defaultluser
[H]F Junkie
- Joined
- Jan 14, 2006
- Messages
- 14,398
AMD users should compare their performance hit from TSSAA (async) vs FXAA (no async) in OGL and compare to Vulkan. That should give us an idea of how much async affects things.
Is that STILL true? it's been a few months now, you'd think they would have fixed that?
Or is this an indication of the future, where lazy-ass developers won't even implement all the features on the DX12 path?