Rage sucks

I'll go the other way. I'd rather have a game that I can play right now (that isn't perfect) than sit on the sidelines with nothing at all.
I say that because that's exactly what I'm doing right now while the consoles have Arkham City today. I'd rather have the option to play it while missing something (or maybe even use a community created fix/tweak) than nothing at all.
Hell, this is the PC. Pretty much no matter what, a certain % will have driver issues and problems anyway. Get it out there and that way they'll start hearing about the problems now rather than later.
 
I'll go the other way. I'd rather have a game that I can play right now (that isn't perfect) than sit on the sidelines with nothing at all.
I say that because that's exactly what I'm doing right now while the consoles have Arkham City today. I'd rather have the option to play it while missing something (or maybe even use a community created fix/tweak) than nothing at all.
Hell, this is the PC. Pretty much no matter what, a certain % will have driver issues and problems anyway. Get it out there and that way they'll start hearing about the problems now rather than later.

How about an option not to waste $60 on an unfinished product? :p
 
How about an option not to waste $60 on an unfinished product? :p

Sure, there's that option...if you enjoy watching your PC gather dust. Seems like pretty much every major release this year (yup, even the Witcher 2) was released in a state that the community deemed to be unfinished or worse: "consolized."

Unfinished and consolized are kind of like the word "socialism." People use them to simply mean "I don't like this."
 
Sure, there's that option...if you enjoy watching your PC gather dust. Seems like pretty much every major release this year (yup, even the Witcher 2) was released in a state that the community deemed to be unfinished or worse: "consolized."

The Witcher 2 came out in better shape out of the box vs this by miles to say nothing about where that game is now thanks to stellar support.


Unfinished and consolized are kind of like the word "socialism." People use them to simply mean "I don't like this."

And then there are other people that use those words deliberately because they're true and accurate in a number of instances.



In the case of Rage, I wish "consolized" were the only complaint that I'd had with it. I have plenty of so-called consolized game on the PC that were and are high quality games that didn't come out of the box basically broken like this thing did.

They've patched up the worst of it but underneath the surface is a medicore title with a nice engine.

Gameplay is alright but hardly brings anything new to the table. There are some parts of the game that look good provided you don't stand too close to anything. Production values are nice, sound quality is pretty good...it's just a wholly unremarkable title that will be quickly forgotten here in the next couple of months when BF3, Skyrim, Batman, and the like come out.



The fact that it came from the likes of id is where the negativity got amplified although some people really had set their expectations way too high.

Sure you had Carmack and the gang using the word "revolutionary" left and right which right away is something I tune out because that's market-ese 101.

What I didn't tune out like apparently other people did was months of wall to wall "console this, console that, we're really shooting hard to get 60fps on the consoles" nonstop console centric.

It's a decent FPS but it's just not that great. Borderlands did "this" better and was more fun to boot.


I think if it hadn't been a developer like id and Carmack you would have seen a lot less overblown ranting and theaterics on the negativity side and it would have been more or less like what you see in the Dead Island thread.
 
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Sure, there's that option...if you enjoy watching your PC gather dust. Seems like pretty much every major release this year (yup, even the Witcher 2) was released in a state that the community deemed to be unfinished or worse: "consolized."

Unfinished and consolized are kind of like the word "socialism." People use them to simply mean "I don't like this."

I understand the arguement "if you dont buy the game, your PC is just sitting there with nothing to do", but Rage's issues far outweigh the price tag. Witcher 2, while it did have some minor issues on launch, had story and length in its favor, which more than warrented its price tag.
 
I understand the arguement "if you dont buy the game, your PC is just sitting there with nothing to do", but Rage's issues far outweigh the price tag. Witcher 2, while it did have some minor issues on launch, had story and length in its favor, which more than warrented its price tag.

The nice thing about a PC is it can do other things than just play games...
 
SSD has nothing to do with this game, the textures already load fast, albiet ugly, because of his "megatexture" implementation.
 
lots of people have not been able to play it yet. fuck, doesn't look like it will be today either. oh well, at least there is BF3. :)
 
Finished this game last week, and my god, what a shitty ending, I was WTF was that even about. Multiplayer is bullshit as well, not even entertaining. Oh well, at least BF3 is here.
 
