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Ahh can't wait. Rome was my favorite, Medieval 2 Kingdoms next, and anything with guns landed last. Just not as awesome as clashes of infantry/cavalry.
Pre-order Shogun 2: Total War on GamersGate and receive 35% store credit.
http://www.gamersgate.com/DD-TWS2/total-war-shogun-2
30% cashback + 5% bonus at checkout = $17.50 in store credit.
This should be activated on Steam for those that only like to purchase on Steam.
The next Total War game will be a step away from guns again. We're going back to Japan.
http://www.youtube.com/watch?v=zlMkME4bSeM
You could also order it through D2D and use the wetkitty promo code to get it for $40.
However, I am standing firm and will not buy this right off until I know for sure they haven't pushed it out in a buggy state and the AI is actually improved.
the worst game trailer I have ever seen in my life
Weve played and reviewed Shogun 2 and awarded the game a score of 92 and an Editors Choice award. The review appears in the latest issue of PC Gamer UK, on-sale February 16, and the May issue of PC Gamer US, on-sale March 29.
Why did it get that score and the Editors Choice award? Try improved AI that attacks from the sea and uses terrain to its advantage, an online clan system with excellent matchmaking that encourages teamworks between allies, and the artful realisation of the Sengoku period. We say that Shogun 2 is the Total War series back on form, and that it boasts the most outrageous hats in martial history.
If you cant wait to read the review until then, check out the latest Total War: Shogun 2 trailer, and our preview of the games revamped multiplayer mode. The games available to pre-order now. Check out the system requirements to see how well itll run on your PC. Subscribe to PC Gamer UK here and PC Gamer US here.
They've given it 92%
Will try to include opinions and new info only rather than scene setting or flavour:
Reviewer experienced a naval invasion against him very early in the campaign. Sounds like it was a sound strategic move by AI as well.
Played on hard (doesn't say whether it was for campaign and battle but i assume both)
Clans show strong personalities through diplomacy and diplomacy is important on higher difficulty settings. More frequent offers.
Honour is important to pop happiness so dishounourable actions such as breaking alliances will have serious unrest consequences.
Reviewer experienced serveral revolts and reduced trade for expansion.
On higher difficulties AI have larger armies and act more aggressively.
At a point in the game the Shogun declares you an enemy and the whole map turns against you. (new info?)
The battlefields resemble the campaign map better than previously.
Better AI. Uses Cav well, sounds like they don't charge spears. Exploits terrain well.
Mentions morale bonus to enemy on higher difficulty but not other stat bonuses (doesn't mean they're not present though)
Sounds like enemy will actually camp a defensive position this time rather than just attack, attack.
His opinion is that "the AI shows marked improvements"
Very strong visual style
in game encyclopedia was built with google chrome
Tighter more focussed experience
First review in,
PC Gamer gives it a 92% and Editor's Choice Award
http://www.pcgamer.com/2011/02/11/f...-and-scoops-editors-choice-award-in-pc-gamer/
Summary of article from another forum,
Looking good, can't wait for March 15th.
First review in,
PC Gamer gives it a 92% and Editor's Choice Award
http://www.pcgamer.com/2011/02/11/f...-and-scoops-editors-choice-award-in-pc-gamer/
They list all the improvements, yet they give it a lower score than they gave Empire (94%).
Why'd you hate it? I thought it was a breath of fresh air to the series. It had problems (with AI, etc) but we just don't get many RTS games set in that era. Hoping after shogun that they may return to do something similar or something out of the area's already covered.
I prefer their reinterpretation of history with very different units for different cultures.
Why'd you hate it? I thought it was a breath of fresh air to the series. It had problems (with AI, etc) but we just don't get many RTS games set in that era. Hoping after shogun that they may return to do something similar or something out of the area's already covered.
I like the historical games, but it would be nice if they also made a fantasy game.
Definitely getting the demo today. I hope this game rocks. Napoleon was meh.
Jesus christ! 6, SIX gigabytes for a DEMO???? Come on...
Hi Everyone,
As all of you on this forum know there is a demo of Total War: Shogun 2 being released today. Its quite unlike any demo we have released previously. This demo will be giving a snippet of campaign gameplay. It's a big piece, but a snippet none-the-less. Its great fun and the testers have certainly been enjoying it.
Rather than using, as we usually do, just one historical battle and a single tutorial battle, we're basing this demo on the campaign and battle tutorials. The campaign tutorial handholds the player through the first few turns of a campaign game, serves up three tutorial battles of increasing complexity, and then lets go of the player's hand, leaving them free to explore a mini-campaign.
To cut the size of the download down to something even remotely acceptable for a demo, we have had to make all battles, apart from the three tutorial battles and one big historical battle, auto-resolved battles. We did this because the data files involved in creating the battlefields are very large. The demo version of the game for example is approximately 5GB while the full version of the game is approximately 15GB.
For this reason players won't really get the full on Total War experience, but we hope it gives a much better impression of what the game is about than a single stand-alone battle does. For those of you looking to test drive the battles a little, weve included the historical battle of Sekigahara, so you can get a feel for the type of warfare Shogun 2 offers. The full game obviously offers a huge amount more.
Thats ultimately the point. This is just a taster of the final game; in every aspect what youre seeing is the smallest example, so wed urge you to keep that in mind as you play.
Here are some of my quick impressions,
Pluses
+ Campaign map looks great, very detailed with a lot of small touches to be discovered. Saw a rainbow on a mountain waterfall.
+ Can finally rotate the campaign map
+ Interface feels very polished, the art style is well done. I like the rice paper look for all the menus. Lots of useful information to be found neatly tucked away.
+ I like the unit descriptions, very detailed. It gives you a short summary of what the unit is used for then lists all its stats and bonuses.
+ Battles feel good, they seem to go faster than other TW games which I like.
+ Animations look good. Watching several stacks of melee fighting with arrows flying over their head makes for some nice cinematic moments.
+ Campaign map seems to have a lot of complexity. You'll have to juggle province upgrades, tax rates, diplomacy between other clans (lots of options in diplomacy), recruitment, trade routes, managing your generals, managing your agents, managing your tech and military trees, deciding which resources you'll need to conquer and how to get them, and lots more.
+ Siege battles are fun.
Cons
- No AA enabled in the demo
- Several auto resolved battles
- Demo is very restrictive, you won't be able to do much on a lot of your turns.
- No chance to test out battle A.I., demo is heavily scripted.
- Soldiers eyes seem to be silver when you zoom in on them.
Overall the demo feels very polished, the art, music, and animations of the game gels together pretty well. I can see a lot of late nights with this game.