MasterTactician
2[H]4U
- Joined
- Oct 18, 2005
- Messages
- 2,193
I had always dreamed of this concept, but just assumed that the latency issues alone would never allow it to happen. Wrong.
So, giving them the benefit of the doubt about latency, which was obviously the first problem that came to their minds SEVEN YEARS ago when they started this, consider the potential of this complete bombshell to the gaming world. If this service works, it has effectively leapfrogged the whole concept of digital distribution that is just starting to take shape in the form of Steam, and to a lesser extent Live and PSN, and moved straight to streamed content via cloud computing. think of the possibilities:
First the disadvantages:
1) Lag - even with the best server-side network, the "last mile" of connections to the consumer household will still introduce significant latency. This may not be enough to diminish the experience for those with mid to high end connections, but the effects will be felt on older or more remote connections until they are upgraded by their ISP.
2) 720p with heavy compression. Even if the compression artifacts are dealt with, 720p is quite a downgrade for those of us sporting 24-30" panels with 2-4x that resolution. Fortunately, as bandwidth improves, there's no reason the service can scale to 1080p or higher.
3) Price. Will a monthly fee really be a better deal in the long run than a console (if not a PC)? Will games drop in price over time as fast or as much as they do in retail? Likely not.
4) Mods, physical media, messing with config files, reselling games etc.. No reason (popular) mods couldn't be supported, but it would likely never reach the level of customization that you get on PCs. The rest are history.
5) Server load. Assuming they have no trouble handling average numbers of users on a daily basis, how will they handle times like major game releases, when everyone is hitting the servers at once. For games like Crysis, it is 1 user per server, and they obviously will not be able to provide that for everyone at once and call themselves a business. So what will it be. Long waiting ques on and after releases? Pay more for early access?
6) Video and voice chat. Will there be a unified system for this across all games? Seems like once ingame, interfaces were left pretty much up to the developers from the demo. Are there even enough ports on the TV box for a camera and controllers?
7) Offline play. ...duh.
Now, for the advantages, and some speculation on what this could make possible:
1) Short term: Better PC game development. All the games running on onlive are PC games. If this service takes off, PC development will boom like crazy. Unless developers decide to develop exclusively for onlive, PC games will likely be released alongside onlive games, with better optimization and use of current hardware.
2) Unimaginable graphics. Games are not currently designed to use every last core of a GTX 285. If developers are suddenly given a platform that has a single, bleeding edge configuration, they can optimize or even design games for it. Imagine a game designed from the ground up for a 285, like they are for console hardware, with every last possible ounce of power utilized? PC gamers with similar hardware to that used in the onlive servers (mid-high end spec PCs with a special video compression card) will benefit hugely from this.
3) MMOs and their derivatives: MMOFPS etc... All of the high bandwidth interaction is occurring between servers located mere feet away from each other, over GBit+ links. Imagine the types of MMOs this allows for. No longer does it matter how many people are on a server. Each player is merely sending their controller input and receiving a video stream. More players does NOT equal more bandwidth to OR from the end user. Only more processing power and bandwidth between SERVERS, where there is plenty to go around. Imagine an MMOFPS with THOUSANDS of players on maps hundreds of times larger than the biggest Battlefield maps. Memory, processing, it all matters very little now. There's no need to design a game for min spec for onlive, so the if a map requires a min 8GB of ram - no problem!
4) Your profile...anywhere. Like Steam, but now on your HDTV as well. But far better. From the demo: you could PAUSE a game at home on your TV, go to work, and resume it from its exact state on a whole different platform anywhere in the country instantly. Without even having to load a save file. Amazing.
5) Small developers - can publish a game straight to the service without a publisher or retail presence and immediately have access to millions of people. Like PSN or Live Arcade, but bigger and potentially less restrictive, especially for full games.
6) Exclusive titles. Just imagine what a game developed for this platform could do. Imagine a game designed to run at 720p on an i7 920, GTX285, 8GB ram, SSD / enterprise level storage and nearly unlimited bandwidth. Blows current consoles out of the water, and even if a future console was released that could match that performance, the upgradeability of onlive would ensure that that would not last for long, certainly less than a 5-year console cycle.
7) Movie distribution etc... Finally the right device for media digital distribution? Depending on licensing and studios, it very well could be.
I can not imagine what's going through the minds of Sony and MS execs. They must have shat a collective brick. Or 10. Nintendo is safe for now with their unique gameplay, first party titles and interface, but what's to say they just release another controller (or allow third party controllers) for onlive? Gamepad, mouse and keyboard are already supported - even on the TV unit. After all, the only thing unique about the Wii's hardware is the controller. It already can be made to work on the PC. Just a matter of time...
I doubt that Onlive will be an immediate death blow to its competition at launch. But 3 years out... 5 years? If the current Big 3 don't react quickly, lets just say that the next generation of consoles that have to go up against this thing are in for the fight of their lives. I have never before been so excited at the future of the gaming industry. Even if it isn't immediately successful, Onlive has begun a revolution that will change the way we play our games forever... Assuming it's not another Phantom.
