Please excuse my math.It seems at least 100 ms is confirmed and you hardly acknowledge FXAA's image degradation. Hope you raise your standards by then.
100ms is the average input delay from consoles, which consists of game pipeline alone on those 7-8 years old tech. Clearly, PC has far lower game pipeline latency. Cloud gaming works because the latency of game pipeline (50ms) + encode (10ms) + network (internet)(30ms) + decode (5ms) = 95ms (http://www.nvidia.ca/object/cloud-gaming-benefits.html), faster than or equal to the performance of consoles.
In a simple network configuration, which consists on 1 router + a few node, the network latency between nodes is roughly 3 ms), which brings the above equation to under 70ms, which is far better than any consoles released today. Note that the latency from encode and decode is 15ms, meaning SHIELD simply add 1-2 frames delay towards PC gaming,
By default, Nvidia driver can queue up to 3 frames to smooth out FPS, things like triple buffering adds 1 frame delay to avoid tearing, that is 16.67ms at 60FPS, while human reaction on the other hand exceed 200ms on average.
Excuse me if I have made any mistakes.