Someday in the distant future when we have Blade-Runner-esque flying cars and replicants, HAL9000 computers, interstellar warp drives, holodecks, and computer interfaces that skip the external senses entirely and plug directly into our brains some genius will discover the idea of saving the state of the game in a file that you can later access again so that you don't have to replay the same sequence over and over and over and over and over again. Gamers all over the world will be slapping their foreheads and wondering why no one had thought of this before.
As for the checkpoint argument that saving gamers from themselves makes them necessary, well just release a separate "no self control" or "kiddie" version of the game for those who would like to play the game with a certain style (ironman), but just don't have the discipline to pull it off. The 9 year old console kiddies who just can't help themselves from saving every microsecond can make sure their parents buy that version for them. One day when they get older, if they still have the time to play games, they might start to appreciate the value of not having to play through the same sequence 20 times in a row. For those console gamers who think that using checkpoints makes you badass try playing ironman (no saves at all) for a while. Then you can see what badass really means. I don't find that kind of gameplay fun because I detest repetition, but whatever floats your boat. When I was 9 years old I was also much more resistant to the annoyances of repetition, but eventually you do grow up. My 12 year old nephew was once able to watch the same movie literally 5 or 6 times in a row without getting bored. Now that he is 12 he can't do that anymore, but everyone matures at their own rate I guess. The nice thing about save games is that it can accommodate both console gamers or casual gamers without any self control and the older PC gamers who appreciate not having to replay the sequence we already played. The checkpoint system only accommodates one group but gives the other group the middle finger salute.
BTW, for you console gamers out there who only recently discovered it, the general idea is not called a "quick save". That's the simplified for console-tards version of game saves. Historically PC gamers have almost always had unlimited save game slots where you could actually type in a description of the save. Autosaves and Quicksaves were just conveniences to add on to the basic save game system. They were not intended to replace traditional game saves entirely. Calling them "quick saves" is already straw-manning the idea.
To be fair there *is* a version of Crysis 2 with quick saves. The leaked beta. CrEAtek pulled the quick saves from the game at the last minute probably figuring that PC gamers were going to mostly hate the game anyway and that console gamers prefer checkpoint saves anyway. Or maybe because Cevat Yerli now despises PC gamers as evil pirates and wants to give us the finger. Not that he hasn't already given us the finger with his dumbed-down consolized game. If he had any sympathy for his old core audience he have called his new console shooter Craylo or Cryers of War.
As I have said elsewhere, if you loved Crysis you probably won't like Crysis 2 much. If you hated it or found it "meh" you will probably strongly prefer Crysis 2. It was designed for a very different audience. The very same people who didn't much like their earlier game. If you have severe vision problems or just prefer console style graphics then you will prefer the graphics of Crysis 2 with its half-the-resolution-of-Crysis textures.
As for the checkpoint argument that saving gamers from themselves makes them necessary, well just release a separate "no self control" or "kiddie" version of the game for those who would like to play the game with a certain style (ironman), but just don't have the discipline to pull it off. The 9 year old console kiddies who just can't help themselves from saving every microsecond can make sure their parents buy that version for them. One day when they get older, if they still have the time to play games, they might start to appreciate the value of not having to play through the same sequence 20 times in a row. For those console gamers who think that using checkpoints makes you badass try playing ironman (no saves at all) for a while. Then you can see what badass really means. I don't find that kind of gameplay fun because I detest repetition, but whatever floats your boat. When I was 9 years old I was also much more resistant to the annoyances of repetition, but eventually you do grow up. My 12 year old nephew was once able to watch the same movie literally 5 or 6 times in a row without getting bored. Now that he is 12 he can't do that anymore, but everyone matures at their own rate I guess. The nice thing about save games is that it can accommodate both console gamers or casual gamers without any self control and the older PC gamers who appreciate not having to replay the sequence we already played. The checkpoint system only accommodates one group but gives the other group the middle finger salute.
BTW, for you console gamers out there who only recently discovered it, the general idea is not called a "quick save". That's the simplified for console-tards version of game saves. Historically PC gamers have almost always had unlimited save game slots where you could actually type in a description of the save. Autosaves and Quicksaves were just conveniences to add on to the basic save game system. They were not intended to replace traditional game saves entirely. Calling them "quick saves" is already straw-manning the idea.
To be fair there *is* a version of Crysis 2 with quick saves. The leaked beta. CrEAtek pulled the quick saves from the game at the last minute probably figuring that PC gamers were going to mostly hate the game anyway and that console gamers prefer checkpoint saves anyway. Or maybe because Cevat Yerli now despises PC gamers as evil pirates and wants to give us the finger. Not that he hasn't already given us the finger with his dumbed-down consolized game. If he had any sympathy for his old core audience he have called his new console shooter Craylo or Cryers of War.
As I have said elsewhere, if you loved Crysis you probably won't like Crysis 2 much. If you hated it or found it "meh" you will probably strongly prefer Crysis 2. It was designed for a very different audience. The very same people who didn't much like their earlier game. If you have severe vision problems or just prefer console style graphics then you will prefer the graphics of Crysis 2 with its half-the-resolution-of-Crysis textures.