- Jan 18, 2016
Yeah, "Rush" was more problematic.
Though I am not sure if that is due to drivers as in Windows drivers or because many early Glide games were DOS games with baked Glide support and these did not run well on Rush. BTW. With V2 most DOS games ran well, albeit in only 640x480 and only case I had issues was Carmageddon, though overall while it did irritate me at the time I have to say that I prefer original software rendering in this game, especially "hi-res" 640x480 mode - which on anything faster than Pentium 1 runs perfectly fine.
As for image quality I had V2, V3 and Banshee on different points in time so I have some experience with those cards.
Certainly when going from V2 12MB to V3 3000 the image quality improved with much cleaner look on V3.
Right after V3 I had Banshee (money issues, profitable exchange) and it looked very similar to how it did on V2. Maybe dithering was slightly more visible because of the filter used but dithering itself was definitely looking more like it did on V3 than V2. I am not sure if Banshee had the same kind of 2x2 filtering as V3 later did, probably not, but it definitely used better dithering and all 3dfx cards did have some kind of special filter on them. The most visible difference between V3 and Banshee for me however was that while on V3 there was no point in running at anything than 1024x768 or at the very least 800x600 the poor Banshee was slower enough that resolution had to be set one notch lower so 800x600 was typical resolution (so exactly how I used Voodoo2) and in more extreme cases 640x480 - though I do not remember actually ever using 640x480 in games on any 3dfx card other than those which were designed for Voodoo1 and could not change to anything higher and other than to see how much better performance could get with better 3dfx card.
After that I got my hands on V2 8MB and then even second one for testing SLI (the SLI testing was the purpose to borrow these cards from people ) When comparing V2 vs Banshee it was immediately clear that V2 image was slightly rougher. After adding second V2 and enabling SLI the image got kinda scanline look to it (probably why they named it Scan-Line Interleave ) with half of lines being slightly different brightness but of course performance was enough to forego 800x600 and run everything at 1024x768 at higher framerate so overall it worked great.
BTW. One thing to note: Voodoo2 especially 8MB variants in newer games did run out of memory and in these cases ran slower than even Banshee.
I am not sure if there is any game which could still be played on 3dfx cards (pretty much anything DX8 was not, also some DX7 games might be too much for old 3dfx with 256x256 texture limit and other limitations) which had this issue on 12MB Voodoo2 but for 8MB the good example is Quake 3 which could not be played at max texture setting, even with V2 in SLI, while it ran fine on Banshee.
Overall I was very pleased with Banshee and other than the fact I had it after much faster Voodoo3 3000 I was very pleased with its performance. I also had opportunity to test it against Riva TNT2 M64 and while M64 was faster in something like Quake3 it looked quite a lot worse at 16bit and ran much slower at 32bit so cheap vs cheap Banshee was imho better accelerator to have.