Frraksurred
2[H]4U
- Joined
- Jul 25, 2008
- Messages
- 2,751
Despite the DRM fiasco, I bought the game based on my love for the series. I have not even completed the training mission at the beginning because the game's performance on the PC is horrific. Granted my settings are high, but my system should have no problem with this glorified DX9 game (specs in sig). I will tinker with lower settings after I've taken a break from this piece of junk, but for now I must vent.
This was what I was met with when firing the game up:
**New images soon, sorry**
Minor graphical glitch, but prevented me from changing my video settings or setting up my controls. I still managed to start the game, thanks to it defaulting to the "Play" button when started, but it was such a slide show, even at "recommended" settings that I walked away from it within 10 minutes. I must note, after starting the game I was able to "ESC" into a readable menu and setup my controls and all options. The game does offer up to 8x MSAA... though given its performance with no AA, I would hesitate to use it.
The game is indeed a straight port from the 360. It still has the "Press A" to accept, "Press B" to exit, etc. buttons. The camera badly clips into the character during cut scenes and often turns your character, or some shadows, into a see-through window to the sky box, similar to what we see in the last screen shot above.
Considering Ubisoft jacked up their PC prices this go around, they could have at least shown their PC customers enough respect to fit the game to the platform and beta test it.
Sorry Ubisoft, but you suck. EPIC FAIL.
--
EDIT: I have since discovered that the "AI" applet in ATI's Control Panel was causing the incomplete menus, clipping and transparent models and backgrounds. In addition I seemed to be experiencing a 10-12 fps cap at all times. After disabling it I not only got my menus back, the other graphic issues were gone as well. I am now playing at 2560x1600, max settings and enjoying frames in the 40's. Much better. This does not make up for the DRM, lack of quick save, clunky KB&M controls, short campaign, mark and execute making the game too easy... or the truly pathetic enemy AI. It does however make the game playable and not as horrific as I previously interpreted. FYI.
This was what I was met with when firing the game up:
**New images soon, sorry**
Minor graphical glitch, but prevented me from changing my video settings or setting up my controls. I still managed to start the game, thanks to it defaulting to the "Play" button when started, but it was such a slide show, even at "recommended" settings that I walked away from it within 10 minutes. I must note, after starting the game I was able to "ESC" into a readable menu and setup my controls and all options. The game does offer up to 8x MSAA... though given its performance with no AA, I would hesitate to use it.
The game is indeed a straight port from the 360. It still has the "Press A" to accept, "Press B" to exit, etc. buttons. The camera badly clips into the character during cut scenes and often turns your character, or some shadows, into a see-through window to the sky box, similar to what we see in the last screen shot above.
Considering Ubisoft jacked up their PC prices this go around, they could have at least shown their PC customers enough respect to fit the game to the platform and beta test it.
Sorry Ubisoft, but you suck. EPIC FAIL.
--
EDIT: I have since discovered that the "AI" applet in ATI's Control Panel was causing the incomplete menus, clipping and transparent models and backgrounds. In addition I seemed to be experiencing a 10-12 fps cap at all times. After disabling it I not only got my menus back, the other graphic issues were gone as well. I am now playing at 2560x1600, max settings and enjoying frames in the 40's. Much better. This does not make up for the DRM, lack of quick save, clunky KB&M controls, short campaign, mark and execute making the game too easy... or the truly pathetic enemy AI. It does however make the game playable and not as horrific as I previously interpreted. FYI.
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