best april fools of 2013?
![]()
well played Mr. Takei well played sir.
I'd watch it!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
best april fools of 2013?
![]()
well played Mr. Takei well played sir.
That's the problem, MMO developers need to always account for the no-lifers who live to grind content. SWTOR is a great casual game, probably why it's doing well as a F2P. Hence also why there's a gear treadmill for the addicted at the top end.
The "no-lifers" as you call them were not the problem. Read the article and see that the average player was logging 40 hrs/week. Ohlen said the game had 120-180 hours of content. That means 50% of your player-base is at end-game in one month. The developers thought it would take 4 months to go through 120 hours -- that is an average playtime of 10 hours a week, or 1.42 hours a day.
The "no-lifers" as you call them were not the problem. Read the article and see that the average player was logging 40 hrs/week. Ohlen said the game had 120-180 hours of content. That means 50% of your player-base is at end-game in one month. The developers thought it would take 4 months to go through 120 hours -- that is an average playtime of 10 hours a week, or 1.42 hours a day.
I'm more curious about who the no-lifers are than anything. How do these guys get 90 hours a week to play games!?
Unemployment numbers for people 18-35 are enormous. I play with a few just on a single DayZ server. When I was unemployed years ago, gaming was the ultimate escape.
Not to mention one of my roommates in college, who played FFXI, left the room only for food or to hit the can. I don't think he ever attended class. He was playing when I left, and when I came back. He was playing when I went to sleep, and when I woke up.
Obsessive-compulsive gaming is quite common.
sad. I put in 2 hours a week. I love the game as a story and a more or less 1p with some help now and again kind of game. I just wish the f2p wasn't soooo restricted. (im mostly just complaining about the re-spawn droids being pulled) I can't afford to spend a monthly fee on this and f2p just got too restricted for me to accept going back. I've been on the same character since launch and I'm only now lvl 35. lol, so I'm the minority.![]()
Really dreary when you think about it, heh.
Reading this thread makes me nostalgic for what I thought TOR would be.
They hooked me with the class story lines, but lost me with the end game content.
Once you had the mechanics down of a hard mode flash point (which usually only took two runs), there was nothing to keep you going back. The raids were interesting, but so full of bugs that were game breaking.
The RNG of the champion PVP bags was another nail in the coffin. I was lucky as hell with my bags, but most of my friends who played were hit with the same shoulders 11 times in a row. Plus if you started end game PVP in the first few weeks of launch, anyone starting after that was at a huge disadvantage. Add in the fact that so many servers were so heavily Sith dominated (that's always a problem though with any faction based game), and it was too easy mode for me seeing as how there were so few Alliance to PVP against.
I tried playing again after it went F2P, but with the crafting restrictions, limited amount of BGs you could do, etc. etc., I didn't feel like plunking down $15 just to be bored again.
http://www.pcgamer.com/2013/03/28/bioware-gdc-panel-star-wars-the-old-republic/
What went wrong with SWTOR launch explained by the developer.
Early access starts today. Anybody check it out yet?
Forum reviews actually sound positive overall on the official boards, interestingly enough. I'm considering playing for a few, not sure what I would need to read up on to get my character caught/set up and all that at this point though. My main was a Sentinel... shame the double XP weekends are done with, I would have liked to have finished off some alts.
QUESTIONS:
1) Are cartel coins able to buy high-end gear, or is it just cosmetic stuff? (hopefully the latter primarily).
2) How many warzones are there now? EDIT: Looks like 5.
3) Do you need a good guild for the hardest mode on the raids (I hope so!), or were they dumbed down/etc. since I last played (which was back I think around 1.2)?
4) How are server populations since the mergers? SWTOR is supposedly the #2 subscription MMO now... so I'm guessing it's got a nice playerbase at this point?
5) To do ranked warzones, how many people do you need to form up with (I think 8)?
6) I am going to guess any gear from L50 that was any good is now basically useless for L55, so effectively the game has undergone a soft gear reset?
Adding to what Dan said about Cartel Coin - if you are playing it F2P way, you have to buy authorisation to wear Purple grade items, do warzones, space missions and such.
3.) Technically you could spam general chat looking for a pick up group to do anything. It's doubtful you'll get good results doing that. Also quite a few things such as Dreadtooth 10-stack and the Dreadful Entity do really require guild progression as they require a lot of teamwork and communication. Guilds make this much easier. Hard and Nightmare mode raids do not queue through the group finder queue also making a guild more important.
I understand you can technically shout for anything, but is it something a skilled player would even bother entering the zone for? In Rift for example, I'd have no problem pugging into RoS or GSB, but I'd never even think about pugging HK. The monster mechanics in GSB & RoS made it so you could have an idiot or two on your team and still easily kill the mob through a few smart people and generally being overgeared (from HK of course). However, HK's mobs as you got about midway through the zone changed so that 1 mistake by anyone would wipe the group, making pugging a complete non-starter. Are the new zones where you really need 100% elite players to clear, or is more of the 25% elite players, 50% average players, and 25% idiots can clear the latest stuff?
