M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,039
When Google launches its Stadia streaming service on November 19, it will only include titles that are also available on standard PCs and consoles. Going forward, though, the company says it's going to focus on first-party exclusives "that wouldn't be possible on any other platform."
Part of that promise is the ability to use Google's distributed data center hardware to perform real-time calculations that can't be done on even the most powerful home hardware. "A fully physics-simulated game is one of the Holy Grails of game creation since Trespasser was being imagined 20-something years ago, and now we finally have a platform where we'll be able to deliver some of those experiences,"
Drawing inspiration from Google's AI-powered natural-language virtual-phone-call-assistant "Duplex" project, she foresees story-based Stadia games with characters that have "believable human interactions" rather than canned lines of repeated dialogue. She also talked up the potential to watch a YouTube documentary that includes footage of a classic game, then jump into a Stadia-powered gameplay session with that game directly.
Link
Part of that promise is the ability to use Google's distributed data center hardware to perform real-time calculations that can't be done on even the most powerful home hardware. "A fully physics-simulated game is one of the Holy Grails of game creation since Trespasser was being imagined 20-something years ago, and now we finally have a platform where we'll be able to deliver some of those experiences,"
Drawing inspiration from Google's AI-powered natural-language virtual-phone-call-assistant "Duplex" project, she foresees story-based Stadia games with characters that have "believable human interactions" rather than canned lines of repeated dialogue. She also talked up the potential to watch a YouTube documentary that includes footage of a classic game, then jump into a Stadia-powered gameplay session with that game directly.
Link