Indeed, what makes the road in whiterun look so incredible?!?!
Skyrim HD or Serious HD
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Indeed, what makes the road in whiterun look so incredible?!?!
You gotta leave the area and make a new save before you remove them.
00 Skyrim.esm
01 Update.esm
02 SkyMoMod.esm
03 JSwords.esm
04 MTAutoStorage.esm
05 StaticMeshImprovementMod.esp
06 Archmage Crafting - Enchanted Items.esp
07 Archmage Crafting - Unenchanted Clothing.esp
08 Birds.esp
09 ClamsDropPearls.esp
0A Cliffracers.esp
0B Crimson Tide - Blood.esp
0C DynamicTorches.esp
0D GS.esp
0E KatixasRefillablePotions.esp
0F Lanterns Of Skyrim - Around Cities.esp
10 Lanterns Of Skyrim - Bridges x2 - OnOff.esp
11 more carriages.esp
12 MoreRain.esp
13 MoreSnow.esp
14 Orgnum'sDagger.esp
15 Real Wildlife Skyrim 0.1.esp
16 SabreFurBag.esp
++ SkyMoMod_lists.esp
17 skyradio.esp
18 SkyrimsUniqueTreasures.esp
19 Tamriel Compendium.esp [Version 1.0]
1A Mart's Savegame DeBloatifier.esp
1B BowOfShadows.esp
1C Cloaks.esp
1D 1nivWICCloaks.esp
1E 1nivWICSkyCloaksPatch.esp [Version 1.1]
1F DragonBoneWeaponsComplete.esp
20 HedgeKnight.esp
21 TwisterBow.esp
22 DeadlyDragons.esp
23 BetterRiften.esp
24 DawnstarBetterDocks.esp
25 HelmsHaven.esp
26 HuntForTheWayStones.esp
27 RiftenBetterDocks.esp
28 SolitudeBetterDocks.esp
29 WindhelmBetterDocks.esp
2A Better Dynamic Snow.esp
2B GloriousGrass PineForests.esp
2C GloriousGrass.esp
2D GM-CookingRebalance.esp [Version 1.0]
2E Lawrens RNG Guards.esp
2F WATER.esp [Version 1.2]
30 GreenWaterFixForWATER.esp
31 skooma.esp
32 Soul Gems Differ - E.esp
33 UnlimitedBookshelves.esp
34 UnreadBooksGlow.esp [Version 1.3]
35 Better Villages.esp
36 Live Another Life.esp [Version 1.4]
37 MidasSkyrim.esp
38 BurnifiedEffects.esp
39 Teleport.esp
3A Follower Trap Safety.esp
3B True Giants.esp
++ Skyrim 5 Day DeadBody Timer.esp
++ Skyrim 5 Day Respawn.esp
3C Bashed Patch, 0.esp
i havent played skyrim in a very long time and im planning on picking it back up with a new character very soon, so before i do, i must know what mods you are using![]()
The test saves are two cells away from the crash zone.
Edit: I think I finally found the cause (or the game may just be fooling me again). I disabled Birds, Lanterns of Skyrim, and More Carriages and after several test runs, I have experienced no crashing. Hopefully it stays this way.
Edit 2: Nope, crashing again. I give up.
