Well, This explains some of it. This game was disaster waiting to happen for us PC gamers....
http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster
http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster
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Well, This explains some of it. This game was disaster waiting to happen for us PC gamers....
http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster
Self-fulfilling prophecy?"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.
"People like their PCs," said [Gabe] Newell. "There are huge numbers of them and each person gets to have the one that they like rather than the one that someone else has defined for them."
"There were 350 million PCs sold last year so the economies of scale are tremendous so you get great value for money," added Newell.
No, Borderlands was fun.
new amd drivers for bf3+rage
http://support.amd.com/us/kbarticles/Pages/GPU122AMDCat1110PreDriverV2.aspx
Damn, I have it running smoothly right now with only a few graphical glitches left. I am scared to install these in fear that it might screw it up worse.
Shame, guess id is joining the other sellouts and taking the easy route to console land and it's easy to please shit talking 13 year old racist user base. Oh well. With Valve slowly making its way to consoles once the PC ports start dropping off and threatening Steam's livelyhood (they will be there soon enough with Steam making it's way to PS3), it won't be long before the PC is used for MMO's and Facebook games primarily. Long live the indies!"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."
Honestly I doubt ID gives a shit less about our opinions. The facts are, they probably made more than enough to give the go ahead on a console version of Rage 2. This will follow Doom 4. They are probably hoping Doom 4 being the popular IP that it is will get all of us PC guys going back to consoles, but he's very much mistaken.
Funny. With that long of a development time, they could have optimized the engine for PC as well as consoles.
Their new technology was supposed to be scalable enough to bring out good visual to PC as well as console...what the hell happened.
Honestly I doubt ID gives a shit less about our opinions. The facts are, they probably made more than enough to give the go ahead on a console version of Rage 2. This will follow Doom 4. They are probably hoping Doom 4 being the popular IP that it is will get all of us PC guys going back to consoles, but he's very much mistaken.
I'm not so sure that the game will be super successful on consoles either. It's got stiff competition around the bend, plus the game itself really is so mediocre with minimal brand recognition (amongst console gamers) as well as hype that it very well could bomb there as well.
Wow, all the Carmack hate is amazing. Look at it this way. He basically said they tried to do things different, it didn't work out the way they expected, and they're going to switch back to focusing on the PC first like they had been doing prior to Rage. They took a gamble and it went sour on them. If Rage ends up being the one Id house title out of how many awesome games that isn't up to the gamers' expectations then that's better than having a history of nothing but mediocrity. If you're going to make a mistake it is better to make a really huge one and learn from it than to make a lot of lesser ones and never learn anything. Once all the, pardon my expression, rage dies down over this perhaps people will realize this and start looking forward to the next title, which is certainly going to have to be one hell of a killer game if it's going to please this crowd.![]()
I just hope to god and all that is holy that Doom 4's primary platform is the PC. I know back in June Carmack even said that he made a mistake using the consoles (360 primarily) as the grounds to make Rage. So hopefully this means Doom 4 will be worked on the PC first and foremost.
Haven't Doom 4 been in development for the past year or two?
Maybe. But we don't know the main dev platform.
I heard Doom 4 is now or might be Xbox 360 exclusive.
It's the engine bro, drivers only exposed the faulty engine further.
I heard Doom 4 is now or might be Xbox 360 exclusive.
Ummm... what? Source would be nice.
It's the engine bro, drivers only exposed the faulty engine further.
Damn those grahics remind me of Sin 1 or Half Life 1 except the sky/clouds and hand/gun look great.![]()
This has got to be some of the worst textures I've seen in a "modern" game.
The character and gun models are pretty good, but the environment textures are AWFUL!!
I have tweaked the hell out of the game and pretty much eliminated the texture pop-ins and made the textures as sharp as I can. The problem is the that the two indoor areas I have been in have horribly low textures and it is really distracting to me. Outdoor areas look pretty good for the most part, especially if you are not too close to anything.
Ditto. I'm thinking we're going to have to wait for Bethesda's official update to fix the low-res texture issues![]()
Hopefully that even happens. And soon.
Ditto. I'm thinking we're going to have to wait for Bethesda's official update to fix the low-res texture issues![]()