Prey 2017 - How did i miss this gem? - System Shock 3 in Spirit

H-street

Supreme [H]ardness
Joined
Feb 25, 2005
Messages
4,538
Picked up Prey over the steam winter sale and all I have to say is How did I miss this gem of a game?

Its literally a System Shock 2 spiritual successor and really should have been called System Shock 3 :)


Just wanted to just post this just in case anyone else missed this game.. if you loved BioShock and System Shock then this is a must buy game :)

Absolutely loving every minute of it ~
 

Q-BZ

Fully [H]
Joined
Sep 28, 2007
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18,467
Fun ride that did a lot of things right but the absolutely annoying enemies and ending/reveal (regardless of what you do) totally killed it for me. Haven't touched it since. I have no idea if they're going to add any more content to it or if there are any further plans for it.
 

MavericK

Zero Cool
Joined
Sep 2, 2004
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29,338
It's not a perfect game, but I enjoyed it for the most part. I did encounter some annoying bugs that hopefully got resolved in patches.

I was surprised it didn't show up on any GOTY lists. I don't think it would have won, but it probably would have been in my top 10 or 20 for the year.

I haven't touched it, either, after finishing it once...had thought about doing a Typhon build but never bothered to go back.

Also, System Shock 3 is coming: https://otherside-e.com/wp/games/system-shock-3/

And there's the System Shock remake by Nightdive: http://systemshock.com/
 
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zamardii12

2[H]4U
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Jun 6, 2014
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Okay, so I gave up on this game because it was too hard. There is a enemy near the beginning of the game that was damn-near impossible for me to kill. It also kept following me. I was enjoying the game up to that point, but the unnecessarily difficulty of that one guy (I think it was large and black) completely turned me off from continuing to play it.
 
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H-street

Supreme [H]ardness
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Okay, so I gave up on this game because it was too hard. There is a enemy near the beginning of the game that was damn-near impossible for me to kill. It also kept following me. I was enjoying the game up to that point, but the unnecessarily difficulty of that one guy (I think it was large and black) completely turned me off from continuing to play it.

This one took a bit more exploring. Without spoiling it there is a turret you can find and use on it :). I love the brilliant multi path problem-solving in this game
 

MacLeod

Supreme [H]ardness
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I got it on Steam's year end sale for $20 and been playing it off an on. It's not awesome but it's pretty good and I'm sure I'll finish it eventually. It's definitely not much of a "shooter" game as the combat and weapons suck but it didn't take me long to figure out that's not what this game is about. If you like to explore and figure out problems and puzzles along with a pretty cool sci-fi story, then this is definitely worth checking out.
 

H-street

Supreme [H]ardness
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Fun ride that did a lot of things right but the absolutely annoying enemies and ending/reveal (regardless of what you do) totally killed it for me. .
Ahh System Shock 2 all over again :) - the ending in system shock 2 was.. well -- odd and only 1 outcome :)


It's definitely not much of a "shooter" game as the combat and weapons suck but it didn't take me long to figure out that's not what this game is about. If you like to explore and figure out problems and puzzles along with a pretty cool sci-fi story, then this is definitely worth checking out.
I haven't beaten Prey 2017 yet (I am 2 hours in and can't get enough) but its funny to read these comments just here and they are so reminiscent of system shock 2 when it came out..
 
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CrimsonKnight13

Lord Stabington of [H]ard|Fortress
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I had a blast in Prey, but I hated the enemy respawn rates. I really wanted to clear areas for exploration w/o having to fight surprise enemies.
 

H-street

Supreme [H]ardness
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Feb 25, 2005
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I had a blast in Prey, but I hated the enemy respawn rates. I really wanted to clear areas for exploration w/o having to fight surprise enemies.
Another system shock 2 mechanic. They actually patched this out of of ss2. PersonalIy I like the ge mechanic. :)

I personally hated it when ss2 first came out but now I enjoy it :)
 

Domingo

Fully [H]
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Jul 30, 2004
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This game is available as part of MS's Game Pass for anyone that missed it. I'd call it a hidden gem, although it is pretty challenging.
I think I'm pretty far into it, although at least twice I thought I had explored the entire ship only to open up another huge section. At this point I do think I'm at least 75-80% finished and I'm probably around 20 hours in.
Quick-saving a lot feels like a must. While not the hardest game ever, I feel like whatever physics engine they're using creates massive inconsistencies. Sometimes fights are incredibly easy (when your thrown objects work as intended) and sometimes nothing seems to work for a dozen attempts in a row. Damage also feels like a total dice-roll, too.
As long as I keep quicksaving I rarely get so frustrated that I want to quit. Enemies respawn, but seemingly only after major events occur. Kinda like Resident Evil.

I kinda wonder about their choice to name the game Prey, though. It has basically nothing in common with the original game and it probably created some confusion as a result. With Arkane hoping to make a System Shock successor, a more creative (and apt) name could have helped.

Anyway, snag this via Game Pass if you're so inclined. It's $15 a month, includes a boatload of games, and even has a free trial.
 

