RE 5 ps3 vs 360

Not based on the demo I'm not. It's not just the controls, it was boooooooring.

Psychotext, rent it. Really. I hated the demo too. But I picked up the game last night after work and played it with a friend and I have to say it is waaaay fun. You just forget about the controls when you are actually playing. I'm so glad I picked it up for myself. I had doubts and thought it was gonna be hella boring and annoying but it turned out to be quite fun. Find a good friend that has the game and play with him. I'm really liking RE5 so far. Happy 1st day buyer. :)
 
Coop is so fun, let me tell you. Some great moments in coop gaming that you'll really enjoy.
 
Played through and beat RE5 on system link Co-Op. Good times, especially with gun and inventory management between ourselves. Overall I think the game is awesome, not quite as good as RE4 in the story and action pace department but that is understandable since Co-Op factors in largely during gameplay.
 
best part about co-op was failing reaction commands horribly and blaming it on each other
 
I just bought it yesterday and it might arrive tomorrow hwwhwhwhwwoaoaoa I'm so excited :0 My friend even bought another 360-controller for himself mainly and so we can play this co-op.
 
I heard more like 8 hours. Anyone who's finished care to comment ?

i finished it with my friend over weekend whom wasn't very good
and total time came out to be 6.5 hrs for story mode on vet.
im planning to go back and collect emblem and farm some money BUT
i difinitely would've regret buying it if it wasn't for coop
 
Length is fine... i'd hate if all games where 20 hrs+
I don't have nearly that much time, and if the game is solid (which RE5 is) then its worth it
 
Well I said I wouldn't buy it, but I picked it up yesterday and it's actually pretty good. Not as good as RE4 but it's pretty good. Domingo said in an earlier post about the 2 toughest sections of the game through level 4 are the 2 scenes from the demo and I'd have to agree. I've heard reviewers comment on the end boss being extremely difficult so can anyone chime in and verify that.

And I also read on the net once a gun gets maxed out with upgrades it has infinite ammo, can anyone confirm this for me.
 
I'm still only on level 5 (I backtracked to get more ammo/money) and those two demo sections are still the toughest things I've encountered.

I'm shocked that the whole game can be completed in less than 10 hours on the first pass. RE4 was long to the point of being somewhat epic, but it stayed fresh the whole time. I'm a little annoyed that this one is so much shorter.

Sheva's AI is almost funny. Having her around with no co-op is just like having a random person heal you a little too soon over and over. Somehow she's always out of ammo...but I almost never see her shooting people when she's isn't in a scripted sequence. It's too easy to neglect her and stick to upgrading your own weapon, but I find that getting her ammo capacity up ASAP helps negate lots of inventory issues.
 
I also think it's a bit short. I'm already on chapter 4 or 5 and I really don't play for hours at a time. It took me months to get through RE4 because how infrequently I played it.

As for Sheva, my favorite thing is when she shoots me. I'll be standing there firing and I'll hear bullets hitting my flesh, it's that damn woman hitting me instead of the enemies. As far as her weapons, I upgrade those since it's basically like having a secondary weapon firing simultaneously... when it's not hitting me in the back.

If I want to get more stuff can I go back to chapter 2-1 or 3-1 and do the grab, save, 'n quit trick and then select to continue from the later chapter or will I get stuck back at the earlier chapter?

I think I've also missed a lot of the BSAA blue things, I've only seen a few and I'm mostly through the game. They just don't stand out like they did in RE4.
 
Off topic..

wii is going to ruin gaming. why? because i bet that PS4/XBOX 3 will have little to no graphical power improvement. this is so thet can pull a wii and make a console that is cheap to make and therefore gaining profit for every console they sell.

MS and sony would welcome this approach as all they and every business known to man, cares more about money

Because as we all know... Gaming is only about the graphics... :rolleyes:

On topic...

I don't own a 360, or a PS3, so I'm just going to wait for the PC release.
 
It's kind of true in today's world. The graphics comment I mean. I don't particularly think Graphics dominates all ( I still play the old dos games ). But with all these newer games, I look at graphics as a big big big welcome.
 
