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Revolution Controller!

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Everyone seems to overlook the fact that it's useless for 2d fighters, and god forbid anything that requires self centering.

As far as FPS's are concerned NO ONE seems to recognize that this isnt a light gun and where you point the "remote" is where you are going to shoot isn't going to happen. It's a flying mouse not a light gun folks.

This explains the "empty shell" GC compatible controller. So the new controller is for the most part a launch gimmick. Until we see actual titles using it, you will see more titles using the "shell" than your default controller I will bet you. Wonder if it will ship with the "shell" or is this another add-on gimmick like the GB cable gimmick for various GC games where your GB is your controller. All of the above goes for the analog stick as well.

I also see this as the biggest boon for Carpal Tunnel syndrome since the mouse came out. This is a big switch from folks resting their arms on their legs to holding your arm suspended in air, and flicking your wrist in every direction for hours on end.

Nintendo who already is suffering from poor 3rd party developer support is going to have an even harder time to convince them to support a very non-standard controller for someone to port their PS3/X360 to their system unless the "shell" comes with the system by default.

Is it revolutionary? For a console yes, but "flying/3d" mice have been around on PC for years.

In the FWIW category, have owned nearly every system since 2600, and by far the DC and Xbox-S have been my favorite. The PS controllers my least favorite and the person who decided to put the screw holes in the grips should be shot btw.

I got my X360 all paid for, and PS3 I can wait for something that is worth getting that I can't get a better version for on the X360 or PC (which is why I didn't get one till my kids begged for DDR), that and Katamari Damacy (great game that is revolutionary).

Guess we will have to wait and see in 2006....
 
Hummm well I personaly can't wait to try it out , I hope it works well and they make some good stratagy games with it and introduce some new type games, but my hopes aren't to high for it.

"Does that rectangle remote look uncomfortable or what? How about some curves or contours" - [Fate]Doom - Page 2

I couldn't agree more with that , give it some curve or something make it fit in your hand I mean where not changing channels and putting it down it needs to be comfortable to hold from long periods. I can feel my carpul tunnel acting up just thinking about twisting that thing. LOL

*ADD*
Can anyone say Duckhunt 2? HEHE
 
What I find funny is the amount of negativity. I have been a member of the Sony PS1/PS2 media and have done a fair amount of playtesting for Atlus, Capcom, and others. I honestly believe that this will change the face of gaming for the better, and I definitely believe this will catch on instantly.

What are you people clinging to? Think about it. MS and Sony have offered nothing new or innovative for years, and they are happy to continue to with their new offerings. Halo 3 MGS 4... that is what you are defending so dearly? I can only ask why?

Nintendo is taking the risk, innovation in a stagnant industry. The industry is not stagnant based on sales $$ but on innovation. They are also supporting homebrew/indie developers, something you would think people around places like this would embrace with open arms... instead, you embrace MS and the fact that you need a MS MCE PC to use half the media features of the 360 and the PS3 that is built solely around proprietary technology and DRM. Nintendo has created EVERY control feature used today, EVERY one. With a track record like that, what basis does anyone have to bash this device? It is simple, clean, elegant, and offers new ways to LIVE the game, not just interact. This opens doors that no one else could open, nor would they if companies like Nintendo weren't around to drive the standards up and innovate.

Snap judgements and fanaticism account for nothing, and make you look bad. None of us have seen more than another, and so far it has been little more than a teaser. This device is revolutionary, fresh, and new. People fear what they don't understand.
 
AARGH! said:
As far as FPS's are concerned NO ONE seems to recognize that this isnt a light gun and where you point the "remote" is where you are going to shoot isn't going to happen. It's a flying mouse not a light gun folks.

Yes it will happen, read up on the demos they let people try... Pretty much everything you said was faulty, I dont have the time to correct it all right now though.
 
bruenor said:
What I find funny is the amount of negativity. I have been a member of the Sony PS1/PS2 media and have done a fair amount of playtesting for Atlus, Capcom, and others. I honestly believe that this will change the face of gaming for the better, and I definitely believe this will catch on instantly.

What are you people clinging to? Think about it. MS and Sony have offered nothing new or innovative for years, and they are happy to continue to with their new offerings. Halo 3 MGS 4... that is what you are defending so dearly? I can only ask why?

