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so ps3 cant be tad better even tho its on blu-ray? seems weird a dvdgame can be identical with a blu-ray game.
so ps3 cant be tad better even tho its on blu-ray? seems weird a dvdgame can be identical with a blu-ray game.
If the biggest PS3 release in years has aiming issues, I'm afraid RE5 might, too.
Both looked the same. I believe the game's Dolby Digital so the audio would be the same, too.
I'm going with the 360 version just because I like the aiming better. Killzone is latest one of several PS3 shooter titles with weird deadzones when aiming with the right stick. I'm not risking that with a game that doesn't let you move and fire at the same time. If the biggest PS3 release in years has aiming issues, I'm afraid RE5 might, too.
Have you tried it since the patch Domingo? The patch tweaked the deadzone a bit, enough for me to tell a difference. I can actually aim now.
On topic though I'm on the fence about picking it up, the demo seemed really hard like they just threw a shit load of enemies at you with little ammo but maybe I didn't play it enough. It looks great though. But if I get it I'll probably get the 360 version for aiming reasons.
Eurogamer to the rescue: http://www.eurogamer.net/articles/face-off-resident-evil-5-article
PS3 version is jaggytastic in places. Other than that there are only minor differences.
Have you tried it since the patch Domingo? The patch tweaked the deadzone a bit, enough for me to tell a difference. I can actually aim now.
On topic though I'm on the fence about picking it up, the demo seemed really hard like they just threw a shit load of enemies at you with little ammo but maybe I didn't play it enough. It looks great though. But if I get it I'll probably get the 360 version for aiming reasons.
You couldn't see it before the vid was zoomed in? I wish I had your AA eyes because that stuff drives me nuts!Its really to the point now that there is no difference while your actually playing a game though. Eurogamer stated they zoomed in by 200% which is more or less pointless for us cuz we're not going to notice it sitting in our chairs playing.
Eurogamer to the rescue: http://www.eurogamer.net/articles/face-off-resident-evil-5-article
PS3 version is jaggytastic in places. Other than that there are only minor differences.
First you'll see the gameplay in typical 1:1 pixel mode, then we'll zoom in 200 per cent. Look at the rooftop and the palm tree in particular and witness the AA turn on and off in quick succession on what is a relatively painless scene.
Did you miss my other post? If you've got eyes that can ignore it, good for you... but I can see it in the original 720p source vid pretty clearly: http://www.digitalfoundry.org/blog/?p=576
Ehh... it's a technical comparison. By the same argument you might as well say that there's no point putting in a frame rate meter because no-one will notice the 5fps drop. It's designed to be detailed, and to be honest if they didn't put in the easy to see proof people would just call them liars anyway.
Not that it stops people.![]()
One thing that interests me... to those with both machines, do you really not have a live gold account on the 360? I've seen the "PS3 version because of free online" comment quite a lot, but surely the chances are that you already have a gold account for one of the exclusives (Halo, Gears, L4D, Forza, PGR etc)?
I know I certainly do. Then again at £25 for 13 months I'm not going to lose any sleep over it.![]()
One thing that interests me... to those with both machines, do you really not have a live gold account on the 360? I've seen the "PS3 version because of free online" comment quite a lot, but surely the chances are that you already have a gold account for one of the exclusives (Halo, Gears, L4D, Forza, PGR etc)?
I know I certainly do. Then again at £25 for 13 months I'm not going to lose any sleep over it.![]()
Eurogamer said:Special Effects
While the overall look of the game is very close on both machines, the Xbox 360 version wins out with the inclusion of a bit more bling for your money. The most dramatic example of this kicks in on the third chapter, which takes place on a series of small islands in the middle of marshland.
As you might expect, the water is a key element of this particular stage and you'll note that the PS3 version of Resident Evil 5 is flatter and duller, with fewer reflections. The Xbox 360 version on the hand has full world reflections, making this stage in particular rather more attractive than its counterpart on the Sony platform. It's a similar compromise to that seen on the PS3 version of Fallout 3, where once again 360 has more detailed and realistic water reflections.
Also evident is that the Xbox 360 version has more in the way of incidental particle effects and transparent alpha textures (i.e. smoke). For example, in the main video edit you saw how Chris Redfield takes down a speeding lorry that's hurtling towards him. On 360, there are friction-esque sparks and a proper exploding windscreen that you don't see on PS3.
None of these make the Sony platform look that much inferior in the heat of the action, but it's a clear indication that Capcom still has some work to do on the Framework engine to bring its performance up to the 360 counterpart. However, what is far more noticeable and with significance for the game's playability is the difference in the refresh rate.
Frame-Rate Analysis
Capcom has taken two entirely different approaches to the frame rate on both platforms with Resident Evil 5. Contrary to early interviews with Capcom, the game isn't running at 60fps, instead operating at the more usual 30fps, albeit with some frame-blending in effect to make it look perceptually smoother. Overall, this effect works well.
The major difference is that Xbox 360 runs with v-lock disengaged, while the PlayStation 3 code has absolutely no tearing whatsoever. However, similar to Grand Theft Auto IV - which operates in the same way - the Xbox 360 version has a tangible advantage here on two fronts. Firstly, it drops far fewer frames than the PS3 code, and secondly, the response from the controls is significantly crisper, particularly when the environments are chockfull of opponents. And again, similar to GTAIV, while the tearing is there, it's pretty much unnoticeable in gameplay (cut-scenes are another matter).