Granted, but there is no suspension of disbelief when you're driving your car. You know there's "world" behind the pillars, and they're merely blocking your view of said "world". I'd have a hard time believing anyone could develop any kind of obsessive fixation of any sort with pillars to the point where they find driving unenjoyable, but I suppose I would at least acknowledge the possibility.Our in car driving view is routinely blocked by pillars (A, B and C). We don't complain about them because our brain does a remarkable job of blending coordinated movement into one seamless experience.
With visible bezels in a multi-display setup, there is no "world" behind the bezels (this is simulated with bezel management, however). The bezels aren't structural components of the game's proposed reality but structural components of your display hardware. To that end, they can possibly become distractive to the realization of an immersive environment. There would be no point in AMD implementing bezel management if the bezels were of absolutely no consequence to the immersion factor of multi-display gaming.
To that point, Eyefinity is going to be a perfect multi-display solution when drivers supporting bezel management are released -- basically as good as it can get given the constraints of requiring multiple displays. That's not to say, however, that's it's unequivocally for everyone and that everyone's experience with it is going to be ideal, because that's not necessarily the case. For some, a single large, wide monitor is going to provide them with the best overall experience given their specific individual preferences.
See above.Now I suppose if someone's never driven a car, that person could perfectly express doubt in driving around with huge pillars splitting their view and complain about it distracting them to the point of unsafely operating the car. Of course your response would be, hey driving with the A-pillars doesn't bother me one bit (I'm hoping this is your response).