Nintendo is taking the risk, innovation in a stagnant industry. The industry is not stagnant based on sales $$ but on innovation. They are also supporting homebrew/indie developers, something you would think people around places like this would embrace with open arms... instead, you embrace MS and the fact that you need a MS MCE PC to use half the media features of the 360 and the PS3 that is built solely around proprietary technology and DRM. Nintendo has created EVERY control feature used today, EVERY one. With a track record like that, what basis does anyone have to bash this device? It is simple, clean, elegant, and offers new ways to LIVE the game, not just interact. This opens doors that no one else could open, nor would they if companies like Nintendo weren't around to drive the standards up and innovate.

Snap judgements and fanaticism account for nothing, and make you look bad. None of us have seen more than another, and so far it has been little more than a teaser. This device is revolutionary, fresh, and new. People fear what they don't understand.
QFT!!!!!!!!!!!!!!!!!!!!!!
 
Smiffy said:
Yes it will happen, read up on the demos they let people try... Pretty much everything you said was faulty, I dont have the time to correct it all right now though.

Wow what a useless response that was.
 
the@ntipop said:
Why do you say that? I'm really curious.

I was talking about catching butterflies and such. I can't see a 240lb 32 year old geek waving around a controller in his living room catching fluttery butterflies on his Revolution. :p

The sword part might actually be pretty fun. It would be bad-ass to get into a lightsabre duel like that! :eek:
 
All I know.


Is that it vibrates, and its shaped like a dildo.



It must have been women who designed it. :p
 
bruenor said:
Nintendo has created EVERY control feature used today, EVERY one. With a track record like that, what basis does anyone have to bash this device?

He has a very good point here.

Nintendo is the only one who has made any innovations with the controller. Everyone else has been living of their progress. Which has been the shoulder buttons (i believe), the analog stick, and the rumble pack (although this might have been on the PC before, I don't know. But Nintendo was the first to bring it into the living room.)

I won't purchase any console, so I have the luxury of just watching from the sidelines as to how this plays out.
 
AARGH! said:
Everyone seems to overlook the fact that it's useless for 2d fighters, and god forbid anything that requires self centering.

As far as FPS's are concerned NO ONE seems to recognize that this isnt a light gun and where you point the "remote" is where you are going to shoot isn't going to happen. It's a flying mouse not a light gun folks.

?
http://www.1up.com/do/newsStory?cId=3143782
1up said:
DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.

Way to go!


Anyways, Nintendo can do no wrong and I have never been dissapointed with one of their products, so I will gladly by this just so I can (Actually) kill Ganandorf like a badass.
 
Smiffy said:
Yes it will happen, read up on the demos they let people try... Pretty much everything you said was faulty, I dont have the time to correct it all right now though.

If you mean this quote:

The demonstration stations consisted of several different TVs that had red X's taped to the ground that were a set distance from the units--to show you where to stand. Once we were situated, we got our hands on the controller, which feels like an ergonomic remote control or even a laser pointer. The new Nintendo interface could easily be mistaken for a TV remote--with its long, rectangular shape--as it's designed to be held in one hand. It was very important to stand in the correct place for the demos, because the console actually tracks where you're pointing the controller at the screen, thanks to a small transmitter hidden inside the top of each controller. That's right, you can move around onscreen just by pointing the controller in a different direction.

Set distance? If this is actually tracking where "I" am pointing at I see a painful configuration setup everytime you move from your "set distance" and what about different TV sizes? Multiplayer games and your setting off to the side, etc...

It's still not a light gun that is sensing what is onscreen, but motion tracking and calculating the direction you want the "crosshairs" to go. For a fast paced FPS and you start whipping that thing around I can't see it being accurate enough to be useful along with all the other various body movements going along with it.

Like I said will see in 2006
 
AARGH! said:
If you mean this quote:

The demonstration stations consisted of several different TVs that had red X's taped to the ground that were a set distance from the units--to show you where to stand. Once we were situated, we got our hands on the controller, which feels like an ergonomic remote control or even a laser pointer. The new Nintendo interface could easily be mistaken for a TV remote--with its long, rectangular shape--as it's designed to be held in one hand. It was very important to stand in the correct place for the demos, because the console actually tracks where you're pointing the controller at the screen, thanks to a small transmitter hidden inside the top of each controller. That's right, you can move around onscreen just by pointing the controller in a different direction.

Set distance? If this is actually tracking where "I" am pointing at I see a painful configuration setup everytime you move from your "set distance" and what about different TV sizes? Multiplayer games and your setting off to the side, etc...

