SimCity V (2013) - screens/artwork and information

I started a region project and it killed my city :D

All the idiot cars started driving to it, creating a massive jam that locked up my city. No imports, no export = dead city.

Too bad, had a nice thing going sitting at 3m+ monies.
 
Maybe I suck at the game, but I've noticed it's impossible to maintain a balanced budget without huge income from specializations. Ultimately it means that every city will have to be an importer because natural resources get used up eventually. With the map sizes the way the are, you can't expand to find more resources. This increases your expenses even further.

You can live off tourism, my favs are statue of liberty, empire state and that other tall buuilding at end of the list.

Total, the three will pull in about 200k per day at a medium rate.

That absolutely pales in comparison of pulling 2+ mill from resource exports but you don't have to do anything, they just sit and make money as long as you have a ferry / airport.
 
Maybe I suck at the game, but I've noticed it's impossible to maintain a balanced budget without huge income from specializations. Ultimately it means that every city will have to be an importer because natural resources get used up eventually. With the map sizes the way the are, you can't expand to find more resources. This increases your expenses even further.

It's taken me a few cities to get it right but last night I started a city up and was pulling in 2-3k per hour with only 10-15k in population. I made a few city blocks of residential and then pretty much every block had a $$$ park so that every inch of the territory was high wealth. Nothing like having such a small population and it being covered with skyscrapers, lol.
 
It's taken me a few cities to get it right but last night I started a city up and was pulling in 2-3k per hour with only 10-15k in population. I made a few city blocks of residential and then pretty much every block had a $$$ park so that every inch of the territory was high wealth. Nothing like having such a small population and it being covered with skyscrapers, lol.

Well, I'm talking about 150-200k+ populations.
 
Color me childish, but I wonder how this game might look when seen through a Rockstar Games lens, where instead of the politically correct, Disney-fied, "Pleasantville" incarnation as it exists now, you'd have all the seedy elements of a GTA game vying for a piece of the pie along with everything else. More edginess basically. Little hooker sims standing on street corners of bad neighborhoods, high priced escorts in high rises, drug dealers, drive by shootings, the mafia, etc.

Forgive me, "Heroes & Villains" DLC is a little too cornball / saturday morning cartoon
 
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Anyone find a good way of building up revenue in this game?

Tech. Build CPU's, import the materials to do it. If you're having trouble getting past the first "make x money in a day from tech/trading" barrier, just set down a bunch(3 or 4) of CPU storage lots and then set them to "use locally" until they fill up. At the stroke of midnight, set them to export and you'll clear the goal no problem. Then manufacture consumer electronics, TV's seem to make more sense as they're more profitable I think?

My tech city is clearing 3m/day in net profit(after paying for all city services).
 
I won't be buying this game despite being a SimCity fan till :-

1. They allow larger cities
2. Fix the broken crap and broken AI

If they do this I'm even willing to forgive the online DRM. Maybe they'll do this in a special edition in 6 months, maybe not depending on how greedy EA is.

This fix will be a paid DLC hahaha
 
Well my main city is going bust now, thanks to fucking Bugs galore.

Recycling center and trade depot REFUSES to work together, I have demolished them, rebuilt, etc.

The trade depot/recycling center just does not ship/export the recycling centers plastic/goods, even when I have all the right things built for it, the recycling center never delivers the goods to the trade depot or anything.

Then I have constant water shortages, even though i have multiple water treatment plants + over 10+ pumping stations (on good ground).

Lastly I have a huge garbage problem, I have two garbage dump with a ton of trucks + incinerators, and yet my city is overflowing with garbage, it's like the AI refuses to go around the entire city or something.

Slowly I'm just losing more and more money and can't get any from the trade depot/exports.

Then to top it off, had a earthquake that destroyed my town hall/upgrades an da bunch of th ehigh wealth buildings, etc near it.
 
They can't even get the game right on PC why in the fuck would you even want to subject yourself to a Mac release?

Nah, mac is immune to those sorts of issues. It would be flawless on the mac obviously. ;)
 
I'm a sad panda. I really wanted to get this game.

Can we get some more screen shots of people that have been able to play?
 
I'm a sad panda. I really wanted to get this game.


I really wanted Sim City to be good, too. I fired up CitiesXL again and have been enjoying that. Might want to give that a try, it's pretty cheap on Steam.
 
I decided to read the reviews on Amazon, I found the highest rated positive review to be the best one yet lol.
 