Armenius

Fully [H]
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Jan 28, 2014
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21,322
This game is available as part of MS's Game Pass for anyone that missed it. I'd call it a hidden gem, although it is pretty challenging.
I think I'm pretty far into it, although at least twice I thought I had explored the entire ship only to open up another huge section. At this point I do think I'm at least 75-80% finished and I'm probably around 20 hours in.
Quick-saving a lot feels like a must. While not the hardest game ever, I feel like whatever physics engine they're using creates massive inconsistencies. Sometimes fights are incredibly easy (when your thrown objects work as intended) and sometimes nothing seems to work for a dozen attempts in a row. Damage also feels like a total dice-roll, too.
As long as I keep quicksaving I rarely get so frustrated that I want to quit. Enemies respawn, but seemingly only after major events occur. Kinda like Resident Evil.

I kinda wonder about their choice to name the game Prey, though. It has basically nothing in common with the original game and it probably created some confusion as a result. With Arkane hoping to make a System Shock successor, a more creative (and apt) name could have helped.

Anyway, snag this via Game Pass if you're so inclined. It's $15 a month, includes a boatload of games, and even has a free trial.
PC Game Pass is $10/month after the introductory price.
 

Newbie_52

Weaksauce
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Mar 26, 2014
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102
I still have like 2 months left on gamepass, so will check this game out. i never heard much about this game until this thread, thanks!
 

Domingo

Fully [H]
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I completed the game yesterday and was able to get a couple different endings based upon what I had and hadn't done. All of them were pretty similar, so it's probably not worth getting bent out of shape over. It is funny getting the full-on bad ending by bailing early, though. I tried that pretty late in the game, but I bet you could do it at around the 60% mark.

The game ended up being much larger than I initially thought. The ship has two distinct large sections that essentially make up the first half of the game and the last half. You can go back and forth, but that's how the main story plays out. The difficulty seems to go in waves. I found the early sections challenging followed by a section in the middle that wasn't so bad. That's followed by a wave of super challenging missions/enemies and final sections that ease up a little. Some sections are artificially hard because of the physics, too. Throwing/carrying objects is inconsistent at best. Weapons don't feel particularly strong until very late in the game. Even then they aren't as powerful as throwing heavy objects or explosive canisters.

I'm really glad I gave this game a shot. It was fun, challenging, and creative. In spite of having elements from many other games, it felt fresh, too. I'd give it a solid "B" grade.
 

Armenius

Fully [H]
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I completed the game yesterday and was able to get a couple different endings based upon what I had and hadn't done. All of them were pretty similar, so it's probably not worth getting bent out of shape over. It is funny getting the full-on bad ending by bailing early, though. I tried that pretty late in the game, but I bet you could do it at around the 60% mark.

The game ended up being much larger than I initially thought. The ship has two distinct large sections that essentially make up the first half of the game and the last half. You can go back and forth, but that's how the main story plays out. The difficulty seems to go in waves. I found the early sections challenging followed by a section in the middle that wasn't so bad. That's followed by a wave of super challenging missions/enemies and final sections that ease up a little. Some sections are artificially hard because of the physics, too. Throwing/carrying objects is inconsistent at best. Weapons don't feel particularly strong until very late in the game. Even then they aren't as powerful as throwing heavy objects or explosive canisters.

I'm really glad I gave this game a shot. It was fun, challenging, and creative. In spite of having elements from many other games, it felt fresh, too. I'd give it a solid "B" grade.
I was able to jump up to the area with the escape pod early, so I was able to get the bailout ending when I first came to the area. I think that was a little short of the halfway mark. I agree with the rest of your assessment. Solid game once you get into it, but the early stages of the game made me want to drop it due to the immediate difficulty and not having a real sense of progression after trucking through some difficult encounters. I'm glad I stuck with it in the end, though.
 

Ryan7968

Limp Gawd
Joined
Sep 2, 2004
Messages
294
I love Prey and can't recommend it enough. I've played through the game multiple times but have never used the typhon powers. All skill points go into the human tree. First playthrough was definitely tough but you really can't go wrong just leaning heavy on the shotgun. One playthrough I took a lot of hacking skills and was able to get the neuromod blueprint very early on which made things a breeze.

Purchased the Mooncrash DLC but I think all the campaign playthrough left me a bit burned out on Prey in general so I never got far. Eventually I'll get back to it, and maybe another campaign playthrough doing things differently and out of my comfort zone.
 

Domingo

Fully [H]
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I love Prey and can't recommend it enough. I've played through the game multiple times but have never used the typhon powers. All skill points go into the human tree. First playthrough was definitely tough but you really can't go wrong just leaning heavy on the shotgun. One playthrough I took a lot of hacking skills and was able to get the neuromod blueprint very early on which made things a breeze.
I played around with some of the Typhon powers via an alternate save, but generally found the human powers to be more useful. The shotgun and golden gun are powerhouses with damage maxed. Especially when you use that ability that slows down time and boosts damage. Ditto with suit damage mods. I also enjoyed the abilities that allow you to lift/throw heavy objects and run/jump extra well. One of the major reasons the game is tough at the beginning is that you're facing most of the same enemies you'll continue to the face late in the game. The fire and electrical phantoms don't show up until later, but normal phantoms can be tough early. Poltergeists and hordes of mimics, too.

Either way, it's a neat game. While I haven't played all of their games, I've been really impressed with the stuff I've played from Arkane studios. Their new project, Deathloop, is now on my radar.
 
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