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- Jun 13, 2009
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They should have made every game they ever offered available again.
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Some information on 'Project Amethyst'. Neat technical details and some insight on what's being worked into the next gen Radeon and Playstation consoles.
View: https://www.youtube.com/watch?v=1LCMzw-_dMw
For what its worth I can see this given that Bluepoint has been pretty much focused on PS5-only remaster/remakes. They could probably make better use of half that studio at least and send them over to Nixxes who can not only do remakes/remasters/ports, but does them for PC which has growth potential.PlayStation Is Shutting Down Demon’s Souls Remake Developers, Bluepoint Games
Sony has confirmed a Bloomberg report saying that Bluepoint Games, the Sony-owned studio known for its remasters of games including Shadow of the Colossus and Demon's Souls, is being closed in March...the shutdown will reportedly result in roughly 70 people being put out of work...
https://www.pcgamer.com/gaming-indu...s-disastrous-pivot-to-live-service-continues/
big publisher like that would do both i would imagine.They threw away their legacy of making quality single player experiences for a mirage of the modern audience and and betting the company on live service.
Bluepoint was in the middle of developing an original game when the shutdown came.For what its worth I can see this given that Bluepoint has been pretty much focused on PS5-only remaster/remakes. They could probably make better use of half that studio at least and send them over to Nixxes who can not only do remakes/remasters/ports, but does them for PC which has growth potential.
Sony could help crawl back from their live service waste (outside of Helldivers 2 which, while it has problems, was the least live-service-y extractive monetization title around and it at least had a competent idea behind it) if they gave up on exclusivity all together or vastly shortened the period of time to 3 months at most (6 if they absolutely HAD to deal with someone breathing down their neck) and just started ensuring cross platform development from the start. Likewise, they could cut out such wasteful stuff as the "required" PSN connection for muitiplayer (we saw one foul up with HD2 there) and just let it be an optional thing for people who want to cross play with PS5 players or whatnot.
Sony cannot afford to waste opportunities now with the market contraction and there are some games that generate interest outside of just the PS5 but long periods of exclusivity mean less likely purchases at full price. For instance, they just recently 'stealth announced' the arrival of Death Stranding 2 on Steam/PC for March 19th, which comes to about 8 months or so after launch. Many were not even aware that it had a PC release date for the sequel. This seems to be one of the shorter periods, given that Kojima realized that PC was the most long lasting and widest purchase/community for the original Death Stranding and its Director's Cut follow up. Thankfully, it doesn't appear that they're going to make PC players wait another year in order to get an upgraded DC version , as part of the announcement thankfully said that there will be content updates both on PC and PS5 concurrently. Compare this to something like Ghost of Yotei which, while less interesting and desirable vs Ghost of Tsushima, does not have a PC release date at all- AND it just got the Legends multiplay mode that was supposed to come a month or so after its release last year. Lets hope future titles like the Wolverine game (assuming it is made well ) will not lean too heavily on console exclusivity vs getting it into the hands of everyone who wants to play. That's to say nothing for how Demon's Souls and Bloodborne for that matter do not yet have PC ports, among official releases of Shadow of the Colossus and others. In any case we'll see.
It's Official: New PSSR Confirmed for Resident Evil Requiem + FSR 4/DLSS 4.5 Comparisons
View: https://www.youtube.com/watch?v=Mk5QtqsSj8Y
The PS5 has already had Frame Generation in Black Myth: Wukong, albeit a terrible implimentation since it's used to go from 30 to 60 FPS. Not sure if any other games have used it yet.“Sony Says PlayStation Will Get Frame Generation "At Some Point"
by Cpt.Jank Today, 01:49 Discuss (9 Comments)
Sony recently introduced Upgraded PSSR—aka PSSR 2.0—on its PlayStation 5 Pro consoles with the launch of Resident Evil, finally unlocking the additional AI chops of the PS5 Pro's APU. If recent comments by Sony's Mark Cerny to Digital Foundry are anything to go by, PlayStation's console hardware will be following a similar trajectory to gaming PCs when it comes to these ML and AI-based features. Specifically, it seems as though frame generation will be one of the next advancements to make its way to the PlayStation platform, although it seems as though gamers will need to wait a little longer for that to be implemented—if it is implemented during this console generation at all.
Addressing a question regarding FSR Frame Generation on PlayStation, Cerny commented that "FSR Frame Generation is also based on co-developed technology...and an equivalent frame generation library should be seen at some point on PlayStation platforms." He goes on to say that frame generation will not be making it to Sony's consoles in 2026, stating that "we have no more releases planned for this year." Given that the next-generation PlayStation hardware is slated to arrive somewhere between 2027 and 2028, it almost seems likely that Sony will announce FSR Frame Generation at the same time as the PlayStation 6 with a cut-back version available for the PS5, although it's potentially possible for Sony to update the current PS5 Pro with FSR Frame Generation, since FSR Redstone was developed in partnership with Sony, to begin with. There have already been modders who have run FSR 4 Redstone Frame Generation on RDNA 3, as well, so it may be possible for the PS5's RDNA 2 APU, as well, although at the cost of a higher performance penalty.”
Yeah, same but we'll see if they're still worth playing. If whomever at Sony can't stop chasing the stupid live-service endevors and trying to shoe-horn them into all of their single-player franchises (failed TLoU 2 mulitplayer, Horizon Hunters Gathering, and their other standalone failures like Concord and Bluepoint's unannounced project before they were closed), I'm not sure I'll be interested in any of their games going forward. I've already pretty much written off Naughty Dog with Druckmann running it and after seeing Intergalactic's first trailer, as I'm pretty fatigued from female protagonists at this point, esp. unattractive ones that only serve to push "the message" to their audience.with all the issues as far as PC hardware pricing and availability I might get a PS6 in 2027...plus the fact that Sony has moved away from releasing all their big single player titles on PC
Yeah, same but we'll see if they're still worth playing...
I'm pissed cause my other PS5 is 6 and half hours away. I would grab it and trade it in for a pro upgrade (well, ps5 and money).