Just finished. Crappy story, Crappy ending blah blah blah. They basically make you follow bread crumbs at the end of the game. You can tell that they just wanted to get the game over with towards the end.
 
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No no no, you guys are all getting it wrong, we didn't pay for the ending yet, the $20 DLC will give us a real ending.
 
This game looks like shit. I won't be playing it until they improve the textures.

A wise choice. By that time one of two things will have happened:

1.) Hell will freeze over

2.) They'll actually have delivered this theoretical texture pack a la Crysis 2 and by that point this game will be chump change cheap.


You can't lose either way. :)
 
Went back and completed this tonight, overall I had fun, the game is a solid shooter with some fun weapons and ammo and plenty of unique and interesting areas to fight in.

The ending as everyone says comes fast and it ends with a fairly large disappointment, it's like a firework that fizzles out instead of exploding, it's almost as if they had to wrap up the game early in development. There's the potential for a reasonably interesting story in there, had all the missions focused on the story it would have been fairly good I think but you spend your time meandering from place to place helping random strangers none of which ties into the main story, so it's not satisfying to complete them. The 10% of missions which are story focused feel like an epic story arc told at 10x the speed of normal just skipping over massive details leaving you largely bewildered and confused.

There's no real closure to the game and looking back on everything from the start the meandering story seems like a bunch of stupid coincidences rather than any kind of story, it all seems so unlikely this random stranger rises to be anyone of importance, it's a sort of Mr Joe Nobody becomes saviour of the human race in what seems like 10 hours.

Anyway, it's a shooter and the shootiest parts are the funnest and honestly the whole thing is an excuse to string together a bunch of interesting locales with various different flavours of bad guys and interesting weapons and if you play as such it's pretty satisfying, the technology is impressive in many ways, more so if you're a console gamer but despite the low resolution texture it still brings something unique to the PC, the feeling that almost everything you see is unique, is still quite eerie and sets a new precedent for gaming. The inclusion of some fairly decent AI and nicely blended animations and physics as well as interesting movement abilities of enemies makes it refreshing enough, more refreshing than any other corridor shooter. Just don't expect the kind of roaming worlds of Fallout or Elder Scrolls.
 
Went back and completed this tonight, overall I had fun, the game is a solid shooter with some fun weapons and ammo and plenty of unique and interesting areas to fight in.

The ending as everyone says comes fast and it ends with a fairly large disappointment, it's like a firework that fizzles out instead of exploding, it's almost as if they had to wrap up the game early in development. There's the potential for a reasonably interesting story in there, had all the missions focused on the story it would have been fairly good I think but you spend your time meandering from place to place helping random strangers none of which ties into the main story, so it's not satisfying to complete them. The 10% of missions which are story focused feel like an epic story arc told at 10x the speed of normal just skipping over massive details leaving you largely bewildered and confused.

There's no real closure to the game and looking back on everything from the start the meandering story seems like a bunch of stupid coincidences rather than any kind of story, it all seems so unlikely this random stranger rises to be anyone of importance, it's a sort of Mr Joe Nobody becomes saviour of the human race in what seems like 10 hours.

Anyway, it's a shooter and the shootiest parts are the funnest and honestly the whole thing is an excuse to string together a bunch of interesting locales with various different flavours of bad guys and interesting weapons and if you play as such it's pretty satisfying, the technology is impressive in many ways, more so if you're a console gamer but despite the low resolution texture it still brings something unique to the PC, the feeling that almost everything you see is unique, is still quite eerie and sets a new precedent for gaming. The inclusion of some fairly decent AI and nicely blended animations and physics as well as interesting movement abilities of enemies makes it refreshing enough, more refreshing than any other corridor shooter. Just don't expect the kind of roaming worlds of Fallout or Elder Scrolls.

Hey, look at that, a balanced view from someone that played the game for more than five minutes! I love the game, (but then I love id games,) so I'm a little biased in the other direction from most people. I like raw shooters, and this one is nice. Low textures aside, and yes, I do notice them occasionally, the game is quite beautiful.