So, giving them the benefit of the doubt about latency, which was obviously the first problem that came to their minds SEVEN YEARS ago when they started this, consider the potential of this complete bombshell to the gaming world. If this service works, it has effectively leapfrogged the whole concept of digital distribution that is just starting to take shape in the form of Steam, and to a lesser extent Live and PSN, and moved straight to streamed content via cloud computing. think of the possibilities:
First the disadvantages:
1) Lag - even with the best server-side network, the "last mile" of connections to the consumer household will still introduce significant latency. This may not be enough to diminish the experience for those with mid to high end connections, but the effects will be felt on older or more remote connections until they are upgraded by their ISP.
2) 720p with heavy compression. Even if the compression artifacts are dealt with, 720p is quite a downgrade for those of us sporting 24-30" panels with 2-4x that resolution. Fortunately, as bandwidth improves, there's no reason the service can scale to 1080p or higher.
3) Price. Will a monthly fee really be a better deal in the long run than a console (if not a PC)? Will games drop in price over time as fast or as much as they do in retail? Likely not.
4) Mods, physical media, messing with config files, reselling games etc.. No reason (popular) mods couldn't be supported, but it would likely never reach the level of customization that you get on PCs. The rest are history.
5) Server load. Assuming they have no trouble handling average numbers of users on a daily basis, how will they handle times like major game releases, when everyone is hitting the servers at once. For games like Crysis, it is 1 user per server, and they obviously will not be able to provide that for everyone at once and call themselves a business. So what will it be. Long waiting ques on and after releases? Pay more for early access?
6) Video and voice chat. Will there be a unified system for this across all games? Seems like once ingame, interfaces were left pretty much up to the developers from the demo. Are there even enough ports on the TV box for a camera and controllers?
7) Offline play. ...duh.
Now, for the advantages, and some speculation on what this could make possible:
1) Short term: Better PC game development. All the games running on onlive are PC games. If this service takes off, PC development will boom like crazy. Unless developers decide to develop exclusively for onlive, PC games will likely be released alongside onlive games, with better optimization and use of current hardware.
2) Unimaginable graphics. Games are not currently designed to use every last core of a GTX 285. If developers are suddenly given a platform that has a single, bleeding edge configuration, they can optimize or even design games for it. Imagine a game designed from the ground up for a 285, like they are for console hardware, with every last possible ounce of power utilized? PC gamers with similar hardware to that used in the onlive servers (mid-high end spec PCs with a special video compression card) will benefit hugely from this.
3) MMOs and their derivatives: MMOFPS etc... All of the high bandwidth interaction is occurring between servers located mere feet away from each other, over GBit+ links. Imagine the types of MMOs this allows for. No longer does it matter how many people are on a server. Each player is merely sending their controller input and receiving a video stream. More players does NOT equal more bandwidth to OR from the end user. Only more processing power and bandwidth between SERVERS, where there is plenty to go around. Imagine an MMOFPS with THOUSANDS of players on maps hundreds of times larger than the biggest Battlefield maps. Memory, processing, it all matters very little now. There's no need to design a game for min spec for onlive, so the if a map requires a min 8GB of ram - no problem!
4) Your profile...anywhere. Like Steam, but now on your HDTV as well. But far better. From the demo: you could PAUSE a game at home on your TV, go to work, and resume it from its exact state on a whole different platform anywhere in the country instantly. Without even having to load a save file. Amazing.
5) Small developers - can publish a game straight to the service without a publisher or retail presence and immediately have access to millions of people. Like PSN or Live Arcade, but bigger and potentially less restrictive, especially for full games.
6) Exclusive titles. Just imagine what a game developed for this platform could do. Imagine a game designed to run at 720p on an i7 920, GTX285, 8GB ram, SSD / enterprise level storage and nearly unlimited bandwidth. Blows current consoles out of the water, and even if a future console was released that could match that performance, the upgradeability of onlive would ensure that that would not last for long, certainly less than a 5-year console cycle.
7) Movie distribution etc... Finally the right device for media digital distribution? Depending on licensing and studios, it very well could be.
I can not imagine what's going through the minds of Sony and MS execs. They must have shat a collective brick. Or 10. Nintendo is safe for now with their unique gameplay, first party titles and interface, but what's to say they just release another controller (or allow third party controllers) for onlive? Gamepad, mouse and keyboard are already supported - even on the TV unit. After all, the only thing unique about the Wii's hardware is the controller. It already can be made to work on the PC. Just a matter of time...
I doubt that Onlive will be an immediate death blow to its competition at launch. But 3 years out... 5 years? If the current Big 3 don't react quickly, lets just say that the next generation of consoles that have to go up against this thing are in for the fight of their lives. I have never before been so excited at the future of the gaming industry. Even if it isn't immediately successful, Onlive has begun a revolution that will change the way we play our games forever... Assuming it's not another Phantom.