robble
Supreme [H]ardness
- Joined
- Jun 6, 2004
- Messages
- 6,493
damn, those some sweet boots
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How can the quill rain be good at all end game with that top end?
Also, that's some crazy luck with the exalt rolls. Could have rolled light radius or reduced requirements which would have been an awful feeling to spend an exalt for
At first glance you could say that about 90% of the uniques in the game, until you focus on the attribute(s) they have which makes them unique. The devs stated that uniques in PoE are not supposed to be solely uber power items but items which you can make cool or quirky builds around due to their one of a kind properties.How can the quill rain be good at all end game with that top end?
About light radius and reduced req's...HATE THEM.
I swear that at least 1 in 4 pieces of gear I get has one or the other, and I dunno about you, but the reduced req is meaningless when you're likely using X gem that needs Y stat that is way higher in requirements anyways. Maybe if it had a level requirement reduction (yes, like d3) it might be a bit more useful, but as it stands now, it's a wasted mod.
At first glance you could say that about 90% of the uniques in the game, until you focus on the attribute(s) they have which makes them unique. The devs stated that uniques in PoE are not supposed to be solely uber power items but items which you can make cool or quirky builds around due to their one of a kind properties.
That's what he thought too. But when he has 3 totems out and casts another to move it, it "kills" the previous totem, applying a curse.Lol, I guess you are supposed to spam totems before they die, at least thats what I plan on doing with mine.
I told him to do this too, which he tried out. Now he says he doesn't mind being cursed. Since it's totem spec, he can run around freely anyway. He says the only curse that he bothers to remove is temporal chains.Also, has he tried to use the curse remove flasks? Let a few curses build up and wipe, repeat as they pile up.
Speaking of luck a quill rain dropped for me, ilvl 72, took 7 jewellers to 6 socket it and 3 fusings to 5L it.
lol, I can't even 4link my Aurseize w/ 54 fusings...normally it takes like 5 for gloves, wtf?
lol, I can't even 4link my Aurseize w/ 54 fusings...normally it takes like 5 for gloves, wtf?
Speaking of special uniques, I managed to get a unique mace to drop when I was level 30 (used it till lv55). It's special feature was no critical hits. This pushed me towards the 100% accuracy but no critical hits perk , which for me is a life saver (sweep marauder). Plus it saved me a ton of nodes in accuracy, its a PITA when you miss 20% of the time. However, I swear sometimes I crit when using glacial hammer, but I'm not sure there's a way to verify that.
Got the same one, used it for a while on my duelist even though he was spec'ed into 1H swords, it just did that much damage. Now my buddy has it on his marauder and is destroying everything. Had another unique wand drop for me in a party game, my inventory was stupidly full and it got snatched up.![]()
Anyone running a duelist? I have a few questions:
Should I take the skill converting all evasion to armor?
If I'm taking the +bonus% to evasion+armor skills, should I be mainly using gear with both? (all else being equal) What if I also take the +armor% only skills?
So, here is my tree...have at it please!
http://www.pathofexile.com/passive-...-p7_VwA_BB8S4ypDSTdRS1fjXft0N3ePksey2707x9A==
At least they're looking at making loot better instead of making gear worse like GGG did with reduced requirements and light radius. (yep, i went there)I took a look at a "blue post" collection on diablofans today talking about diablo3. They're at the one year marking an still just talking about adding some misc feature to make the horrid loot infinitesimally better.
sounds like Diablo 3.About 200+ rares dropped (which were all garbage mostly), ... I've heard it's terrible though cuz chests are...terrible ... and i have like 4 stash slots full of uniques (mostly junk).
At least they're looking at making loot better instead of making gear worse like GGG did with reduced requirements and light radius. (yep, i went there)
Lies. Those mods didn't replace anything.
Every time they release a patch, they throw in some more uniques (many of which are pretty damn cool).
Light radius could even be a tied to mana potion mods, which would make more sense than putting it on gear.
Maybe I should post the reduced requirements (affects gems instead of gear) on the PoE forum and see what people think..
True that chockomonkey, most of the gear you will "want" to be wearing you will have plenty of points to be able to wear it. Normally you wouldnt see a witch running with full heavy armor but hey, anything is possible with the skill tree. This kind of reduced requirement would actually allow for more diverse skill builds![]()
Wouldn't +all stats be more desirable to wear such gear with stat requirements outside of your build?
Wouldn't +all stats be more desirable to wear such gear with stat requirements outside of your build?
I just found a unique Paua neck, called Atziri's Foible, which reduces both gems and items reqs by 25%., and grants 9% to max mana. I guess this is a new item, haven't seen it before.
True that chockomonkey, most of the gear you will "want" to be wearing you will have plenty of points to be able to wear it. Normally you wouldnt see a witch running with full heavy armor but hey, anything is possible with the skill tree. This kind of reduced requirement would actually allow for more diverse skill builds![]()