• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Official PS5 Thread

PlayStation 5 price changes in the U.S.

PlayStation has announced that PS5 and PS5 Pro prices are going up in the US starting tomorrow, August 21, 2025...this follows price increases in Canada three years ago and in Europe, UK and other regions in the world this past April...basically, the price of the consoles is going up $50 across the board

PS5 (with disc drive) - was $499.99, will be $549.99
PS5 (without disc drive) - was $449.99, will be $499.99
PS5 Pro - was $699.99, will be $749.99

https://blog.playstation.com/2025/08/20/playstation-5-price-changes-in-the-u-s/
 
Some information on 'Project Amethyst'. Neat technical details and some insight on what's being worked into the next gen Radeon and Playstation consoles.


View: https://www.youtube.com/watch?v=1LCMzw-_dMw

  1. Neural Arrays (combining of shaders for high memory job loads — maybe ML/upscaling)
  2. Radiance Cores to implement Neural Radiance (dedicated BVH / RT cores)
  3. Universal Compression — more Compression. Everywhere
 

Sony PlayStation 5 Sales Surpass 84 Million Global Units

“PS5 Has Now Officially Outsold Every Xbox Console Ever Released

Despite price increases.​


BY WESLEY YIN-POOLE
UPDATED: NOV 11, 2025 6:04 PM
POSTED: NOV 11, 2025 4:58 AM

The PlayStation 5 is now up to 84.2 million copies sold after shifting an additional 3.9 million units during the three-month period ending September 30, Sony has announced.”

https://www.ign.com/articles/ps5-has-now-officially-outsold-every-xbox-console-ever-released

https://www.techpowerup.com/342814/sony-playstation-5-sales-surpass-84-million-global-units
 
PlayStation Is Shutting Down Demon’s Souls Remake Developers, Bluepoint Games

Sony has confirmed a Bloomberg report saying that Bluepoint Games, the Sony-owned studio known for its remasters of games including Shadow of the Colossus and Demon's Souls, is being closed in March...the shutdown will reportedly result in roughly 70 people being put out of work...

https://www.pcgamer.com/gaming-indu...s-disastrous-pivot-to-live-service-continues/
 
PlayStation Is Shutting Down Demon’s Souls Remake Developers, Bluepoint Games

Sony has confirmed a Bloomberg report saying that Bluepoint Games, the Sony-owned studio known for its remasters of games including Shadow of the Colossus and Demon's Souls, is being closed in March...the shutdown will reportedly result in roughly 70 people being put out of work...

https://www.pcgamer.com/gaming-indu...s-disastrous-pivot-to-live-service-continues/
For what its worth I can see this given that Bluepoint has been pretty much focused on PS5-only remaster/remakes. They could probably make better use of half that studio at least and send them over to Nixxes who can not only do remakes/remasters/ports, but does them for PC which has growth potential.

Sony could help crawl back from their live service waste (outside of Helldivers 2 which, while it has problems, was the least live-service-y extractive monetization title around and it at least had a competent idea behind it) if they gave up on exclusivity all together or vastly shortened the period of time to 3 months at most (6 if they absolutely HAD to deal with someone breathing down their neck) and just started ensuring cross platform development from the start. Likewise, they could cut out such wasteful stuff as the "required" PSN connection for muitiplayer (we saw one foul up with HD2 there) and just let it be an optional thing for people who want to cross play with PS5 players or whatnot.

Sony cannot afford to waste opportunities now with the market contraction and there are some games that generate interest outside of just the PS5 but long periods of exclusivity mean less likely purchases at full price. For instance, they just recently 'stealth announced' the arrival of Death Stranding 2 on Steam/PC for March 19th, which comes to about 8 months or so after launch. Many were not even aware that it had a PC release date for the sequel. This seems to be one of the shorter periods, given that Kojima realized that PC was the most long lasting and widest purchase/community for the original Death Stranding and its Director's Cut follow up. Thankfully, it doesn't appear that they're going to make PC players wait another year in order to get an upgraded DC version , as part of the announcement thankfully said that there will be content updates both on PC and PS5 concurrently. Compare this to something like Ghost of Yotei which, while less interesting and desirable vs Ghost of Tsushima, does not have a PC release date at all- AND it just got the Legends multiplay mode that was supposed to come a month or so after its release last year. Lets hope future titles like the Wolverine game (assuming it is made well ) will not lean too heavily on console exclusivity vs getting it into the hands of everyone who wants to play. That's to say nothing for how Demon's Souls and Bloodborne for that matter do not yet have PC ports, among official releases of Shadow of the Colossus and others. In any case we'll see.
 
Sony's chasing of the live service money printing dream will result in its doom as their Californian management is clueless as to who their target market is anymore. They threw away their legacy of making quality single player experiences for a mirage of the modern audience and betting the company on live service games.
 
They threw away their legacy of making quality single player experiences for a mirage of the modern audience and and betting the company on live service.
big publisher like that would do both i would imagine.

