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21:9 support added
Fully support Blizzard here. Better to basically disallow cheating than to give people another potential hardware advantage.
Kinsaras said:McCree and Soldier's Ult with an increased FoV would be nuts.
If anyone can twitch aim just as fast with a 21:9 vs a 16:9, God bless them.
It's questionable that getting a 21:9 would result in that much of a benefit (like Blade-Runner says above) - if it does, then why not give players who use it a special tag next to their username?
But what they've done instead is actually handicap 21:9 users by restricting their vertical FOV. That's a bit harsh.
Cheating? Really? Every other competitive FPS supports widescreen format because it has a negligible impact compared to actual skills.
How many competitive FPS support both? I honestly don't know.
For all we know Blizzard is going to fix it and this is just temporary. This is just the first step.
FOV control has been denied to players for so long in so many ways.The only way I can see one can resolve this without impinging on another user base is if they were to grant total custom control over the viewport to end users (unlimited FOV adjustment on each axis).
Yeah I mean this is always going to be the problem - you are paying for more hardware and getting (perceived) screwed. I mean, I don't think people necessarily get 21:9 monitors to be OP (pay to win!), nor do I think they get it to get squished into a smaller FOV.However I recognize on hardware enthusiasts demographics there is larger bias that software should favor the "greater" (as in perceived higher end) hardware.
Yeah I mean this is always going to be the problem - you are paying for more hardware and getting (perceived) screwed. I mean, I don't think people necessarily get 21:9 monitors to be OP (pay to win!), nor do I think they get it to get squished into a smaller FOV.
I was going to say about fucking time, until I read that they intentionally handicapped it with a shittier FOV.
Overwatch's new 21:9 support actually reduces field of view | PC Gamer
Cheating? Really? Every other competitive FPS supports widescreen format because it has a negligible impact compared to actual skills.
I had a triple-monitor setup for a few years and I was not any better at FPS games with the added FOV. There's lots to see and it's very immersive, but you don't simply become a god of FPS games. There were also times where I felt the ultra-wide FOV was degrading my performance due to feeling less focused on the action in front of me (where you need to be focusing to shoot at or react to threats) and distracted/overwhelmed by the larger scope.
Calling 21:9 "cheating" is silly, especially when you see pros in some games using 1024x768 or such nonsense to get ultra-high FPS and larger player models on their screens, etc. This is PC gaming: let players play however they are comfortable.
FOV control has been denied to players for so long in so many ways.
Yeah I mean this is always going to be the problem - you are paying for more hardware and getting (perceived) screwed. I mean, I don't think people necessarily get 21:9 monitors to be OP (pay to win!), nor do I think they get it to get squished into a smaller FOV.
Interesting video essay about the contrast between TF2 and Overwatch communities and playstyles.
TLDR: Play TF2 if you are a special snowflake and feel the need to express yourself to online randoms..
Nice video actually. I stopped playing TF2 the patch they released hats and shit, maybe that's why I like Overwatch's semi-locked down customizations.
I do miss the dedicated server aspect ie: TF2, CS, (Valve) etc.
I got a question for you Overwtach [H]ers...
I never did get into TF2 because of what I deemed a bit of a steep learning curve with all the different player types, upgrades, and all that unlockable junk so my question is: Is Overwatch more accessible than TF2?
I like me a run and gun type of multiplayer shooter like counter strike, battlefield, Quake, HL2 DM, etc... I love the new Doom multiplayer but things like Hack modules in that are over my head, I just want to get into the game.
I'd like to give this a try to see what all the fuss is about. Is this accessible to casual playing types or would I be out of my league here? I always felt like I couldn't really grow/learn to play TF2 since everyone already seemed to 'get' the game and playing always resulted in me being murdered left and right which wasn't fun for me. I straight up SUCKED at TF2.
I have to be honest, I have barely played this game since I bought it a few weeks ago. Got to level 12 or so I think and have barely touched it sense. Every time I hop on it either takes forever to find a match (for some reason), so I end up either going vs. AI or waiting for a match, which usually ends up being a bunch of jokers running off doing their own thing.
I don't really dislike the game as a whole and the variety of characters are intriguing, but it's just too hard to get a decent game going with randoms.
I'd like to give this a try to see what all the fuss is about. Is this accessible to casual playing types or would I be out of my league here? I always felt like I couldn't really grow/learn to play TF2 since everyone already seemed to 'get' the game and playing always resulted in me being murdered left and right which wasn't fun for me. I straight up SUCKED at TF2.
There's nothing like that?Damn. I was going to be playing with randoms since I've only recently got back into PC gaming and everyone else I actually know are console gamers.
I might still give this a shot. 40 bucks ain't too bad and I'm not that much of a stranger to strategic shooters. Are there things that advanced players can unlock that give an advantage?
No, there isn't a competitive advantage to unlocking any of the unlockable things. They're all purely cosmetic - sort of nod to the TF2-style unlockable hats, but less overwhelming.Damn. I was going to be playing with randoms since I've only recently got back into PC gaming and everyone else I actually know are console gamers.
I might still give this a shot. 40 bucks ain't too bad and I'm not that much of a stranger to strategic shooters. Are there things that advanced players can unlock that give an advantage?
Yeah, ranked matchmaking is broken. It felt like the first 10-20 matches were all right - pretty much a 50/50 win loss split, matches were mostly competitive (as in neither team gets steamrolled). Since then I've played another 50 or so matches and 75% of them are so incredibly frustrating. My team gets destroyed in half the matches, obliterates the opposition in a quarter, and the remaining quarter are actually decently fun.
Still playing for now, but I don't know how much longer I'll stick with it. Disappointing that they can't figure out a simple matchmaking algorithm.