opengl

  1. R

    Apple Depreciates OpenGL and OpenCL in MacOS

    Apple has announced today in a post on it's Developer page, that OpenGL and OpenCL will be depreciated in the upcoming macOS 10.14, stating that games and graphics intensive apps that use OpenGL should adopt Apple's API Metal. Similarly apps that use OpenCL for computational tasks are supposed...
  2. FrgMstr

    OpenGL vs Vulkan in DOOM

    John over at eTeknix does a deep dive on OpenGL and Vulkan in DOOM. For what it is worth, we had a hell of time too getting PresentMon to work with DOOM, but finally figured out the hoops we needed to jump through. He also covers a large group of GPUs from GTX 1080 and Fury X down to 380X and...
Back
Top