I understand you can technically shout for anything, but is it something a skilled player would even bother entering the zone for? In Rift for example, I'd have no problem pugging into RoS or GSB, but I'd never even think about pugging HK. The monster mechanics in GSB & RoS made it so you could have an idiot or two on your team and still easily kill the mob through a few smart people and generally being overgeared (from HK of course). However, HK's mobs as you got about midway through the zone changed so that 1 mistake by anyone would wipe the group, making pugging a complete non-starter. Are the new zones where you really need 100% elite players to clear, or is more of the 25% elite players, 50% average players, and 25% idiots can clear the latest stuff?
Yeah, this is really what I was asking when I was talking about raids.
Thanks for the answers, guys. It does sound like it's a soft gear reset if even the top-end gear from L50 starts to get matched/outclassed by low-end L55 gear... not a bad thing, as it makes for a great jumping-on point.
And yeah, I would be subscribing of course.
@RCGodward, Yeah, two teams of 4 would be a lot simpler to slap together for rateds (I gather they're doable for a daily quest which you'd obviously want to get done regularly), in general. Though, as with anything else, if you have a good pool of players in a guild, it's not as huge of a deal.
I do not have enough MMO experience to compare SWTOR to anything else as I never did any endgame stuff on any other MMO I tried. Age of Conan was one I played the most and gave up around level 40 due to the bugs and lack of content.
I run a lot of Hard Mode Flashpoints and tons of Operations. As a result I've got some observations:
I've seen PUGs through the group finder utility turn simple story mode raids like Eternity Vault and Karagga's Palace into wipefests. Simple mistakes even when you over geared for an operation can be disastrous. These operations are both launch content. Most players should know them by now unless they are brand new to the game. Still I've run into plenty of PUGs that make these way harder than they need to be. To give you an idea, prior to 2.0 Dreadguard gear was the highest level of gear in the game. 5 Dreadguard geared people couldn't make up for the fresh 50 retarded PUGs in Tionese / Columi gear. (3 levels down from the top tier of gear, which should be sufficient for both Story Mode operations.) You can carry one dumbass through an operation as long as they aren't a tank or a healer. You might be able to carry two idiots through the Story Mode (Easy version) of the operation under the right circumstances. Hard mode and Nightmare modes are virtually impossible to clear with idiots. The only people I know who can clear something like TFB HM or EC Nightmare Mode with consistency are people who run with the same raid team each and every week.
You run it with PUGs and sometimes you get lucky but not often. The hardest operations may not require 100% elite players to clear them but you'll probably need a couple that fit that description and then I'd say the rest need to be above average to good at the game to clear. Mechanics for fights in the game are rarely forgiving, especially to tanks and healers. These mechanics are usually easy enough to grasp but do take some practice. And again because they aren't forgiving one or two idiots can wipe the group regardless of chosen difficulty setting.
That sounds like about what I'd expect from most MMOs these days. I think the days of MMOs having content that will be cleared by only the top <1% (until gear inflation in most cases) is something that will only exist in the past. I understand why this occurs, but it doesn't make me miss it any less.
I disagree. I don't think operations should require 8+ people with no lives who are top tier players to clear. It's a fucking game
Skill and having no life are not intertwined at all for MMORPG raiding. And yes, it's a game, but some do not find it enjoyable if it's ridiculously easy for them.
I disagree. I don't think operations should require 8+ people with no lives who are top tier players to clear. It's a fucking game. Trust me the game is certainly challenging. Above all else the teamwork must be there. The Dreadtooth 10 stack fight is among the best examples of this. You need 24 people all on the same page and one mistake from anyone can cost the whole group the fight. It's one of the few where all party members must have the mechanics down.
I agree, in fact most of the best players I've met don't play much out side of the time slots for raiding and probably play less than 10 hours a week.Skill and having no life are not intertwined at all for MMORPG raiding. And yes, it's a game, but some do not find it enjoyable if it's ridiculously easy for them.
No matter how easy content is, an idiot can fuck it up if it unless they simply aren't needed in the first place. Needing 20 people to do everything perfect is much, much, harder than needing 2 people to be perfect and 18 to be average.Like I said, many of the raids are not that easy. And even the "easy" ones turn into a cluster fuck if you have retards in the group. You can't carry dumbasses through these raids. There are certainly some which average players can do but then there are several that you've got to be a really good player to get through.
The problem with content that doesn't "require 8+ people with no lives who are all top tier players to clear" is when you play with all top tier players, the content is a face roll and you get bored really quickly waiting for the crap you want to drop. Playing through bosses where the mechanics are "don't stand in fire" or "DPS race" are really, really, boring designs and get old quick. Also, there is a difference between a boss where one mistake from anyone can cost the fight, and one mistake is auto loss (either instantly, or effectively). Look, I understand that the majority of people don't want content for the 1% people, but that doesn't stop the 1% from wanting that content and it doesn't mean there is anything wrong with having content that the majority of players are unable to conquer. Honestly, I think the most boring thing you can do in an MMO is there not be a higher challenge to reach for. If you can beat everything there is in the game, what's the point of getting better gear?
