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Rage sucks

They've actually recycled a few things from Doom 3 in this. The combat shotgun uses some of the reload animations from the doom 3 shotgun. The Authority machine-gun is pretty much the doom 3 machine-gun, even has the same reload animations. And finally the rocket launcher is again from doom 3, looks like they've just scaled the model down in size.
 
Well not only are the textures on some things blurry, but I'm getting the annoying as shit flickering problem on characters.

I feel like I'm going to get a seizure if I look at them
 
Forgetting about the graphics/performance/crashing issues, I just can't fathom how people in this thread keep saying that the gameplay is so great. What is so great about it? It's nothing we haven't seen in a hundred other shooters before. The arcadey handling in the driving sections is the only thing I would say is fun in the game. Aside from that it really is just another brown-grey FPS structured around ADS, firing from cover against basic human enemies (presumably until later on) with boring weaponry. Are Yahtzee and I the only two people on the planet who have grown tired of this mediocre gameplay model?

Oh well, I suppose the same people will be all over Uncharted 3's penis next month for its highly innovative gameplay and plot.


With the attitude you have I don't know how you enjoy playing any game. I thought this game was pretty damn good and a blast to play but hey I'm just one of those dudes who tries to have fun playing games instead of bitching about every one (which I'm sure you do cause if you can bitch about this one, you can bitch about all of them).

This complaining about every game thing that is going on is really tiring.
 
It's going on in a lot of other places besides here. Can hardly do easy reading of games in forums these days cause it's taken over by the bitch masters.
 
Kyle you've become so cynical of games that I don't know why you even bother anymore. You've become very boring dude and really off the mark on games. Whatever you've had in the past, you have lost touch of what it was.
 
Reading through most of these pages and reading about the crummy graphics (which they are for sure), I don't recall coming across any discussion regarding the lack of physics or interaction in this title. I finally caved in and launched it (was gong to wait until a gfx patch comes out after reading all these posts) and pretty much, make that all of the objects in the game lack any physics or interaction. I was shooting cans, barrels, boxes, you name it and nothing moved, twitched, or anything. I shot the glass in the shop on the opening scene, and I got the same bullet impact mark that I get when shooting dirt, rocks, barrels, etc. This REALLY kills the immersion for me. I mean crap, even a budget title like Hard Reset have great physics. WTF?
 
Kyle you've become so cynical of games that I don't know why you even bother anymore. You've become very boring dude and really off the mark on games. Whatever you've had in the past, you have lost touch of what it was.

Um...probably because most AAA games that come out now are PIECES OF SHIT
 
OK, if the post is not on topic, it will be deleted. IF I have to delete two of your off topic posts, you will be banned from this forum. Go make your own thread to complain about complaining.
 
wow, the textures sure are getting even more awful. it feels like in the later missions and the second city. the textures are even worse than the first. It is like going back in time.
 
kind of makes me wonder if they called this game Rage, knowing it would incite such a reaction?
 
wow, the textures sure are getting even more awful. it feels like in the later missions and the second city. the textures are even worse than the first. It is like going back in time.

Dead City is a friggin' tragedy. That place would be quite impressive if it had some real textures.
 
Dead City is a friggin' tragedy. That place would be quite impressive if it had some real textures.

I felt that way about alot of areas. The character and gun models looked great but some of the wall and ground textures were a joke. Where was that 21gb of data? It sure wasnt used on the textures.
 
Tbh he could of just used the Doom 3 engine and made the same game 1/3 of the size.
 
It's good to see some people actually playing the game and enjoying it like I am. :)

Most of you's probably have high end GPU/CPU so if you want to have a better gameplay with reducing the amount of screen tearing or texture popping, turn on GPU Transcode. Another one is make a new rageconfig.cfg file with some commands (get it off the nvidia website) that you can type to increase each texture pixel up to 8192 instead of the in-game's auto select function. You can also force transcode on by a command as well, save this as cfg and put it into the base folder.

Go to the nvidia control panel make a new profile for application, in this case Rage, and turn on anistropic filtering up to 16x, leave AA to be controlled by the application, force vsync on and save go in the game turn up AA of anything above 4x. Enjoy

The result is less texture popping and no screen tearing for me in this case, yes textures are blurred and not detailed when you zoom up close to a wall or whatever, but it does look good when your in the wasteland. :)

Tested on a GTX590, not sure if these settings apply to ATi cards.
 
I am actually able to run rage on my 5870 but ive talked to several people with AMD cards that said they couldnt make the game playable. Maybe I got lucky? I dont know, but its working. And yes, I made rageConfig.cfg and also added the id software\rage folderand forced Vsync in CCC. Almost zero texture pop in but there is still some artifacting on certain NPC's.
 
