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Not sure how that is possible, you are rendering much more of the scene.
The rendering resolution is still the same, though. Still triple monitor res. Just now you can render 3 different viewports.
Yeah, but you can't tell me that rendering a more complex scene (more polys, more shaders, etc.) doesn't have a performance impact. The more stuff you are rendering, the more demanding it is. Even at the same resolution.
I mean, the correction is awesome, but I highly doubt it will be "free".
JHH was kinda rude, he admitted it was unrehearsed, his fault as well.
I wonder if the multiprojection stuff is pascal-specific or a driver enhancement? I guess the former.
so it only has one 8 pin power connector. and clocks are ~1650 / 1780 boosted. how did he get to 2100? (info from nvidia website on 1080)