Off topic..



Because as we all know... Gaming is only about the graphics... :rolleyes:

On topic...

I don't own a 360, or a PS3, so I'm just going to wait for the PC release.

and you think gaming shouldnt be allowed to push technology on both game play AND graphics? you ok with playing todays standard graphics for 10 years?

sounds like you want everything to grind to a halt
 
Not this again. Somehow gameplay/fun and graphics have to be mutually exclusive. Do you work for Nintendo?
Anyone settling for one or the other is too easily amused. There's a reason we're running modern gaming consoles, and there's also a reason nobody actually plays Crysis anymore.
You've got to have both as they compliment each other.
 
ON TOPIC..



Because as we all know... Gaming is only about the graphics... :rolleyes:

OFF TOPIC...

I don't own a 360, or a PS3, so I'm just going to wait for the PC release.

Fixed. This is the console section and it is a 360 vs. PS3 topic.
 
I just got it.
It looks friggin awesome on 360 & 32" LCD :)
How many uppercuts do I need to do to that megahammeraxe-dude on normal?
 
Dunno why you feel the two demo levels are the most difficult. The first one with the executioner is the harder (simply because he's tough to kill), but the chainsaw guy level is easy, I can beat it without being hit. Might be different on professional difficulty, but even on vet it wasn't tough.

Yes, if you fully upgrade a weapon you have the option to purchase unlimited ammo for it. I think it kind of takes the fun out of the game.

I started playing Veteran last night, my goal is to use non-overpowered guns except for a few select bosses and limited ammo (like it's a new game, no fun running through the game with unlimited ammo and a magnum...). Started out using the H&K P8, not as much kick as the P228 but penetration makes it so-so, didn't take a whole lot to kill the executioner with it, even though it's only 300 damage/shot when maxed. Ended up just going with the P226, no penetration/crit but I'd rather have more damage/less ammo than penetration/crit. I'm up to the train yard level and I've yet to die, although my AI partner seems to have become less efficient in the higher difficulty. He's come close several times. Need to find a co-op partner for the train level as the AI teammate + lantern = fail.
 
I just got it.
It looks friggin awesome on 360 & 32" LCD :)
How many uppercuts do I need to do to that megahammeraxe-dude on normal?

Quite a few...make sure to lure him close to barrels and blow 'em up.
 
Is there a reason to kill the executioner guy? It's one of those timed battles where you win if you just survive, so I ended up running like hell after I ran out of ammo. Most tough enemies seem to give you a jewel/antique type reward...does he?
 
I like the fact that unlimited ammo is possible. I always tend to horde ammo and never use it during my first playthrough, and it's nice to go through a second time guns blazing.
 
As far as the going back and farming, I did this on 3-1 and got up to around a hundred grand and I'm like on 4-2 now but my question is since I'm on 4-2 can I go to the scene selection and pick 3-1 again and horde money again and still not lose my current save on 4-2.

Make sense?
 
As far as the going back and farming, I did this on 3-1 and got up to around a hundred grand and I'm like on 4-2 now but my question is since I'm on 4-2 can I go to the scene selection and pick 3-1 again and horde money again and still not lose my current save on 4-2.

Make sense?


Get to the end of a chapter. When you do that quit and go to "Select Chapter." You can go back to 3-1 and do whatever you want, then when done you can go to Select Chapter again and go back to 4-2 or 4-3 or wherever you are.


I thought that was the only way to kill him fast but I guess I'll try something else. :(
Now that I think about, the uppercuts don't seem so deadly. :p

No, uppercuts work fine. They're more powerful than a pistol shot, especially a base pistol if you're just starting.
 
Just found this on gamefaqs, really interesting, I didn't know it did this (sorry it doesn't copy/paste very well):


DIFFICULTY GRADES:

Resident Evil 5 has quite a nifty system to adjust the enemies to your playing
potential. In other words, enemies become more aggresive and vicous when you
continuously get critical headshots, never take damage - basically fly through
the game. On the other hand, if you keep dying, often find yourself or your
partner in the dying status, or simply incur damage, the enemies will be punched
down a little in terms of difficulty and opposing challenge. He does this work
exactly? This section goes over the difficulty grades.


