will sometimes disable during game play within ArcCorp
Players will sometimes appear to T-pose while running upstairs
Player character animations will sometimes desync between clients
User Interface
The chat interface cannot be resized
Many of the buttons in the chat interface are intentionally grayed out while their functionality is receiving additional polish
Chat scroll will stop updating when chat is spammed excessively
Social Module elevator UI will incorrectly display “Connection Failed” instead of a “Server Full” message
Augmented Reality text will sometimes not display other players’ names
Client crash will occur when F12 is spammed excessively to open and close the chat window
There is only one chat channel across all game modes and instances
So much for early backers getting alpha access, restricting actual alpha content is really lame.
So much for early backers getting alpha access, restricting actual alpha content is really lame.