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Nintendo Switch 2 arrives June 5th, 2025

If the LCD doesn't have atleast a couple hundred dimming zones I have 0 interest in the switch 2 until the OLED version is inevitably released two years later. I'm not going back unless I'm getting a used DS.
Wait... it's not OLED? I thought it was. If that's true then holy fuck-a-roni.

EDIT - it in fact is LCD. Wow.... Fuck them.
 
Even more so, once they find out that people online have created an extensive digital peer-to-peer lending "library"
That why either physical proximity between thee switch or being part of a family groupr restriction would make sense (if I understand the "rules" correctly)
 
10 bucks doesn't matter, does it?
People didn't like $70 games, so why would they like $80 and even $90 games?
500 bucks for a console, 1500 bucks for low end gaming pc. That's a LOT games.
If $1,500 is a low end gaming PC then you're PC gaming incorrectly. Also, Steam Deck and Asus Rog Ally can be found for less than $500 and are technically PCs. You can even find them cheaper than the Switch 2. Like it or not but PC gaming offers more methods to get discounted games.

Not to mention: not having to use windows, priceless.
Steam Deck doesn't use Windows. You can run Linux and play most Windows games just fine.
No, that's the "angry ranter" YouTube section of the internet. Don't confuse the channels that reinforce your existing view with a representation of what the broader public likes. (Side note: Yuval Noah Harari's book Nexus has a great look at this, noting how algorithms like YouTube's feed on outrage rather than nuanced, accurate content.)
I'm not going out of my way to find this stuff.

View: https://youtu.be/AN6S8hASOno?si=E5venVXLRNsUvu-5
"Many years?" Really? The reports go that it's a custom chip that uses RTX 30-based graphics. A couple of generations behind, for sure, but not ages.
Custom chip that's based on two generation behind Nvidia graphics technology. Steam Deck uses a custom chip but we know it's also based on generations behind CPU, but the GPU was current for it's time.
And the display is a 120Hz, 1080p panel with VRR and HDR support. Not even some of the latest handheld gaming PCs have all of those screen features (the Steam Deck OLED is still 800p, for instance).
The Steam Deck OLED is OLED, while the Switch 2 is using LCD. What kind of HDR are you expecting to get with LCD? Also, the Steam Deck isn't the only PC hand held. Most other PC hand helds are also 120Hz 1080p like the ROG Ally.
As it is, remember that the original Switch was using slightly old hardware for the time and it did extremely well.
That's why some people complained about frame rates?

View: https://youtu.be/oIYvPNtWZ34?si=Rq0BU8AYa9jjcAOQ
On launch day proper, there's Mario Kart World plus a whole bunch of third-party games that weren't viable before (Cyberpunk, Split Fiction, you get the idea). This isn't including the Switch 2 Edition upgrades of existing titles.
They were viable on PC Hand Helds, including Switch games.
Donkey Kong Bananza is due in July... and yes, it's interesting. Not every game has to be grim, dark, adult-oriented fare to be fun. Duskbloods isn't due until 2026.
What makes you think I want every game to be "grim dark adult oriented"?
General consumer spending is a big question mark, but as we've discussed here: few people are actually going to cross-shop the Switch 2 with handheld gaming PCs. They're more likely to compare against the PS5 and Xbox lineups, if they compare anything at all.
You think consumers aren't aware of the Steam Deck to not make that comparison?
Exactly. I'd like to know what search terms Duke used to find these videos, assuming he wasn't just plucking videos from his subscriptions.
It's not a single source. And no, I'm not specifically looking for them.
When I search YouTube for "Switch 2" and look at the results section for channels that are new to me, I get mostly positive videos but some criticism-focused content (pricing, of course).
Like what?
There are subtle, realistic takes on the Switch 2 on YouTube, but the only practical way to gauge overall consumer sentiment is to wait for actual sales during the holidays and beyond. These are the people who are neither diehard Nintendo fans nor Duke-style "PC gaming is my god" types; they're just everyday people considering a game console for themselves or their kids.
Guess we'll have to wait another 10 years to see if I'm right again. No wait, some of you think the Xbox console is doing just fine when Microsoft has been porting all their games to PC on day 1 release for years.
 
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If $1,500 is a low end gaming PC then you're PC gaming incorrectly. Also, Steam Deck and Asus Rog Ally can be found for less than $500 and are technically PCs. You can even find them cheaper than the Switch 2. Like it or not but PC gaming offers more methods to get discounted games.
Okay, fair enough. I will take the L here.
 
Was talking with my brother about this.

Steam Deck OLED - $550. Plays damn near my entire Steam library.
Nintendo Switch 2 - $500. Requires buying $80 games to really enjoy.