Marvel wolverine, Aeoa, ghost of yotei

Helldriver 2 was a nice success for them (700 millions in revenues already), that it would cover many failure
 
For what its worth I can see this given that Bluepoint has been pretty much focused on PS5-only remaster/remakes. They could probably make better use of half that studio at least and send them over to Nixxes who can not only do remakes/remasters/ports, but does them for PC which has growth potential.

Sony could help crawl back from their live service waste (outside of Helldivers 2 which, while it has problems, was the least live-service-y extractive monetization title around and it at least had a competent idea behind it) if they gave up on exclusivity all together or vastly shortened the period of time to 3 months at most (6 if they absolutely HAD to deal with someone breathing down their neck) and just started ensuring cross platform development from the start. Likewise, they could cut out such wasteful stuff as the "required" PSN connection for muitiplayer (we saw one foul up with HD2 there) and just let it be an optional thing for people who want to cross play with PS5 players or whatnot.

Sony cannot afford to waste opportunities now with the market contraction and there are some games that generate interest outside of just the PS5 but long periods of exclusivity mean less likely purchases at full price. For instance, they just recently 'stealth announced' the arrival of Death Stranding 2 on Steam/PC for March 19th, which comes to about 8 months or so after launch. Many were not even aware that it had a PC release date for the sequel. This seems to be one of the shorter periods, given that Kojima realized that PC was the most long lasting and widest purchase/community for the original Death Stranding and its Director's Cut follow up. Thankfully, it doesn't appear that they're going to make PC players wait another year in order to get an upgraded DC version , as part of the announcement thankfully said that there will be content updates both on PC and PS5 concurrently. Compare this to something like Ghost of Yotei which, while less interesting and desirable vs Ghost of Tsushima, does not have a PC release date at all- AND it just got the Legends multiplay mode that was supposed to come a month or so after its release last year. Lets hope future titles like the Wolverine game (assuming it is made well ) will not lean too heavily on console exclusivity vs getting it into the hands of everyone who wants to play. That's to say nothing for how Demon's Souls and Bloodborne for that matter do not yet have PC ports, among official releases of Shadow of the Colossus and others. In any case we'll see.
Bluepoint was in the middle of developing an original game when the shutdown came.
 
Sony’s Bluepoint Pitched ‘Bloodborne’ Remake Before Closure

In early 2025, when Bluepoint again pitched the idea of Bloodborne remake, the studio was told that the numbers made sense but FromSoftware didn’t want it to happen, according to people familiar with the process

former PlayStation executive Shuhei Yoshida shared a theory last year that this might be the case, saying in an interview with Kinda Funny Games that he thought FromSoftware president Hidetaka Miyazaki was interested in remaking the classic game but too busy to do it himself and “doesn’t want anyone else to touch it”...he added that he thought PlayStation would respect Miyazaki’s wishes despite owning the franchise....

https://archive.ph/lxru8
 
Ghost of Yotei and Saros Reportedly Won’t Be Coming to PC as Sony Pivots Back Towards PS-Console Exclusives for Single-Player Games

Sony Group Corp. no longer plans to release its big PlayStation 5 games on PC, a major shift in strategy that sees the video-game maker returning to console exclusivity after six years of flirting with multi-platform releases, according to people familiar with the company’s plans

online games such as Marathon and Marvel Tokon will still be released across multiple platforms, but single-player titles such as last year’s samurai hit Ghost of Yotei and the upcoming action game Saros will remain exclusive to PlayStation 5, said the people, who asked not to be identified because they weren’t authorized to talk publicly about the company’s strategy...

https://archive.ph/hZ1PS
 
PlayStation will be dropping the PlayStation Network and PSN branding by September 2026

In an email sent to developers and seen by Insider Gaming, PlayStation will be dropping the 'PlayStation Network' and 'PSN' branding...it's said that the change will be purely visual and is a means to "properly capture the breadth of our evolving digital services"...

https://insider-gaming.com/playstation-dropping-pc-network-branding/
 
Screenshot_20260319-095842_Facebook.jpg
 

Sony Says PlayStation Will Get Frame Generation "At Some Point"

by Cpt.Jank Today, 01:49 Discuss (9 Comments)
Sony recently introduced Upgraded PSSR—aka PSSR 2.0—on its PlayStation 5 Pro consoles with the launch of Resident Evil, finally unlocking the additional AI chops of the PS5 Pro's APU. If recent comments by Sony's Mark Cerny to Digital Foundry are anything to go by, PlayStation's console hardware will be following a similar trajectory to gaming PCs when it comes to these ML and AI-based features. Specifically, it seems as though frame generation will be one of the next advancements to make its way to the PlayStation platform, although it seems as though gamers will need to wait a little longer for that to be implemented—if it is implemented during this console generation at all.