It's still not a light gun that is sensing what is onscreen, but motion tracking and calculating the direction you want the "crosshairs" to go. For a fast paced FPS and you start whipping that thing around I can't see it being accurate enough to be useful along with all the other various body movements going along with it.

Like I said will see in 2006

THey wern't using actual revolutions but fast PCs, they probaby didn't have the proper signals and recievers there.
 
S1nF1xx said:
He has a very good point here.

Nintendo is the only one who has made any innovations with the controller. Everyone else has been living of their progress. Which has been the shoulder buttons (i believe), the analog stick, and the rumble pack (although this might have been on the PC before, I don't know. But Nintendo was the first to bring it into the living room.)

I won't purchase any console, so I have the luxury of just watching from the sidelines as to how this plays out.

Not all of them, Dreamcast had analog triggers before anyone else.
 
AARGH! is right...
Yes, we will see. In the meantime, read the rest of that article. Also continue to challenge your brain with phrases such as "unfinished technology" and also understand that there will be sensors placed on the sides of or behind your TV (again, in the article) so no matter what size or type your TV is, it will work. As for multiplayer, the details haven't been spilled, yet. However, one can easily say that the sensor in the remote in relation to the sensors on the TV can properly position you as to your location in relation to the TV set. So even if you're off to the side, you can still aim and fire. Which, to me, sounds like it can and will be more accurate than a mouse.

Believe me, if anyone can make it work, Nintendo can. After all, they, I believe, are the first company to make a slot load drive that can accept mini DVDs (gamecube discs) without having them get lost. They also drove every other innovation in control, as previously mentioned. I'd be willing to put money that this thing catches on.

If only the negativity disappeared and this was seen in the proper light, it should at the very least show you the lack of non-visceral progress on the part of the other 2 system makers. As bruenor so eloquiently put it.

PS AARGH! you're wrong. The Dreamcast came here with analog sticks beforehand, to North America. However it was (documented) that the n64 in japan is where analog was re-introduced to the videogame market. Nintendo reinvented analog. I'm talking in its current form, not the arcade joysticks of the 70s or the atari "breaking things that resemble joysticks" of the 80s. Give credit where credit is due, though, that Sega was another company that liked to think outside the box, even if they didn't reinvent analogue control.

Edit OK you mentioned triggers, not sticks. I haven't looked into that one so I can't comment, but again, it wouldn't surprise me if Sega did introduce that one aspect out of the hundreds that Nintendo took the crown for. That said, who's the granddaddy of videogame innovation? Certainly not Sony, and certainly not Microsoft.
 
AARGH! You should read this full article.

http://www.1up.com/do/newsStory?cId=3143782
1up said:
DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.
 
Turn the thing sideways and it's like an enhanced, old school NES controller.

At least some company is thinking outside the box.
 
There's no way the mainstream will pay money for this system unless Nintendo packages it along with that shell dealy.

I can also imagine most people holding both controllers right next to each other, so they can actually focus on what they're doing.

Anyway, this is all innovation for the sake of innovation. Nintendo's console market share is in the crapper, so they can afford to do wacky shit like this.
 
It's interesting watching all the console fanb0ys get all pissed at each other everytime something is released about a new console. :rolleyes:

Do any of you own stock in Sony MS or Nintendo? If not, mabe you should calm down and have a civil debate about these features instead of calling each other names and call each other's opinions stupid.
 
Gob said:
?
http://www.1up.com/do/newsStory?cId=3143782


Way to go!


Anyways, Nintendo can do no wrong and I have never been dissapointed with one of their products, so I will gladly by this just so I can (Actually) kill Ganandorf like a badass.

From the above mentioned article:
. As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
I I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime -


These two points bear me out, you point in the direction you want to move not where on screen (as in a lightgun). It's tracking motion, not what's on screen. The other is his comment on frenzied FPS's on precision and speed, and we also dont know what he was doing in Metroid Prime and how "frenzied" it was or if he was just roaming around.
 
gamz247 said:
Anyway, this is all innovation for the sake of innovation. Nintendo's console market share is in the crapper, so they can afford to do wacky shit like this.

This has been said about Nintendo for the past 15 years. You at least owe Nintendo credit for bringing the video game industry to where it is today. I wouldn't count them out until they're dead and burried. ;)
 
Smiffy said:
Because what you said in your original post was wrong? :/

By just saying it's wrong and not stating why or providing no proof is useless. You are someone who must have never seen the "Argument" sketch by Monty Python. Otherwise you would understand.
 