I gotta admit, I like using those wingsticks. Its an interesting weapon thats different. I think thats why I like it.
 
Tbh he could of just used the Doom 3 engine and made the same game 1/3 of the size.

Yes, but it would look much worse as you'd have repeated textures throughout the massive wasteland map. It would look much, much worse. The massive wasteland map can only look as good as it does due to the fact that you don't have repeated textures on all the landscape. Granted, idtech 4.5 probably could have handled the game just fine - But it isn't as easy doing it with 4.5.
 
I knew from the beginning this was a console first game. That said, there are some frustrating things with this game.

*I hate games where the menu mouse sensitivity feels so different from in game. Play for a bit then I can't hit a damn thing with the mouse as it flies all over the screen in the menus.

*The menu has this weird flickering band that keeps coming and going. I feel like I'm going to have a seizure.

*I appreciate what they tried to do with the textures. Increasing the pixel density of main focal point textures while decreasing less important areas makes sense, but they just went too far with the lowering of other textures. It makes the game feel disjoint. Any place there is darkness they just crushed the textures. Visually it is jarring.

*The pop-in and screen tearing is completely immersion breaking.

*I've been PC and console gaming for two decades. I know there are config file fixes. I'm a programmer so none of that is a problem, but I am just tired of doing it. It was fun and interesting ten years ago but now I just want to click on the .exe and play. The time spent fussing with things in files could be spent playing another game.

If they could have kept the high res textures on everything, which is what I was expecting given the 22GB install, Vsync option, fixed the pop-in, mouse in the menus, I would have been very happy. As it is, I've got better games to play right now, namely Dark Souls.

I think it will be shelved and when a few patches comes out I'll run it on my HDTV from the couch with an xbox controller. I think I'll notice fewer problems if I just treat it as a console game. Until then, there are more interesting games to take up my free time.
 
lets see, don't repeat textures but have them look pathetic, or repeat textures, but have them look great... I know which I prefer.
 
I am actually able to run rage on my 5870 but ive talked to several people with AMD cards that said they couldnt make the game playable. Maybe I got lucky? I dont know, but its working. And yes, I made rageConfig.cfg and also added the id software\rage folderand forced Vsync in CCC. Almost zero texture pop in but there is still some artifacting on certain NPC's.

Great to hear that your getting almost nil texture popping, the only problem right I have (besides all the other things people have mentioned here) is the blue artefacts popping out of no where on the road when I drive the buggy throughout the wasteland.
 
New update:

Rage Updated
Product Update - Valve
RAGE Patch Release Notes - October 8th 2011
-------------------------------------------

RAGE defaults to lower video settings to allow the game to work on a
wide variety of hardware and software configurations.
Unfortunately, it is not possible to anticipate all possible graphics
driver issues in combination with unique end user hardware and software
configurations. For this reason RAGE does not automatically increase
video/graphics settings as this could result in negative side effects
on specific hardware and software configurations. The original release
of RAGE does not expose many video/graphics options for people to tweak
because some of these settings, although desirable from a quality
perspective, simply will not work on specific configurations either due
to hardware limitations and/or driver bugs. Due to popular demand for
more video and graphics options, this patch updates the video settings
menu and exposes several quality and performance settings. However, not
everyone may be able to increase the settings due to hardware limitations
and/or driver bugs.


VSync
-----

The new "VSync" option in the video settings menu allows you to remove
screen tearing. There are three options: ON, OFF and SMART.

When VSync is turned OFF you may experience screen tearing.

When VSync is turned ON you should not see screen tearing. However,
any time your frame rate drops below 60 frames per second you will
get a sudden more severe drop to 30 frames per second. This is how VSync
inherently works. If your computer cannot maintain 60 frames per
second and you miss the synchronization to the vertical retrace of
your monitor then you will miss a whole frame and synchronize to
the next frame instead.

Some graphics drivers now support a so called "swap-tear" extension.
You can try using this extension by setting VSync to SMART.
If your graphics driver supports this extension and you set VSync
to SMART then RAGE will synchronize to the vertical retrace of
your monitor when your computer is able to maintain 60 frames per
second and the screen may tear if your frame rate drops below 60 frames
per second. In other words the SMART VSync option trades a sudden drop
to 30 frames per second with occasional screen tearing. Occasional
screen tearing is usually considered less distracting than a more
severe drop in frame rate.

If your graphics driver does not support SMART VSync and you set VSync
to SMART in the video settings then RAGE will automatically fall back to
turning VSync OFF and you may experience screen tearing. The "swap-tear"
extension is brand new and may still present some issues on certain
graphics hardware. If you experience any problems using SMART Vsync
then set VSync to either ON or OFF. We are actively working with the
graphics hardware vendors to improve the "swap-tear" extension.

