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Ha, damn. Originally was planning on buying this to play with my brother, I was already on the fence since you don't progress your story if you are in someone elses game, but making it deadass easy is even worse. I guess i'll just play it single player and do multiplayer missions? Do those scale better or is it still a cakewalk no matter what multiplayer mode you are in?Why is co-op so damn easy? Every time I become a visitor in someone's world it's 3v1 against the boss the the boss goes down in seconds. Literally seconds. Absolutely zero challenge. Shouldn't the boss difficulty scale up with number of players?
Ha, damn. Originally was planning on buying this to play with my brother, I was already on the fence since you don't progress your story if you are in someone elses game, but making it deadass easy is even worse. I guess i'll just play it single player and do multiplayer missions? Do those scale better or is it still a cakewalk no matter what multiplayer mode you are in?
My only complaint at this point is that the graphics are still trash. I do like the character models though and I like the funny looking running animations that are a trademark of Team Ninja games.
I didn't realize that there were so many low level areas in the western portion of the map. I did all the higher level areas up north first. Now everything in the west is way too easy. I'm just spamming the square button and breezing through everything. Also, where are the bosses? So many areas cleared, so few bosses. Hoping it picks up soon because it's kind of boring just fighting the same common field enemies over and over again.
If by first area you mean the first continent then yes. I haven't done the main objective at Futamata castle yet so I'm assuming there's a major boss there. I'm working my way through haunting caves now. Haven't fought any demon bosses yet, just a couple of bloodedge demons.Are you still in the first area? Difficulty definitely picks up after that. Have you fought any bosses with Demon in the name?
I've noticed highs and lows in regards to difficulty, you're definitely in a low, it'll pick up don't worry.If by first area you mean the first continent then yes. I haven't done the main objective at Futamata castle yet so I'm assuming there's a major boss there. I'm working my way through haunting caves now. Haven't fought any demon bosses yet, just a couple of bloodedge demons.
I've noticed highs and lows in regards to difficulty, you're definitely in a low, it'll pick up don't worry.
Yep things have definitely picked up now that I'm tackling the main objective. Did a couple of bosses (one in Futamata castle and another in the crucible dungeon that follows).
So far the main boss in the demo was the hardest of the bunch. Maybe that's because I was new to the game and/or my level was a lot lower than it is right now.
I think that doing all the side stuff before the main objective makes you overleveled, at least in the first region. For example, I'm not trying to farm exp at all, I'm just running through the various sub-regions and exploring thoroughly. And doing that has gotten me to level 58 before even tackling the main objective at Futamata castle. And the Futamata region recommends something like level 36.
Are you still working your way through or did you beat the game already?
Also why is this thread so empty? Are people sick of souls games at this point?
Also why is this thread so empty? Are people sick of souls games at this point?
Just beat it, 90% achievements and it took about 60 hours. Honestly by the end I just started running through it and skipped almost every cutscene. Good game but everything just felt so “samey” by then. I was playing as ninja pretty much exclusively and thought for my next run to do the same as samurai, but honestly just don’t feel compelled to get into ng+. The Nioh series just really doesn’t rock me, still prefer this one to the first two though.
I think nioh's main problem is to much repitition. I'm currently doing the underworld in n2 and it's literally the same half dozen levels and the same enemies over, and over again, only more tuned up than previously. It get's tiring. Not to mention it's the absolute most grindy game ever made. I level 750'd my character a couple weeks ago, only to discover, and I had no clue this was even a thing, there is literally another 1000 ghost levels at 3 billion xp per .2 of a level per 'level' so you literally need 15billion xp to get 1 addition point into attack. But that's an extra 250 points into attack all said and done. But still way to much, I don't see how people can do it. But I've some pretty crazy amrita farm builds that can literally get 15billion in 2 minutes, but most people aren't doing anything of the sort. Not to mention the amount of coin you need to farm to increase loot at the underworld vendor, it's insane. It seems like a very carrot on a stick type thing to me, and way to much for no payoff
Things feel samey to me and I'm only in the 2nd region. Lots of copied and pasted enemies. Seems to be a recurring theme in Team Ninja games because I remember complaining about that in Wo Long too.
Another issue with the game is that anything that isn't a boss doesn't really feel dangerous. I find myself approaching every enemy with confidence knowing that my character moves fast and can just dodge out of the way of any danger.
I felt much more of a sense of danger in Elden Ring since even non-bosses can wreck your shit (e.g. crucible knights). I wish Nioh was more like that.
I don't know, I was referring to Nioh 2. I still haven't tried the N3 demo yet. But I doubt it'll change the way the game plays too dramatically. Still very much all the same stuff for the most part.so the semi-open world doesn't really change up the gameplay?...I was thinking it would improve the game
I don't think my brain is ready for the multitasking of switching stance mid-fight. I play these games in a pretty basic manner and I like the quick slice and dice of low stance. But I should probably branch out and try new things to keep it fresh. Especially since each stance gets its own unique skills.I see you're running low stance constantly, I run low stance pretty much exclusively with my Split staff character as well and only use a single high stance attack (dragon dance) for crazy damage against out of ki enemies.
Ibaraki Doji gave me a really hard time. Finally got her in this attempt. Not my proudest work but I'm happy I did it in samurai form. Seems like this fight was made for parrying. Also she didn't do a single red attack in the whole 4 minutes wtf... I wonder if it's because I was in her face the whole time.
View: https://www.youtube.com/watch?v=bU62Jnf8v9U
Same...I played and loved the first two games and never switched stances!I don't think my brain is ready for the multitasking of switching stance mid-fight. I play these games in a pretty basic manner and I like the quick slice and dice of low stance. But I should probably branch out and try new things to keep it fresh. Especially since each stance gets its own unique skills.
Same...I played and loved the first two games and never switched stances!
Technically you should be switching stances, but I'm no one to tell others how to play their games. Low stance for general purpose and then high for big damage (how I play anyway). Mid stance is pretty mid (pun intended!) and I never use it, but maybe not for all weapons types. I've only ever really played with splitstaff and spears, but dropped the spear pretty early on and went splitstaff exclusively. I actually rebound the mid stance key to something way far off so I don't accidentally hit it lol.
no I haven't. I'm not particularly interested in the 'throwable' style of gameplay. I stick to onmyo exclusively, which I hear has been butchered amongst many other things in N3. Also I'm a Split-staffer 100%, which now is apparently tied to the ninja stance, because 'reasons' I guess. I'm a pole arm weapon type user in all these kinds of games. Given the option, I will pick this type over any other weapon type every time.Have you been spending much time as ninja?
no I haven't. I'm not particularly interested in the 'throwable' style of gameplay. I stick to onmyo exclusively, which I hear has been butchered amongst many other things in N3. Also I'm a Split-staffer 100%, which now is apparently tied to the ninja stance, because 'reasons' I guess. I'm a pole arm weapon type user in all these kinds of games. Given the option, I will pick this type over any other weapon type every time.
There seems to be a lot of questionable things/changes implemented into N3. The more I look into it, the more I'm not too enthused with it tbh. I just came across this vid last night and its got me just saying wtf. Seems like a very poor execution and down right amateurish even.
View: https://www.youtube.com/watch?v=U8yHu4Yct0Y