Well, it looks like i'm in the minority here, but I actually think that the controller looks good and may well be a "revolution" in terms of video gaming. I think it has the potential to generate the most innovative and interesting games in years. FPS's would be like using a mouse, and it would open the doors for console RTS's, which may or may not be a good thing. Someone mentioned that it would be "useless" for 2D fighters, however I do not see why.Why not have the analogue stick to move left/right/up/down, while moving the controller left does a different fighting move, moving it right does a different move etc. Seems perfectly feasable to me and very intriguing at least.

The major problems I forsee (ergonomically) are the configuration of the controler (unless you sit in the same place every single time). Also, moving ones arm, or even holding it up, for extended periods of time will be difficult (especially if you have something like Chronic Fatigue Syndrome or weak muscles etc). However, I'm sure Nintendo have done extensive research into this, to see if it was possible and usuable, so I think it should be perfectly fine when the time comes. Lack of buttons is also a concern, but i'm sure developers will find a way around it. I just hope Nintendo put a couple of extra buttons within easy reach of the A button.

Unfortunately, despite its promise and innovation, I don't think sales will be that good. Innovation just doesn't seem to sell these days, and I think it may be a little too hard for "casual" gamers to grasp the idea of. Open minds are few and far between in these days of the mainstream gamer.

"it looks like you can hold it sideways and have a traditional style controler (NES 2 button style)"

I think your right, and that would be excellent - an extra funtion on a controller can't be a bad thing.

Some people have expressed the fact that developers may have problems with portability, but I don't think that will be a problem at all, considering the fact that PS3 games will also be practically unportable. Gabe Newell and John Carmack have both expressed the fact that they don't like the PS3 and its 7-proccessor design because it will limit portability. So while it is still a problem for Nintendo, its just as much a problem for the PS3. So everyone who's whoring over the PS3 should stop right now, or at least take a step away from !!!!!!ism and take an objective view. The console isn't even released yet, you don't know what games there will be and you've never even used the controller, or even seen it in the flesh! So please, I emplore you, stop saying "Oh no its totally shit i'm never going to buy this ever!!!11one" and wait and see. By no means do i think this will be the best console ever, Infact i have no idea how it will work out, but I at least am trying to remain open minded and objective.

Overall, I just hope it lives up to it's potential, and I wish Nintendo good luck with their exciting and original idea. Long live originality.
 
S1nF1xx said:
This has been said about Nintendo for the past 15 years. You at least owe Nintendo credit for bringing the video game industry to where it is today. I wouldn't count them out until they're dead and burried. ;)
Well, honestly, it's Sony and Microsoft who've been carrying the video game industry lately. Nintendo got us to 1993.
 
gamz247 said:
Well, honestly, it's Sony and Microsoft who've been carrying the video game industry lately. Nintendo got us to 1993.

Um NO. your not even close to correct.
 
My opinion:
This think is very innovative. It'll give more interaction between the gamer and the games. Do I think everyone will run out and buy one. NO, that's just because the idea of a video game console is a base station and it's controller with it's D-pad and regular analog sticks and buttons. I want to see some games and how the controller works with the games. I'll wait until mid 2006 to give the system a try b/c it looks fun. I love the idea of being able to play all the old library and truthfully this controller looks great for NES games. But for SNES, N64 and GC I want to see this "shell" add-on. Why have they not reveiled the "shell" on the same day as the controller? It's like another controller for the system.

Keep us posted Nintendo.
 
Scotch77 said:
Um NO. your not even close to correct.


Yeah, I agree.


I mean, XBox? WTF?


It was the PS2 that carried gaming all by itself, on its powerful and broad shoulders.
 
I'm going to say this right now...

I think that Nintendo is taking a leap. Albeit, this is a very far leap. Personally, I LOVE the idea that they have come up with, although I think that they should have more ergonomically shaped the main controller similar to what they did with the joystick attachment.

I think they are going to be ushering in a load of new options for games with this new controller if developers will see it as something worth coding for.

I'm going to be in line on release day to buy my new Nintendo, and I'm glad for what they did with the controller. I think it is going to change everything.
 
AARGH! said:
From the above mentioned article:
. As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
I I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime -


These two points bear me out, you point in the direction you want to move not where on screen (as in a lightgun). It's tracking motion, not what's on screen. The other is his comment on frenzied FPS's on precision and speed, and we also dont know what he was doing in Metroid Prime and how "frenzied" it was or if he was just roaming around.