We already have a Wii U and still play it regularly. Mario Kart 8 baby. And some other games too. It's also the last system that didn't really require online anything. Just pop a disc in and go. It could care less about an internet connection. Wii U's games were so good that most of them were just straight-up ported to Switch. I was looking forward to getting Switch 2 to finally upgrade and get some Switch action but it seems that Nintendo is making my decision for me.
 
Was talking with my brother about this.

Steam Deck OLED - $550. Plays damn near my entire Steam library.
Nintendo Switch 2 - $500. Requires buying $80 games to really enjoy.

We already have a Wii U and still play it regularly. Mario Kart 8 baby. And some other games too. It's also the last system that didn't really require online anything. Just pop a disc in and go. It could care less about an internet connection. Wii U's games were so good that most of them were just straight-up ported to Switch. I was looking forward to getting Switch 2 to finally upgrade and get some Switch action but it seems that Nintendo is making my decision for me.
Switch has plenty of games at this point that aren't on WiiU. Honestly, Switch itself has tons of life left, it's almost the perfect time to get a gently used Switch OLED once the Switch 2 comes out, and you can play Prime remastered, Prime 4, etc.

Further, I really doubt Steam Deck prices won't change with the tariffs.
 
Here it seems you can pre-order and buy a new Switch 2 for 550 euros with a kart game and just the console for 505 euros, but I'm not interested.Even though prices might skyrocket later.
 
That why either physical proximity between thee switch or being part of a family groupr restriction would make sense (if I understand the "rules" correctly)
If they really made one of the only restrictions for one new lending method proximity, without significant restrictions on the number of others you can interact with or games you can share/be shared (assuming any particular game license is only assigned to one Switch/2 at a time and a hopefully reasonable maximum time limit before any shared title will be returned), that may be a decent compromise. The question is how aggressively they would alter the system to stop people from spoofing ad-hoc connections, LAN / LDN etc. If they had the maturity to ignore the percentage of motivated players that would do so, it could be a good system - but I worry they would rather lock things down instead.

Come to think of it, Nintendo themselves could bring some actual innovation to their platform by having an official digital lending library system separate from proximity or family based sharing, but sadly (much like digital resale) I'd think they'd be one of the companies least likely to move in that direction.
 
Switch has plenty of games at this point that aren't on WiiU.
Most of the Switch's biggest games are Deluxe versions of WiiU games. BOTW, Mario 3D World, Dunkey Kong Country Freeze just to name a few. The port of Mario 3D World is the reason why we have Bowsette. They introduced Peachette on the Switch version.
Honestly, Switch itself has tons of life left, it's almost the perfect time to get a gently used Switch OLED once the Switch 2 comes out, and you can play Prime remastered, Prime 4, etc.
Mine has infinite life but I don't use my Switch to play Switch games. Emulators and home brew is what I use it for.
Further, I really doubt Steam Deck prices won't change with the tariffs.
Trump has decided to exempt electronics.
https://www.cnbc.com/2025/04/12/trump-exempts-phones-computers-chips-tariffs-apple-dell.html
Come to think of it, Nintendo themselves could bring some actual innovation to their platform by having an official digital lending library system separate from proximity or family based sharing, but sadly (much like digital resale) I'd think they'd be one of the companies least likely to move in that direction.
Family based sharing would be enough to make the Switch 2 game prices less of a pain. You could have multiple Switch 2's able to play one $80 game, like Netflix.
 
I think the switch 2 will be fine. The price isn't that bad, with inflation the switch 1 would be ~$400, so $50 on top of that to me isn't that big of a deal. The $80 for mario kart, ehh I think AAA games were probably too cheap as is based on their development costs, and I expect this to continue to be an industry thing. I have no doubt GTA VI is probably going to cost $100. I imagine the PS5 pro was a cost testing scenario for the next PSX release, so i'd imagine a new model will probably cost in that same $700 range. Stuffs just more expensive, and so is fab space. I realize the pricing is causing a lot of bemoaning around the Switch 2, but I think that's more of a sign to come around console gaming than a "Boo Nintendo" type of thing.

I do think there's a decent crossover of people who get switch and PC gamer handhelds, but you're not going to see a huge switchover. The whole "It just works" thing is a big thing for Nintendo. I don't think you'll see the same 100M + for Switch 2 like you did for the original switch, but I'd probably expect it to be about where PS5 is now, so around ~75 Million.
 
The price isn't that bad, with inflation the switch 1 would be ~$400, so $50 on top of that to me isn't that big of a deal.
I like how people refer to inflation as if that's the standard for all pricing. Forgetting that Americans are living paycheck to paycheck. If an economist says it's should cost more, I'm sure people are more than willing to reach deep into their pockets. Right?

