Playstation VR2 discussion thread

Saw a headset and controllers on local Facebook, they were dirty and I guess that's why no one bought at $300 (it was listed for a while) so the guy went down to $200...

I don't own a PS5. I don't even know anyone locally that has one. I thought (wrongly) that iVRy had a PSVR2 driver for Steam out because they have a placeholder for it and I didn't click before I spent money. So I'm kind of an idiot.

Now I'm not sure if it's worth keeping. Yes, he's working on the driver and it sounds like it will be released any time now... But it also might be 6+ months away and require other hardware. So far he doesn't have the controllers working at all, so I'd probably end up getting Valve Knuckles or something, and at that point should I just get a full Index setup? On top of that I may need a converter and some other stuff, and if I'm spending 3-4x what I spent on the headset on supporting hardware, is it such a great deal?

I don't know. HDR capable OLED screens and the best "inside out" tracking currently available, for $200 still sounds great. In theory.

Guess I'll hold on to it for a while, and hope.
 
Looks like Sony is bringing official support to PC from this small blurb on their recent blog post.

https://blog.playstation.com/2024/0...-the-wizards-dark-times-brotherhood-and-more/

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I'm definitely down for PC support. The PSVR2 only needs one USB-C to connect and the hand remotes are Bluetooth, so it should be super easy to hook up to your PC as well.
 
Looks like Sony is bringing official support to PC from this small blurb on their recent blog post.

https://blog.playstation.com/2024/0...-the-wizards-dark-times-brotherhood-and-more/

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That's sort of strange, ambiguous wording. Hopefully you can just plug the headset into a PC and it uses OpenXR so you can play unrestricted, through Steam or whatever. It would be pretty disappointing if they restricted it and made you buy all the PC games through a Playstation store or something.
 
That's sort of strange, ambiguous wording. Hopefully you can just plug the headset into a PC and it uses OpenXR so you can play unrestricted, through Steam or whatever. It would be pretty disappointing if they restricted it and made you buy all the PC games through a Playstation store or something.
May work through SteamVR given they're releasing all their first-party games on Steam.
 
That's sort of strange, ambiguous wording. Hopefully you can just plug the headset into a PC and it uses OpenXR so you can play unrestricted, through Steam or whatever. It would be pretty disappointing if they restricted it and made you buy all the PC games through a Playstation store or something.
If they don't, not that big a deal, assuming you're running a recent AMD card or Linux. The same guy that wrote the iVRy driver for the original PSVR is releasing a PSRV2 version soon. GeForce Windows drivers don't support the needed video mode. Also have to have an onboard USB- C(like on the card itself) or an adapter that's being discontinued... So on second thought, maybe for the best. Hate that he's done all this work and will barely benefit, though.
 
Could be interesting. Not sure mine would get much more use, but I'd still welcome it. IMO, the issues I have with the headset are with the headset itself. IMO it's really hard to get a good viewing angle (if you don't - it looks kinda jank) and it's just not particularly comfortable, either. Maybe the thrills just kinda ran their course, too. I feel like the first VR games were super captivating because they were intentionally gimmicky to showcase the tech. Now that they're trying to half-ass port other games, it's just not doing it for me.
 
Could be interesting. Not sure mine would get much more use, but I'd still welcome it. IMO, the issues I have with the headset are with the headset itself. IMO it's really hard to get a good viewing angle (if you don't - it looks kinda jank) and it's just not particularly comfortable, either. Maybe the thrills just kinda ran their course, too. I feel like the first VR games were super captivating because they were intentionally gimmicky to showcase the tech. Now that they're trying to half-ass port other games, it's just not doing it for me.
I'm kind of in the same boat, I'm not willing to pay 500 dollars for a headset until there's some real games developed exclusively for it. Beyond Alyx I haven't really been impressed with anything. If they bring the RE4VR version over to PC and bring Horizon I'd consider it. But just giving it PC functionality, I can't be bothered to care.
 
I'm kind of in the same boat, I'm not willing to pay 500 dollars for a headset until there's some real games developed exclusively for it. Beyond Alyx I haven't really been impressed with anything. If they bring the RE4VR version over to PC and bring Horizon I'd consider it. But just giving it PC functionality, I can't be bothered to care.

I had the most fun with games that were just straight-up VR demo showcases. VR Worlds (especially the London Heist), Eagle Flight, and Rush of Blood/Switchback. With the PSVR2/PS5 lacking backward compatibility, I'd welcome being able to play those PSVR1 titles on a PC w/ the newer headset. I give that a 5% chance of actually happening, so I don't think it'll matter. I've never played Alyx before, so I suppose it might be nice to finally give that a go if the PSVR headset supports it.
 
Interesting...and a hair disappointing. At least it isn't super expensive. I'll have to check out some reviews to see if it's worthwhile. Pretty sure I don't have any display port cables of any sort, either.
 
So really this is just for people who already own a PSVR2 and want some extra use out of it. I was hoping they'd go full on PC support. No reason for me to buy one then.

Even if they do add support for all those other features I would still feel the same about it.

I doubt many games if any would add support for those features even if they worked. I think the only hope would be games that are both on PC and PSVR2.

But it's still disappointing because those are the features that most other headsets don't have and would give the most unique experience.
 
Even if they do add support for all those other features I would still feel the same about it.

I doubt many games if any would add support for those features even if they worked. I think the only hope would be games that are both on PC and PSVR2.

But it's still disappointing because those are the features that most other headsets don't have and would give the most unique experience.
Yeah if there were like a sony store for PC with Horizon on it, and the RE4 port I'd go out and buy one.
 
Adapter comes out August 7 for USD $60. Unfortunately, you need to download Sony's app and none of the advanced features are supported.

Features not supported:
  • HDR
  • Headset feedback
  • Eye tracking
  • Adaptive triggers
  • Haptic feedback
https://blog.playstation.com/2024/0...ames-on-pc-with-adapter-starting-on-august-7/

I know some of the higher end headsets (Quest Pro, Pico 4?) have that technology that tracks your eye and dynamically renders the area you're looking at in a higher resolution. Does PS VR2 support that on the PS5? Because if they can bring that over to PC that would make it a good option.
 
I know some of the higher end headsets (Quest Pro, Pico 4?) have that technology that tracks your eye and dynamically renders the area you're looking at in a higher resolution. Does PS VR2 support that on the PS5? Because if they can bring that over to PC that would make it a good option.
Foviated rendering? Yes, it does that on PS5. Supposedly it will do that on PC, too, but I don't know how that will work without eye tracking.
 
I've been messing with iVRy PC drivers with the PSVR2 with the Varjo Aero breakout box and it's very warped/fisheyed with incorrect depth scaling - but.. It sort of gives you a glimpse to how sharp the PSVR2 will be on PC.

HDR mode not working on PC isn't a problem. The headset is very very bright in standard mode - the brightest VR headset I've seen so far. I played elite dangerous and warping out next to a start was blinding. It was great with the actual black space backdrop.

Resolution feels similar to something like a Quest Pro. Not as sharp as a Reverb G2, didn't super-sample very well either. With a Reverb G2 it was limited by your GPU power and could get sharper and sharper as you increased the rendering resolution. The PSVR2 seems to max out at 3000x3000 per eye. (100% SteamVR scaling is 2000x2200 per eye, but this may be just iVRy settings)

Tried night racing in AMS2 and it reminded me of GT7 night races, pitch black with bright headlights and just the glow of your dials illuminated. Very nice, if a little low resolution to what I'm used to.

I think it's going to be a difficult choice between this and the Crystal light for PCVR. I've a feeling I'll be using the Aero for sim racing and the PSVR2 for everything else on PC.
 
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