I agree, in fact most of the best players I've met don't play much out side of the time slots for raiding and probably play less than 10 hours a week.
No matter how easy content is, an idiot can fuck it up if it unless they simply aren't needed in the first place. Needing 20 people to do everything perfect is much, much, harder than needing 2 people to be perfect and 18 to be average.
Sorry you don't want the same things out of an MMO that I do. You're starting to throw names around that TBH, sound like I should be taking them personally but I'm sure you didn't intend them that way, it's just how some of that comes across. Old school MMOs were harder than most MMOs today, there's no question about that. They also had content that was never routinely cleared (or was adjusted or changed if it was), Absolute Virtue in FFXI would be an example. Always having a challenge is a good thing, and just because you are in the top 1% doesn't mean you shouldn't have a challenge.<snip>
Sorry you don't want the same things out of an MMO that I do. You're starting to throw names around that TBH, sound like I should be taking them personally but I'm sure you didn't intend them that way, it's just how some of that comes across. Old school MMOs were harder than most MMOs today, there's no question about that. They also had content that was never routinely cleared (or was adjusted or changed if it was), Absolute Virtue in FFXI would be an example. Always having a challenge is a good thing, and just because you are in the top 1% doesn't mean you shouldn't have a challenge.
As far as i know the only items non cosmetically bought with cartel coins is grade 7 ship upgrades. Not exactly a biggie, though some are upset with that.
I understand exactly what you are trying to say, and I disagree. Nissan made the GT-R, not to sell to the 99%, but to get people to buy their other products. It can make economic sense if done properly. There is also no reason new content can't be introduced with much harder tactics required and then when the next tier is introduced, the current content level's difficulty is dramatically reduced through mob changes and gear inflation.I said making content for the 1% isn't a viable business model and it isn't. It's stupid for companies to cater to such a small percentage of their player base by making something only they can do.
I don't think I've ever seen anyone ask for that to come back.MMOs of old sucked because taking 30 minutes to walk somewhere is a retarded game mechanic.
Is there a reason you keep acting like I'm an asshole because I want harder content? Did I offend you or something? I'm sorry if I'm bored with the average difficulty of end game content in an MMO these days and want something harder. I guess that makes me a bad person.<snip>
I understand exactly what you are trying to say, and I disagree. Nissan made the GT-R, not to sell to the 99%, but to get people to buy their other products. It can make economic sense if done properly. There is also no reason new content can't be introduced with much harder tactics required and then when the next tier is introduced, the current content level's difficulty is dramatically reduced through mob changes and gear inflation.
I don't think I've ever seen anyone ask for that to come back.
Is there a reason you keep acting like I'm an asshole because I want harder content? Did I offend you or something? I'm sorry if I'm bored with the average difficulty of end game content in an MMO these days and want something harder. I guess that makes me a bad person.
Statements like these make it hard to read your posts without thinking at least some of this rage is directed at me for wanting a harder challenge.Not trying to be an asshole. I'm also not sure why you think I am being one.
It's a fucking game.
Is it what super l33t ply3rs are looking for?
for the stupid fucking elitist 1%
1%'ers scream for shit
the elitist snob ridden MMO's
I disagree completely. Having a challenge that you are unwilling to attempt with your current skill and gear makes a game feel like there's always a challenge around the corner. This is a good thing and should draw people in.A Nissan GT-R isn't a great example. The fact is that it's priced out of most people's reach. Development of a performance car isn't that difficult. The added hardware comes at an increased price and such vehicles are built in small numbers to ensure they don't cost the company more than they bring in. Or if they do the idea is that a flagship product will bring attention to the brand and pay off in the grand scheme of things. It's basically like writing off advertising expenses. Software design and cars don't compare easily. I didn't say that content for the 1% was a bad thing. I said it makes no business sense to develop such content. All it would do is piss of the customer base until the content got nerfed so more people could complete it. I don't know if you actually play the game or not (doesn't sound like it) but as I've said there is content that's quite difficult to clear. It doesn't sound like that's good enough for you though. And if you want more then you'll most likely forever search for a greater challenge.
Bullshit. Games are made by a bunch of average people who take guesses at the way an economy and difficulty and what people will like and what they don't. Great MMOs are nothing more than lucky with the decisions they've made, and the ones that aren't simply waste away and die. By the statement above, RIAA knows what they're doing and the best path of buisness forward is to sue their customers and attempt to DRM their content to hell and back, despite hundreds of studies that suggest it is not the right approach.The fact is that business know what side their bread is buttered on.
Like I said, many of the raids are not that easy. And even the "easy" ones turn into a cluster fuck if you have retards in the group. You can't carry dumbasses through these raids. There are certainly some which average players can do but then there are several that you've got to be a really good player to get through.