I don't understand, you use the controller (the remote looking part) as a mouse, just in midair.

You control the cursor (aiming cursor) with the controller, and move with the attachment.
 
gamz247 said:
Well, honestly, it's Sony and Microsoft who've been carrying the video game industry lately. Nintendo got us to 1993.
The video game industry, maybe. Video games as a form of entertainment...almost all Nintendo.

Sony and Microsoft represent the commercialization of entertainment for profit, the marginalization of innovation for the sake of mass accessibility and the bastardization of art for the sake of the 15 year olds whose primary concern in the matter of convincing their parents which games to buy for them is the number of guns featured therein.
 
All I know is that if it was a choice between the X360/PS3 and the old "The same old game, BUT WITH NEW GRAPHICS!!!!!!!!" or the revolution "WTF is this controller and how do I use it and what does it do?" I would choose the revolution.

I guess I just like new and interesting things.

ANd I also know that not a single game from anyone BUT nintendo has kept enough interest in me for me to beat it (except Halo 1 and 2, but I was forcing myself to finish those)

Nintendo Gameplay>Everything else.
 
Im glad to see that there are some people here that actually READ the article(s) that came with the pictures instead of taking one damn look at the picture and being like ew, that sucks. What about the PS3 controller? Everyone thought it was a joke and called it that, but theyll still buy a PS3. How ridiculuous is that? If that same controller came with PS3, would you all still buy a PS3? Probably. Anyways, as I said before, Nintendo is going in a very new direction, and if 3rd party developers take full advange of what this system can do, including the remote(s) potential, this will be a very successful system for Nintendo. If not, well then, you all know how it goes. But DO NOT start predicting the future of Nintendo just becuase you saw the controller of their next generation system. Screw the cell processor, and screw Microsoft and their billions of dollars just becuase they can make a console from a high end PC. With todays generation of games, we need interaction and new types of games, not just really nice graphics although thats a bonus. This is probably what Nintendo's got with this controller, a new type of interaction. Can you do the stuff that revolutions controller can do on the PC or PS3 or 360? I think not. So stop your b*tching about it and WAIT and TRY it before you start criticizing it. Bunch of whiners. Im sorry but a lot of you people are. One look at it and are like "what a piece of crap!" Dude! Its not even finalized! Jeez...

I agree. Nintendo's gameplay and way of dealing with games has always been above rivals. Look at the DS. Needs more support agreed, but the potential is enormous. I hope the same goes for Revolution.
 
finalgt said:
The video game industry, maybe. Video games as a form of entertainment...almost all Nintendo.
When were video games not entertaining? I think whoever came up with Pong gets about all the credit in that regard.

Sony and Microsoft represent the commercialization of entertainment for profit
Oh please, you honestly can't believe Nintendo wasn't loving their market share in the late 80s.

the marginalization of innovation for the sake of mass accessibility
Oh noes, more people playing video games! No one wants that!

And honestly, if your innovation doesn't make people want to buy your games, it doesn't mean shit... until the more popular console copies it and improves upon it ;).

the bastardization of art for the sake of the 15 year olds whose primary concern in the matter of convincing their parents which games to buy for them is the number of guns featured therein.
Or, perhaps 30 year olds who don't want to run around as Mario with an Indian Pump on his back shooting at sludge, or kill Ganon for the billionth time.
 
finalgt said:
Sony and Microsoft represent the commercialization of entertainment for profit, the marginalization of innovation for the sake of mass accessibility and the bastardization of art for the sake of the 15 year olds whose primary concern in the matter of convincing their parents which games to buy for them is the number of guns featured therein.

As if Nintendo didn't make a profit off of all those games sold.

Deifying a corporation is generally bad.
 
Well, I have to say I'm very intruiged by what Nintendo could pull off here. Obviously the true test will be when it's released.

I could see a revolution version of Warioware being some insane fun. I'm really interested to see what kind of games will show up for the Revolution.

I can't believe how opposed some of you are to trying something new and original, especially due to the fact you haven't even gotten your hands on it. I can't believe how ridiculous some of you guys are with the statements you make. As far as claiming that Nintendo controllers have always been the best, that is quite naive. It's personal preference more than anything. Some of you guys are getting way too violent over a controller design, chill the hell out.
 
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