FearTheCow
Supreme [H]ardness
- Joined
- May 2, 2006
- Messages
- 6,681
I ventured over to the games sub reddit, turns out the demographic targeted by the game love it.
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I'm sure the reddit crowd of 2022 loves this.I ventured over to the games sub reddit, turns out the demographic targeted by the game love it.
I got the game loaded up and it's on my older x470 with the 3700x, this is the Sapphire Pulse RX 6600 Lite Editon without SAM on, It says in Toms hardware ( Moving up to higher settings and frame rates, as usual, necessitates better hardware, with the GTX 1070 or RX 5700 recommended for 1080p medium at 60 fps)
Game ran pretty good at those setting in my recording, Re Live can't recorded smooth is what your seeing or my 144Hz is fast lol.
Except he can't because that's not how youtube works. Try creating a 1-sentence review channel and see what happens.I stopped watching ACG years ago for this. He gives an entire speech for something that could be said in 1 sentence.
Brevity is the soul of wit, my dudes.
I like it so far, but wait for some discounts and update patchs before buying I would say, I readed the Tomshardware review last night and change some things in the setting, 1080p Med is best for around 80 - 100fps and without RT.How is the actual game?
For recording I like Nvidia Shadow Play (or whatever it is called these days) and always gives me good results. Does AMD not have something similar?
That is no excuse. Video is already a very inefficient way to transmit information, and it is made 10 times worse if someone goes out of his way to be long winded.Except he can't because that's not how youtube works. Try creating a 1-sentence review channel and see what happens.
Except he can't because that's not how youtube works. Try creating a 1-sentence review channel and see what happens.
That is no excuse. Video is already a very inefficient way to transmit information, and it is made 10 times worse if someone goes out of his way to be long winded.
And there are counter examples where someone can be successful with 2-3 minute videos.
YouTube is actively promoting sub-60-second short videos. It would get boosted to the top.
Watch minutes are related to ad revenue, more minutes watched = more ad revenue. Of course if you can make people watch your long videos you win big, but if you loose half your audience for saying nothing in 1000 words, then you might want to rethink your approach.That's how the Youtube algorithm works (at least for the moment, they change it on a whim). It's not just about how many people view your video, but how long people watch it, how much they engage with it (likes, dislikes, comments, shares) and how much of the content of that creator you watch. Well, that, and Youtube arbitrarily deciding whether or not you're "worth" boosting.
shorts are trash, they are all vertical videos, I'm not watching that if it is the last thing on earth. I also send channels packing where half the timeline is made up of shorts.ACG has done some shorts, but that format is pretty shit for reviews. It's neat for getting some quick thoughts out and great for little skits or small bits of, very surface level, information but not really a great format for any depth.
Right-click Short, Copy video URL, paste & go in address bar. Takes you to the standard video page.Watch minutes are related to ad revenue, more minutes watched = more ad revenue. Of course if you can make people watch your long videos you win big, but if you loose half your audience for saying nothing in 1000 words, then you might want to rethink your approach.
I have bailed on many channels for this reason, they don't get to waste my time for tiny bits of information. I just recently discovered a channel I'm interested in the content, but literally every video on the channel is 16 minutes, there are a few that warrant this runtime, but a lot of it could be cut to 5 minutes or less. I told the youtube algorithm that it should not recommend this channel to me anymore.
shorts are trash, they are all vertical videos, I'm not watching that if it is the last thing on earth. I also send channels packing where half the timeline is made up of shorts.
The older I get the less time and patience I have for BS low quality content.
shorts are trash, they are all vertical videos, I'm not watching that if it is the last thing on earth. I also send channels packing where half the timeline is made up of shorts.
That was in Saint's Row 2 or maybe not until 3. It was a part of the game, to see how far you could throw yourself out of window after hitting something. This is far from new.It had to be a first for me in any video game, people flying thru the windshield because they forgot to add seat belts to the game!
I didn't buy it, came with my RX 6700, same with Sniper Elite 5. it needs some patch work just like any game.
Remind me again, when was this abouts? 27-some-odd years ago around when Win95 dropped?No. It didn't used to be like this.
This is the saddest statement I've read.
No.
'needs patch work just like any game' is a fucking terrible, no-good, defeatist, dystopian statement.
No. It didn't used to be like this. Games used to be completed and then launched. Games used to work day-1 with Possibly minor and rare visual bugs as a worst-case scenario.
People accepting garbage encourages the creation and sale of garbage.
Don't make excuses for a corporation that would emphatically slit your throat if it meant they'd get a 5% bump in their share price.
Let's not forget that in the era before wide-spread internet, people that weren't lucky enough to have access had to BUY PC gaming magazines in order to get demo floppies or discs that would contain game patches. Without those you were stuck with whatever state the game launched in, no matter how buggy and broken it was
I don't remember that...I remember developers making patches available online and you had to manually download and install it yourself
I didn't buy magazines specifically for the patches, but it was a nice value-add to see the CD have a few patches for the games I was currently playing. My parents didn't connect to the internet until 1997. Sometimes my dad would download patches at work to bring them home, like he did for Doom.Yeah, if you didn't have online access (or a friend/family member with it) you were stuck buying magazines to in order to get game updates. I wish I still had my old gaming magazines and demo discs so I could mention some specific examples. I did, however, find a picture of an issue of PCGamer that mentions patches on the demo disc.
View attachment 507328
I don't remember that...I remember developers making patches available online and you had to manually download and install it yourself
That, and Shacknews.I use to get all my patches from Gamershell back in da day.
That, and Shacknews.
I've said elsewhere that with consoles you could often write or call the publisher to get an updated version of the cart or disc when an update was made, especially for critical issues. Many did it for free, but some required a small fee or at least the price of shipping.And File Front, Moddb (yeah they had some official patches too). Games did have official websites often with the patches but they would be hosted all over. But if you were on console you were stuck with the bugs, and many console games had freezing bugs. And PC games often didn't release in a good state like STALKER. And many would never get into a good state.
No, you're just viewing the past through rose colored glasses. Many games had major bugs and issues in the past as well, especially in the PC space. Older RPGs were especially filled with bugs and other issues. That's not to say it isn't a huge problem now, but people need to stop pretending that games were magically better in the past. The industry as a whole was certainly better (in some areas, at least) but games have always suffered from rushed development, bugs, performance issues, missing content, etc. Let's not forget that in the era before wide-spread internet, people that weren't lucky enough to have access had to BUY PC gaming magazines in order to get demo floppies or discs that would contain game patches. Without those you were stuck with whatever state the game launched in, no matter how buggy and broken it was.
There are A LOT of problems with the modern industry and how games are handled by corporations but going around crying about how much better things used to be does no one any good.
There are still plenty of good games that release with few bugs. I'm honestly not sure what the ratio of stable games then vs now would be. Would certainly be an interesting study to see. But there were many, many buggy and incomplete games released in the past. A lot of truly awful games released back then, and even if it wasn't the bugs they just had massive flaws in basic game design.
Okay, looking back there were some games that released with major bugs. I was wrong to blanket state that it never happened.
However, a hill I am willing to die on is that it was the exception, not the rule and now, like the previous post I quoted, consumers are now treating it like its the rule.
Thats what I'm so upset about.