Here is my load order:
Code:00 Skyrim.esm 01 Update.esm 02 SkyMoMod.esm 03 JSwords.esm 04 MTAutoStorage.esm 05 StaticMeshImprovementMod.esp 06 Archmage Crafting - Enchanted Items.esp 07 Archmage Crafting - Unenchanted Clothing.esp 08 Birds.esp 09 ClamsDropPearls.esp 0A Cliffracers.esp 0B Crimson Tide - Blood.esp 0C DynamicTorches.esp 0D GS.esp 0E KatixasRefillablePotions.esp 0F Lanterns Of Skyrim - Around Cities.esp 10 Lanterns Of Skyrim - Bridges x2 - OnOff.esp 11 more carriages.esp 12 MoreRain.esp 13 MoreSnow.esp 14 Orgnum'sDagger.esp 15 Real Wildlife Skyrim 0.1.esp 16 SabreFurBag.esp ++ SkyMoMod_lists.esp 17 skyradio.esp 18 SkyrimsUniqueTreasures.esp 19 Tamriel Compendium.esp [Version 1.0] 1A Mart's Savegame DeBloatifier.esp 1B BowOfShadows.esp 1C Cloaks.esp 1D 1nivWICCloaks.esp 1E 1nivWICSkyCloaksPatch.esp [Version 1.1] 1F DragonBoneWeaponsComplete.esp 20 HedgeKnight.esp 21 TwisterBow.esp 22 DeadlyDragons.esp 23 BetterRiften.esp 24 DawnstarBetterDocks.esp 25 HelmsHaven.esp 26 HuntForTheWayStones.esp 27 RiftenBetterDocks.esp 28 SolitudeBetterDocks.esp 29 WindhelmBetterDocks.esp 2A Better Dynamic Snow.esp 2B GloriousGrass PineForests.esp 2C GloriousGrass.esp 2D GM-CookingRebalance.esp [Version 1.0] 2E Lawrens RNG Guards.esp 2F WATER.esp [Version 1.2] 30 GreenWaterFixForWATER.esp 31 skooma.esp 32 Soul Gems Differ - E.esp 33 UnlimitedBookshelves.esp 34 UnreadBooksGlow.esp [Version 1.3] 35 Better Villages.esp 36 Live Another Life.esp [Version 1.4] 37 MidasSkyrim.esp 38 BurnifiedEffects.esp 39 Teleport.esp 3A Follower Trap Safety.esp 3B True Giants.esp ++ Skyrim 5 Day DeadBody Timer.esp ++ Skyrim 5 Day Respawn.esp 3C Bashed Patch, 0.esp
And the crash zone:
![]()
I thought adjacent cells get cached. Maybe need to clear cell buffers or something.
Dwemer Halogen Glow Sticks
http://skyrim.nexusmods.com/downloads/file.php?id=15091
There are a few mods that deal with dragons specifically, such as Deadly Dragons and Mighty Dragons 2, though they do more than just add health. As for adding health to all enemies, I haven't seen a mod like that.
Thanks for your replies. That is bad there is no such mod (adding just health to all mobs), I am no modder but it should not be hard to make. Well, maybe it will be made later on.
Wars In Skyrim has an option to level the mobs above you. You might try it out.
Another Beth employee mod:
Plant Trees
http://steamcommunity.com/sharedfiles/filedetails/?id=22325
Are cells purged after the player exits Skyrim (among other ways)? With each test run I restarted Skyrim and loaded the test saves (each time I load a save I restart Skyrim before I do so). I should go to an isolated cell, deactivate all the mods I can, do a clean save, reactive a few mods, test, reactive some more mods, test, and so on. The problem is if Skyrim is only crashing sometimes then I can be fooled into thinking it is one mod but later find out it isn't, thus reverting back to step 1. Much too time consuming.
I tried running through that area today with a save that has several more hours of playtime on it and things were fine except when I ran back from Riverwood the game froze but didn't CTD like last time. So I'm not sure if it is fixed or just morphed a bit. Riverwood has always been a troublesome location for me. Last time this happened I made a new game and all was fine so maybe some bad data got saved.
That would seem to restart everything but I really don't know. I guess Skyrim doesn't have the 'pcb' console command like previous games?
I would tie in a weight reduction to the linen wraps, I hate carrying those things around since the weight goes up quick.
Currently "The Art of Magica" uses linen wraps for clothes also.
Anyone have any recommended mods for skyrim to enable more diverse key bindings? It would be nice to have quick keys to select weapons potions and/or spells instead of having to hunt through lists and favorites.
GRHotkeys Description said:Magic can be released only by pressing the hot key, without changing equipment of both hands.
Blackreach Railroad
Quest mod, complete with giant Centurion and functional Dwemer train!
http://skyrim.nexusmods.com/downloads/file.php?id=15856
Hi, new to Skyrim here. I searched this thread and noticed back in Feb regarding the topic of using nexus mod manager or steamworks. It seemed that Nexus mod manager was the favored method. Is this still the case? or has steamworks gotten better?
Thanks in advance.
I don't use NMM but I much prefer Nexus to SW. It has more features and allows a higher amount of control. If you want the easiest method, then I guess SW is for you. Otherwise, I see no reason to use SW instead of Nexus.
I'm using a Dues Ex playthrough to hold me off another Skyrim playthrough... but damn dj, all these mods are making it so tempting! The longer i wait though, the beefier the playthrough will be!
Has anyone found a perk overhaul they really like? I tried a couple last time i played, but never got to the really good stuff like Necromancy AOE Plague and such.
I haven't tried any perk overhauls yet. I haven't tried a lot of mods that I would like to due to being scared of possible conflicts causing crashing.
i actually havnt finished the main quest line yet and ive owned the game since it came out.
my highest level character was about 40 and the farthest i got in the main quest is the thalmor embassy lol