Good news to report, at least from my experience. I jumped on the game around 8pm central time and I had zero server issues and response was pretty snappy. No long black screen between game launch and main menu popping up and, I only play the SimCity world, but all the regions loaded up seamlessly. Unfortunately, its still missing the features they disabled and really, the game is still gimped by horrible AI, both in traffic and service vehicle path finding.

I'm also annoyed by sims not properly working in between cities. I have a city needing 10k low wealth workers so I setup another city and its population is already up to nearly 15k and all I've done is add basic services with no attempt to boost wealth. After a year's time in-game, only about 500 of the nearly 13k unemployed low wealth workers are commuting.
 
One of the reasons for the always on Internet connection is for "cloud processing" but people have been showing this game uses very little network connectivity, other than loading and saving.
 
I'm a sad panda. I really wanted to get this game.

Can we get some more screen shots of people that have been able to play?

A couple cities I have running:

This is a completely packed city here, I have zero room to add anything else and its causing issues trying to setup a processor fabrication line. I think its mostly because ive spaced out my raw ore and coal mines too much as that's actually taking up quite a bit of space, half my working area is also up on a steep hill, that's taking up some space as well that I could use for better placement of a recycling center or other fabrication line buildings. Current population is around 50k with a job shortage of nearly 15k, next to zero commercial and industrial zoning, about 20k an hour in negative city budget but selling coal, raw ore, and processors are netting me around 1.5mil in exports...
spark20130311011904.png



Something I like graphically that they added is that other cities in the region are rendered and can be seen as they really appear. The following image is a ground level shot looking towards the city in the first image above. Centered in the foreground of the image is the building of the windmill power building, behind that you can see a water tower, and then just down the street to the right is an elementary school. The bridge spanning the river/canyon (cant recall what it is) is the highway that connects the regions that is automatically laid down on the map, its not interactive but you can see traffic traveling on it:
spark20130311012213.png



Same city as the second shot, pretty impressive structures for there being over 95% unemployment :rolleyes:
spark20130311012023.png
 
Is creating a private region with multiple cities sort of the same as a huge city? Or does it all depend on traffic between the cities? I also read there can only be 1 active city at a time, that's a but confusing.
 
Is there any way to wipe out your city so you can start it over? I cant seem to find it if thats possible
 
yeah just did that. Hoping someone from the Hard region gifts me some.
Thanks
 
Yeah. I cant gift the money because It will only let me gift from the same region to the same region. Not just city to city.
 
The screen shots I'm seeing of really nice cities are not min/maxed. I think building with space in between to allow road growth and ability to plop happiness increasers can be very successful.
 
The screen shots I'm seeing of really nice cities are not min/maxed. I think building with space in between to allow road growth and ability to plop happiness increasers can be very successful.

that's kinda what i did. built really slow and have lots of gaps that i can fill in either with buildings or utilities and parks ect.

my city grew really slow but it grew stable and now i have around 180k people and am fairly stable with minor fluctuations. Unlike my other cities that i built up really fast and then had major fiscal issues once i got near 150k.
 
I gift myself money once. Lost 500k in the process. :(

It might show up later. The syncing of cities in the regions is all kinds of screwed up. I see gifts, services and resources come through very delayed and down right randomly - sometimes the next day after I give up waiting for it. Feels like they drive it to the next city and everyone is stuck in the highway grid lock that stretches city to city. ;)
 
What determines how big a residential building can be built other than lot size? Road type?
 
Good news to report, at least from my experience. I jumped on the game around 8pm central time and I had zero server issues and response was pretty snappy. No long black screen between game launch and main menu popping up and, I only play the SimCity world, but all the regions loaded up seamlessly. Unfortunately, its still missing the features they disabled and really, the game is still gimped by horrible AI, both in traffic and service vehicle path finding.

I'm also annoyed by sims not properly working in between cities. I have a city needing 10k low wealth workers so I setup another city and its population is already up to nearly 15k and all I've done is add basic services with no attempt to boost wealth. After a year's time in-game, only about 500 of the nearly 13k unemployed low wealth workers are commuting.

Do you only have a road connection between the two? They might not have cars.
 
Is there a way to abandon a region? It seems like you could fill up all of your regions and have no choice but to change servers.
What determines how big a residential building can be built other than lot size? Road type?
Yes. Buildings "level up" per say, based on happiness of the zone. Once they are able to level up, they will do so if the next level of roads are in place.
 