Addressing a question regarding FSR Frame Generation on PlayStation, Cerny commented that "FSR Frame Generation is also based on co-developed technology...and an equivalent frame generation library should be seen at some point on PlayStation platforms." He goes on to say that frame generation will not be making it to Sony's consoles in 2026, stating that "we have no more releases planned for this year." Given that the next-generation PlayStation hardware is slated to arrive somewhere between 2027 and 2028, it almost seems likely that Sony will announce FSR Frame Generation at the same time as the PlayStation 6 with a cut-back version available for the PS5, although it's potentially possible for Sony to update the current PS5 Pro with FSR Frame Generation, since FSR Redstone was developed in partnership with Sony, to begin with. There have already been modders who have run FSR 4 Redstone Frame Generation on RDNA 3, as well, so it may be possible for the PS5's RDNA 2 APU, as well, although at the cost of a higher performance penalty.”
 

Sony Says PlayStation Will Get Frame Generation "At Some Point"

by Cpt.Jank Today, 01:49 Discuss (9 Comments)
Sony recently introduced Upgraded PSSR—aka PSSR 2.0—on its PlayStation 5 Pro consoles with the launch of Resident Evil, finally unlocking the additional AI chops of the PS5 Pro's APU. If recent comments by Sony's Mark Cerny to Digital Foundry are anything to go by, PlayStation's console hardware will be following a similar trajectory to gaming PCs when it comes to these ML and AI-based features. Specifically, it seems as though frame generation will be one of the next advancements to make its way to the PlayStation platform, although it seems as though gamers will need to wait a little longer for that to be implemented—if it is implemented during this console generation at all.

Addressing a question regarding FSR Frame Generation on PlayStation, Cerny commented that "FSR Frame Generation is also based on co-developed technology...and an equivalent frame generation library should be seen at some point on PlayStation platforms." He goes on to say that frame generation will not be making it to Sony's consoles in 2026, stating that "we have no more releases planned for this year." Given that the next-generation PlayStation hardware is slated to arrive somewhere between 2027 and 2028, it almost seems likely that Sony will announce FSR Frame Generation at the same time as the PlayStation 6 with a cut-back version available for the PS5, although it's potentially possible for Sony to update the current PS5 Pro with FSR Frame Generation, since FSR Redstone was developed in partnership with Sony, to begin with. There have already been modders who have run FSR 4 Redstone Frame Generation on RDNA 3, as well, so it may be possible for the PS5's RDNA 2 APU, as well, although at the cost of a higher performance penalty.”
The PS5 has already had Frame Generation in Black Myth: Wukong, albeit a terrible implimentation since it's used to go from 30 to 60 FPS. Not sure if any other games have used it yet.
 
with all the issues as far as PC hardware pricing and availability I might get a PS6 in 2027...plus the fact that Sony has moved away from releasing all their big single player titles on PC
 
with all the issues as far as PC hardware pricing and availability I might get a PS6 in 2027...plus the fact that Sony has moved away from releasing all their big single player titles on PC
Yeah, same but we'll see if they're still worth playing. If whomever at Sony can't stop chasing the stupid live-service endevors and trying to shoe-horn them into all of their single-player franchises (failed TLoU 2 mulitplayer, Horizon Hunters Gathering, and their other standalone failures like Concord and Bluepoint's unannounced project before they were closed), I'm not sure I'll be interested in any of their games going forward. I've already pretty much written off Naughty Dog with Druckmann running it and after seeing Intergalactic's first trailer, as I'm pretty fatigued from female protagonists at this point, esp. unattractive ones that only serve to push "the message" to their audience.

Wolverine is about the only game I'm interested from them coming up, but I'm not holding my breath on it given they're consulting Sweet Baby Inc for it.
 
Yeah, I generally like my ps5, but its been more 3rd party games than Sony exclusives.

God of War Ragnarok and Ghost of Tsushima ps5 edition were highlights, but Spider-Man 2 was underwhelming.

I tell you, if MS had made all the studio acquisitions they made exclusive only to PC and Xbox, Sony would've been in a real bad place.
 
Yeah, same but we'll see if they're still worth playing...

I'm sure Sony will get back to making incredible first party exclusive games...they were on top for so long that they probably got stagnant...I'm looking forward to Intergalactic, Saros, Spider-Man 3, Wolverine, next God of War etc...they have so many great IP's to fall back on as well- Uncharted, Last of Us, Bloodborne sequel etc
 
I'm pissed cause my other PS5 is 6 and half hours away. I would grab it and trade it in for a pro upgrade (well, ps5 and money).
 
I'm pissed cause my other PS5 is 6 and half hours away. I would grab it and trade it in for a pro upgrade (well, ps5 and money).

I'd say PSSR 2 has made the upgrade worthwhile, before I likely wouldn't make that claim (I bought mine for a better performing FF VII Rebirth). I'm still finishing up TOTK, but another run of Cyberpunk using the updated PSSR settings might be in order.
 
Back
Top