Difficulty:|Setting:
0 |Amateur
1 |Amateur (S1)
2 |Amateur Normal
3 |Amateur Normal (S2)
4 | Normal
5 | Normal
6 | Normal
7 | Normal Veteran (S3)
8 | Veteran
9 | Veteran
10 | Professional (S4)


Difficulties are ranked from 0 - 10, with 0 being the easiest, 10 being hardest.
S1 through S4 stand for Starting Conditions. For example, if you start the game
at Normal, your initial Difficulty Grade will be 3 (see on the left). It can
then vary between grades 2 (being the first with 'Normal' displayed in the
above table) through 7 (being the last displayed in the table. If you'd start
on Veteran, you'd start on grade 7 right away, and things could get harder if
you're performing well, but only up to grade 9. Professional is a league apart.
You will always remain at grade 10, the most difficult grade in the game, no
matter how poor you perform (or great, for that matter).


|Difficulty:|Damage Inflicted to Player:|Damage Inflicted to Enemies:|

| 0 | x0.5 | x2.5 |
| 1 | x0.6 | x2.0 |
| 2 | x0.7 | x1.8 |
| 3 | x0.8 | x1.4 |
| 4 | x0.9 | x1.2 |
| 5 | x1.0 | x1.0 |
| 6 | x1.3 | x0.97 |
| 7 | x1.5 | x0.94 |
| 8 | x2.0 | x0.91 |
| 9 | x3.0 | x0.88 |
| 10 | x10.0 | x0.85 |


The above table aligns the difficulty grade with the assigned damage modifiers.
If you're playing on Normal, for example, and you're doing really well, lifting
you to grade 7, you'll start seeing that enemies' attacks hurt you considerably
more than they did before (namely, 1.5x as much). You're less likely to notice
that you also only inflict x0.94 damage to your enemies, but that's still an
effect to be aware of.


How are Difficulty Grades adjusted?
===================================
As you learnt above, depending on your difficulty setting the difficulty grades
can vary - with the exception of professional which is always set at 10. When-
ever you gain or lose 1000 invisible grade points you'll be placed in a lower
or higher rank, provided it is possible on your current difficulty setting.

.-----------------------------.-------------.
|Event: |Grade Points:|
|====================|==|
|Death | -1200 |
|Dying Status | -650 |
|Incur 450+ Dmg. | -500 |
|Incur between 100 - 449 Dmg. | -400 |
|-----------------------------|-------------|
|Hit enemy with a weapon | +2 |
|Hit enemy's (weak) body parts| +30 |
|Successfully evade an attack | +45 |
|Kill an enemy | +80 |
|Inflict a Critical Hit | +100 |
'-----------------------------'-------------'
Note: [Continue Game] saves your previous grade level, while [Chapter Select]
and [New Game+] will start out with initial grade levels paired with your
difficulty selection.

For example, if you're on grade four and you or your partner dies, you'll be
knocked down a grade - provided you're not, for example, playing on Normal and
you already were on grade 2.



DIFFICULTY CHANGES:

Amateur Mode:
=============
Dying Status lasts 30 seconds.

Veteran Mode:
=============
- Certain Majini's will not be knocked back when shot during an attack
- Dying Status lasts 15 seconds.


Professional Mode:
==================
You knew it was going to be hard, but did you think of all the following?

- All fixed ammunition placements in areas will be gone.
- Enemies move and react MUCH faster.
- Herb drops are replaced by Gold drops that are worth twice the regular amount.
- Enemies inflict damage with a x10 modifier, while you inflict only 85% of
your regular damage.
- Enemies will mostly target the player in single-player mode.
- Pressing a wrong button during an interactive cutscene automatically results
in game over.
- The knockback effect when hitting armed enemies while they attack .. is gone.
 