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Pet peeves....dumbass AI. Traffic is about 95% worse than it should be due to sims constantly making u-turns at busy intersections repeatedly, not really going anywhere. Follow a car sometime, just drives in circles creating a lot more congestion than needed. Also -- No one way streets to manage traffic flow? No overpasses to make things smoother instead of creating an intersection every single time?

Also, unemployment and regional cities. You are supposed to specialize, right? Say I have an industrial city with little to no residential zoning. Then I make a residential city next to it with rail and municipal bus access but no jobs locally. The idea is the residential city would commute in and fill the jobs in the industrial city. This is true....to an extent. 75% of the residential city would rather sit unemployed than get on the train or bus to work in the industrial city. Half of the commuters would rather DRIVE over there than take the train or bus as well. This is with park and rides galore. Very silly mechanics that force you to make a residential 2-3x as big as you need to fill the jobs in a specialized industrial or commercial city.

Also, trade port bullshit. Sometimes when you make a city, your trade port will automatically eat all of your alloy instead of shipping it out. I was making 1000 alloy a day and trying to figure out where my income was before I followed the 5 ton trucks full of alloy to the trade port, watch them unload and see 0/500 alloy in the trade port after they left. Only fix is to make a new city and hope it does not suffer the same fate. I rebuilt the trade port 5 times in different spots.
 
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Pet peeves....dumbass AI. Traffic is about 95% worse than it should be due to sims constantly making u-turns at busy intersections repeatedly, not really going anywhere. Follow a car sometime, just drives in circles creating a lot more congestion than needed. Also -- No one way streets to manage traffic flow? No overpasses to make things smoother instead of creating an intersection every single time?

Also, unemployment and regional cities. You are supposed to specialize, right? Say I have an industrial city with little to no residential zoning. Then I make a residential city next to it with rail and municipal bus access but no jobs locally. The idea is the residential city would commute in and fill the jobs in the industrial city. This is true....to an extent. 75% of the residential city would rather sit unemployed than get on the train or bus to work in the industrial city. Half of the commuters would rather DRIVE over there than take the train or bus as well. This is with park and rides galore. Very silly mechanics that force you to make a residential 2-3x as big as you need to fill the jobs in a specialized industrial or commercial city.

From everything I have read and seen, looks like the glass box engine might dethrone Gamebryo as the most awful game engine ever created.
 
Ok how in the hell am i supposed to get a larger casino. i havent got the starting casino to make over 17k a day. i have a shit load of public transport, a rail station(though its kinda far away) maxed out on tourist buildings, and my city traffic is good no major back ups.

what am i doing wrong?
 
Pet peeves....dumbass AI. Traffic is about 95% worse than it should be due to sims constantly making u-turns at busy intersections repeatedly, not really going anywhere. Follow a car sometime, just drives in circles creating a lot more congestion than needed. Also -- No one way streets to manage traffic flow? No overpasses to make things smoother instead of creating an intersection every single time?

Also, unemployment and regional cities. You are supposed to specialize, right? Say I have an industrial city with little to no residential zoning. Then I make a residential city next to it with rail and municipal bus access but no jobs locally. The idea is the residential city would commute in and fill the jobs in the industrial city. This is true....to an extent. 75% of the residential city would rather sit unemployed than get on the train or bus to work in the industrial city. Half of the commuters would rather DRIVE over there than take the train or bus as well. This is with park and rides galore. Very silly mechanics that force you to make a residential 2-3x as big as you need to fill the jobs in a specialized industrial or commercial city.

Also, trade port bullshit. Sometimes when you make a city, your trade port will automatically eat all of your alloy instead of shipping it out. I was making 1000 alloy a day and trying to figure out where my income was before I followed the 5 ton trucks full of alloy to the trade port, watch them unload and see 0/500 alloy in the trade port after they left. Only fix is to make a new city and hope it does not suffer the same fate. I rebuilt the trade port 5 times in different spots.

This. I want to make a city that focuses on on industry zoning and utilities, another city that focus on commercial zoning and a 3rd city that focuses mainly on residential and has some commercial zoning also, but it seems like the RSI bars just ignore this...can you even make a city only dedicated to industry or commercial because the game wants you to have a certain residential population size to upgrade each city regardless of what you want it to specialize in. It is even possible?> :confused:
 
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