Just makes me laugh how people (as a whole) contradict themselves. I see people in here spout the "gameplay is what's important" so often, and then what is basically a fun game comes along, and people "won't play it unless they release a texture pack." Not a big deal, but it's funny to watch.

Agree, the story could have used a bit more development, the characters could have tied in a bit better, (though I still do like the odd crazy hermit that just adds to the who knows what,) and yes, the textures could be better up close. Still a pretty good game, especially if you like id games to begin with. Still don't know what people were expecting from them. On the character thing, there need to be more key characters in the game, but there should always be random ones as well, to just add color and atmosphere. It just makes the world seem "lived in."
 
I agree with his take, too.
I had a good time with the game and I was totally bewildered by the plot, too.
One minute it felt like they were shooting for an RPG and the next minute you were back to randomly killing everything in sight with a story only slightly deeper than Quake 2's.
Like a lot of games, it seems like the developers were likely split on a direction they wanted to take. Instead of settling on one and going for it, they tried to do a little of everything. In the case of Rage, the driving took you nowhere, the game-show took you nowhere, the story took you nowhere, and the shooting was there to tie everything together.
I had fun with it, but it was really disjointed.
 
This game is dead, i doubt they care releasing any more updates.

I agree. Even Brink comes out looking and smelling a lot better than this does...heck, I flat out think it's a better game than this is, multiplatform and all, and I appreciate it more now coming off the likes of this. Maybe a bunch of us ought to go back and give Brink another whirl.
 
I have to say though, after playing console games for a while on the 1080p screen and some indy games and whatnot, going back to Rage in 2560x1600 with AA and AF turned on, I forgot just how crisp and sharp PC games are.

I'm fast becoming a console newb, seriously I play more PS3 in the last few weeks than PC games in the last few months, i went back and did the first few levels of Deus Ex: HR and was like, WOW this is crisp, almost like the last 4 years of 2560x1600 gaming had never happened.

Er, help?
 
you mean upscaled 540p?

just say no to consoles

For the most part yes, I think I have about 12-13 AAA games now and the only ones in true high definition are the Indy arcade games from the PSN like Stardust.

Needless to say I don't play the PS3 for the graphics, but the lead the PC used to have isn't anything like it has now, it's pretty medicore now, we have 3-4 hardware generation lead where hardware doubles every generation, and games look only slightly better than console titles.

Multiplatform is starting to strangle the life out of the PC. I'll still always buy multiplatform games on the PC however.
 
I hate to drag this thread back up, but seriously, WTF? I just built a new rig, and I wanted to give this a shot just for the heck of it. This thing is so fubar'd it's unplayable, even with the newest drivers and all the stupid supposed "fixes". The textures are just going nuts, flickering, popping, it's crazy. I feel like I'm going to have a seizure. I went and installed a couple other games just to make sure my vid card wasn't fucked up, because I figured there was NO WAY it could be this screwed up. Nope, ID just sucks that bad. Unbelievable.
 
The ending was absolutely terrible. I think of better stoylines while on the toilet.
 
The ending was absolutely terrible. I think of better stoylines while on the toilet.

Did this game have a story?

The ending is honestly one of the worst "screw yous" to gamers I can recall in at least recent memory but then again that's all too fitting a capstone to this project at least as far PC gamers are concerned since that's the message I got from id from start to finish.
 
Did this game have a story?

The ending is honestly one of the worst "screw yous" to gamers I can recall in at least recent memory but then again that's all too fitting a capstone to this project at least as far PC gamers are concerned since that's the message I got from id from start to finish.

The ending of the game seemed like it was just thrown together in 15 minutes, the only mutant hybrids you see are at the last 10 minutes of the game, there was no real challenge ( you think there would be seeing how the objective was very important to the Authority's future). Maybe 20 enemy Authority troops guarding the objective...and I played it on "Hard".

Just absolutely mindblowingly terrible. Carmack and friends should be ashamed. Before I beat this game Borderlands was the top dog on crappy endings. This one takes the crown for sure.
 
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