Get to the end of a chapter. When you do that quit and go to "Select Chapter." You can go back to 3-1 and do whatever you want, then when done you can go to Select Chapter again and go back to 4-2 or 4-3 or wherever you are.
Awesome. I think in 3-1 you can get more money faster (₦2000+ each time) but 2-1 is a good place to stock up on MG ammo. On 2-1 I like to pick up the MG and sell it every time so that gets you ₦200 and some ammo (I put that gun on Sheva) but I think total cash is maybe less than ₦1500 each time in that area.

Anyone notice how the game decides which ammo to give you? Does ammo appear according to which weapons you have in your current inventory? It seems like if, when farming, I move ammo out of my current inventory before I start the game that it will then give me more ammo but if I have enough ammo it just gives me money. When I got the Magnum I used up the ammo and the damn game wouldn't give me any more so I put it in my excess inventory. I think I'll test my theory next time I'm farming because I'd really like to have more ammo for that gun.

edit: Just read the difficulty thing above.

When I was at the oil facility I easily killed (on normal difficulty) the two chainsaw guys by stunning and punching them. When I got in the facility and was waiting for the door to be unlocked I couldn't get the chainsaw guy to stun and just had to make a run for it. I guess I was doing good enough that it cranked up the difficulty a little and made the enemies less vulnerable.
 
Also, one thing to be aware of. If you've not yet upgraded your guns capacity, every time you do the upgrade it reloads the gun for free. So if you've got the starting gun which holds, say, 10 shots and you shoot them all, if you get to a save or a checkpoint you can "restart" or whatever the option is and go to upgrade the capacity, and upgrading it will refill it to 12 or whatever the next upgrade max capacity is. This comes in handy for the magnums where ammo can be tight. Shoot all 6 shots in the first magnum, then go upgrade it to 7 and you won't have to reload. Now, you can't do this a ton of times but it does have a small strategic effect.

Yeah I say screw that professional mode, I don't like the game that much.

Oh heck no, professional mode, while I'm sure it'll be tough/frusterating at times is a must for me. The game on normal and even Veteran to this point isn't super difficult. It's fun, but diffiiculty isn't it's goal. I'll definitely want the challenge, although a good co-op partner is going to be a must, at 10x damage I can forsee even those little spider things hurting quite a bit.
 
Here's a question - in the inventory screen where you buy/upgrade things. Can you ever put things back into your lower inventory? For instance I bought the vest and noticed it took up a spot in my game inventory...which sucks. I wanted to move it down to the reserve inventory (ditto with some guns) yet there appears to be no option to do so other than selling it. Is that pretty much how the game works?
 
That's weird. I have the option to remove it. Just click A and select Remove, or if you're playing co-op I think the option is Organize.

If you don't remove them from your active inventory you can't get 2 of the achievements/trophies (own all weapons and own all fully upgraded weapons).
 
I might've overlooked that option thinking it was the same as "discard." I'll try again when I get home :)
 
Yeah, "Remove" just means put it back in your inventory, the only way to get rid of them is to sell them or, while playing the game to open your inventory and select "discard" (and it prompts you after that with either a Yes or No).
 
I think I'll max the magnum out and go with the unlimited ammo option, that should play great for some late night drinking and playing times.:D

The one thing I did notice about the upgraded guns that pisses me off is how it won't let you max them out right off the bat, like you buy the upgrades then your allowed to upgrade some more after you play another level or so and that sucks.
 
It's smart, make the first play through at least somewhat difficult.

Guess it's all about personal preference.
 
I'll have to upgrade the Magnum's capacity to get more ammo, I didn't even think about that.

I did confirm that you can manipulate what types of ammo you get when breaking barrels but the game would not, for the life of me, give me magnum ammo! I even removed all weapons from my players and equipped just the Magnum and went at least 10 times through saving and quitting with no luck of getting Magnum ammo. That thing is just damn near locked down. At least in the past RE games they gave you ammo for it occasionally; I think I blew it all up in that tribal village and I'm never getting anymore (until I upgrade). :mad: heh

Also, speaking of the Melee Vest, I equipped that to Chris and I can't really tell if it's helping. Seems like I still get hurt more than Sheva but then again I typically run head-on into trouble while she's able to make shots from a distance.
 
Back
Top