If changing VSync in the RAGE video settings menu does not appear to
make any difference then make sure you are not overriding the VSync
setting in the graphics vendor control panel. You can find the
graphics vendor control panel by right-clicking on the Windows desktop
and selecting the " control panel" option from the pop-up menu.

If you force VSync to the 'on' setting in the graphics vendor control
panel then you should not see any screen tearing in RAGE but you may
get a more severe drop in frame rate if your computer cannot maintain
60 frames per second.

If you force VSync to the 'off' setting in the graphics vendor control
panel then you may experience screen tearing no matter what setting you
use for the VSync option in the RAGE video settings menu.


Texture Cache
-------------

The new "Texture Cache" option in the video settings menu allows you
to increase the texture cache size to keep more texture data in
video memory.

If the Texture Cache is set to LARGE then RAGE will keep more texture
data in video memory. This may not only significantly reduce blurry
textures and texture popping, it will also allow complex scenes to be
rendered with more texture detail.

However, this may not work on computers that do not have enough system
or video memory, or you may experience a significant drop in performance.
If you experience issues due to hardware limitations you will have to set
the Texture Cache back to SMALL.

If after changing the Texture Cache to LARGE you experience a crash or
texture corruption (like a partially or completely blue world) then
the graphics driver may have run out of memory.

We are actively working with the graphics card vendors to resolve
any crashes.

If you do not experience a crash but you see texture corruption then you
may be able to get the large Texture Cache to work by accepting the change
and restarting the game. If you still experience texture corruption after
restarting the game you will have to set the Texture Cache back to SMALL.

You may also be able to improve the memory situation on your computer by
changing the Windows paging file management. Note that making changes to
the Windows paging file management may change the performance characteristics
of your computer. Any changes you make to your system configuration are
at your own risk. Always make backups of your system and revert these
changes if you notice undesirable side effects.

To change the paging file management on Windows Vista and Windows 7, first
press the "Start" button, then right-click on "Computer" and then select
"Properties" from the popup menu. Then select "Advanced system settings"
on the window that appears. Select the "Advanced" tab on the
"System Properties" window that is displayed and press the "Settings"
button under "Performance". Select the "Advanced" tab on the
"Performance Options" window that shows up next and press the
"Change..." button under "Virtual memory". Now uncheck the option
"Automatically manage paging file size for all drives" and make
sure that the option "System managed size" is selected on the
"Virtual Memory" window. Confirm the change by pressing the "OK" button
on each window. After making this change you will have to restart your
computer for the change to take effect.

To change the paging file management on Windows XP, first press the
"Start" button, then right-click on "My Computer" and then select
"Properties" from the popup menu. Select the "Advanced" tab on the
"System Properties" window that is displayed and press the "Settings"
button under "Performance". Select the "Advanced" tab on the
"Performance Options" window that shows up next and press the "Change"
button under "Virtual memory". Make sure that the option
"System managed size" is selected on the "Virtual Memory" window.
Confirm the change by pressing the "OK" button on each window.
After making this change you will have to restart your computer for
the change to take effect.


Anisotropic Filter
------------------

The new "Anisotropic Filter" option in the video settings menu allows
you to increase the anisotropic texture filtering.

Anisotropic filtering is a method to enhance the image quality of
textures on surfaces that are at oblique viewing angles.

The anisotropic texture filtering in RAGE defaults to a low value to
accommodate for low-end graphics hardware. However, the anisotropic
filtering can be increased for high-end graphics hardware by setting
the Anistropic Filter option to HIGH in the video settings menu.

Do not force anisotropic filtering to the ‘on’ setting in the graphics
vendor control panel because this may cause rendering artifacts in
the game.

Note that increasing the anisotropic filtering may improve the
texture quality while it may also decrease the frame rate.


Patch Changes / Fixes
---------------------

- Implemented workaround for AMD driver crash right after intro cinematic
on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers.
- Don't allow swap-tear to be enabled on AMD while the extension is not
exposed because it may crash.
- Support for new video settings: "texture cache", "vsync" and
"anisotropic filter"
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while
in-game.


Known Graphical Issues
----------------------

The following issues were found using NVIDIA graphics hardware with
the GeForce R285 Driver or AMD graphics hardware with the AMD Catalyst
11.10 Version 2 Preview Driver.


- If you turn up both the screen resolution and anti-aliasing settings
to high values in the video settings menu and/or you enable
"GPU Transcode" then the screen may no longer update on some hardware
configurations. This means your system does not have the necessary
video memory to run with these high settings. You can re-enter the video
settings menu and lower your settings to restart screen updates.

- If you turn up both the screen resolution and anti-aliasing settings
to high values in the video settings menu you may experience a crash
if your system does not have the necessary memory to run with these
high settings. To avoid this problem you will have to re-enter the
video settings menu to lower the settings. If you can no longer launch
the game after changing the video settings to high values you can add
the following to your RAGE launch options in Steam:

+com_safemode 1

The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up. Adding this option will reset your video
settings to the default values the next time the game is launched.
When the game is launched in safe mode the game will show "safe mode"
in the corners of the screen. Do not forget to remove the safe mode
launch option after launching the game once to make sure you do not
lose your video settings each time you launch the game.

- Using a NVIDIA graphics card on Windows XP 32-bit or XP 64-bit, you
may experience a crash or hang when changing the screen resolution in
full screen mode or switching from windowed mode to full screen mode.
This has been identified as a graphics driver problem. We have spent
significant effort trying to work around this problem and were
successful in reducing the frequency of occurrence but a driver update
is necessary to completely fix the problem. We are actively working with
NVIDIA to make a solution to this problem available as soon as possible.

- Using an AMD graphics card, you may experience black flickering
artifacts on flags, banners and zip-lines if you run in full screen
mode. This has been identified as a graphics driver problem. We are
actively working with AMD on a solution to this problem.

- Using an AMD graphics card, you may experience black grid lines on
some graphical user interface (GUI) elements like the in-game mini-map.
This has been identified as a graphics driver problem. We are actively
working with AMD on a solution to this problem. If you find the grid
lines particularly distracting, you can add the following to the RAGE
launch options in Steam as a temporary workaround.

+vt_maxAniso 1

The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up. However, note that adding this setting will
lower the general texture quality in the game.

- If you have an AMD graphics card with a dual core CPU system you may
experience severe hitching and low frame rates. This has been
identified as a driver problem. We are actively working with AMD on
a solution to this problem. As a temporary workaround you may add the
following to the RAGE launch options in Steam:

+jobs_numThreads 0

The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up.

- If you are running RAGE in full-screen mode and you ALT-TAB to a
different application you may lose your VSync setting. When you
switch to a different application VSync stops functioning.
RAGE detects that VSync is no longer working and automatically switches
back to synchronizing to real-time to make sure the game time advances
in a consistent manner. We are actively working with the graphics
vendors on a solution to this problem.
 
^^^ They did man, they did.

If we overlook story and all that jazz for a minute, games like Far Cry, HL2, FEAR, Quake4 all had excellent GFX, tonnes of GFX options, proper KB/M bindings etc, IOW, proper built for the PC games.

How much extra would it even cost to ensure a proper PC game?....cause atm, they're shooting themselves in the feet, both for software and hardware, cause I'm not going to upgrade over this type of crap.
 
Well I've got 8.3hrs into this game so far and it's become playable. Over all I am still completely disgusted with this fresh deuce that ID slapped a $60 sticker on but I am at least able to load it up now. I am still blown away at how poor the graphics are, you have got to be kidding me, I really wish that ID had not released this for PC. It seems like a great game for console and it should have been left there if they had no intention of making it correctly for the PC.

Here are a couple pics to show you how awesome this game looks

2011-10-07_00012%20%28Medium%29.jpg

2011-10-07_00013%20%28Medium%29.jpg

2011-10-07_00017%20%28Medium%29.jpg
 
After tweaking it and everything, I've found that it's okay if you're not the type of person to stop and smell the roses.

If you breeze through everything without taking time to look at things closely, it looks and feels - bugs aside - great. In a fully working condition, I'd say this is definitely a $40 shooter.

If you're not expecting anything revolutionary (which is what they billed it as unfortunately) it's a decently entertaining post-apocalyptic shooter.
 
Did this break GPU Transcoding for anyone else? as soon as the patch applied I lost the option under video settings. Transcoding acctually sped up the texture loading for me 10 fold. Kinda, would like the option back lol
 
With the attitude you have I don't know how you enjoy playing any game. I thought this game was pretty damn good and a blast to play but hey I'm just one of those dudes who tries to have fun playing games instead of bitching about every one (which I'm sure you do cause if you can bitch about this one, you can bitch about all of them).

This complaining about every game thing that is going on is really tiring.

It's not immune from criticism just because it's competent. Average games tend to be even worse, as far as I'm concerned, than bad ones. At least bad ones typically tried something new and innovative in terms of the gameplay. Rage is the kind of game that takes no risks and pushes no envelopes, just another in the endless sea of mediocre games. I picture Carmack's eyes spinning over into dollar signs as he looked at the sales figures for games like Call of Duty and Gears of War. For the money, there are about 10 other games coming out in the next two months that I would much rather have bought.

If you're content with bland, samey shooters being made by the former kings of the gaming world, then hurray for you, a round of applause for your incredibly low standards. You keep enjoying those run-of-the-mill games while I'm busy playing the quality stuff like Arkham City, Assassin's Creed and Infamous.
 
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