The $80 for mario kart, ehh I think AAA games were probably too cheap as is based on their development costs, and I expect this to continue to be an industry thing.
The $70 game experiment has been a failure. How many games that people play were $70? How much is Astro Bot? How much is Baldur's Gate 3? Lets not forget HellDivers 2 and Palworld.

Extra Credits would agree with you. To give you an idea how well received this was.
extra credits game prices.png


View: https://youtu.be/VhWGQCzAtl8?si=5wEtF-KJ_5-E5hIW
I have no doubt GTA VI is probably going to cost $100.
That's not an excuse to raise prices, though maybe that's where Nintendo got the idea?
nt-be-surprised-if-gta-6-cost-100-v0-0soruaymlkse1.png
 
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Rockstar will lose a lot with gta 6, everyone will buy switch 2 for themselves and for their kids, and nintendo has top games that everyone wants, which are super mario, zelda and metroid.
The price for gta 6 will definitely be 100euros in some deluxe edition, the regular version will probably be a bit less.
 
Rockstar will lose a lot with gta 6, everyone will buy switch 2 for themselves and for their kids, and nintendo has top games that everyone wants, which are super mario, zelda and metroid.
The price for gta 6 will definitely be 100euros in some deluxe edition, the regular version will probably be a bit less.
Bethesda will charge $60 for Elder Scrolls 6. And then $60 for the deluxe edition. And then $60 for the special edition. And then $50 for the super HDR upgrade version. And then....
 
Rockstar will lose a lot with gta 6,
That a left-field prediction, (will you be shorting Take Two ?), GTA 6 will maybe not be one of the biggest cultural product of all time trying to reach 10 billions, but a big money looser ?
The $70 game experiment has been a failure. How many games that people play were $70?

You need the hyped title, but Hogwarts Legacy was one of the most played and bought games, Modern warfare 2... a GTA 6 or a Zelda could do it. Entertainment all at the same price is a strange artificial artifact, with movie theater pushing 3d and moving seat for the big movie instead of charching more (big movie getting hurt on opening weekend because of longer runtime) giant games worth a lot selling for a lot while lesser game charging less would not be a terrible direction to (it tends to happen overtime anyway, may as well start at launch).


Forgetting that Americans are living paycheck to paycheck.
That a strange myth that get repeated by politicians all the time:
https://econofact.org/factbrief/is-...-of-americans-are-living-paycheck-to-paycheck
https://www.noahpinion.blog/p/paycheck-to-paycheck-and-five-other

That tend to come from opinion survey without methodology not actual FEDS net assets type of data (in 2022, the median amount of money that Americans had in their checking accounts was around $8000.)
 
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Rockstar will lose a lot with gta 6, everyone will buy switch 2 for themselves and for their kids, and nintendo has top games that everyone wants, which are super mario, zelda and metroid.
The price for gta 6 will definitely be 100euros in some deluxe edition, the regular version will probably be a bit less.
GTAV has sold the most copies of any game in history. They can charge $€100 and nobody would question it. It also wouldn't be the standard in game prices, because RockStar games don't represent the rest of the industry. Super Mario World being $80 is going to represent the future of games on the Switch 2. Also, there's no new Mario, Zelda, and Metroid games for the Switch 2. Eventually they will, but not on June 5th.
 
I'm not saying that gta6 won't sell but nintendo switch 2 has ruined their presentation now.
I also find it very strange how high the production costs are for switch 2.If the price of 100 dollars is not a problem for gta6, it will not be 80 for nintendo games.Nintendo can still throw in an OLED model or a Switch 2 Lite as a backup. And they will make games over time, they have to increase the prices of switch 2 games when they supposedly don't make any money on the console.
You have a bunch of games coming out for switch 2 and not all of them are 80 dollars: Bravely Default Flying Fairy HD Remastered Nintendo Switch 2 (Preorder), Donkey Kong Bananza Nintendo Switch 2 (Preorder), Street Fighter 6 Nintendo Switch 2 (Preorder), Super Mario Party Jamboree Nintendo Switch 2 Edition + Jamboree TV (Preorder), The Legend of Zelda: Breath of the Wild Nintendo Switch 2 (Preorder), The Legend of Zelda: Tears of The Kingdom Nintendo Switch 2 (Preorder)
 
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GTAV has sold the most copies of any game in history. They can charge $€100 and nobody would question it. It also wouldn't be the standard in game prices, because RockStar games don't represent the rest of the industry. Super Mario World being $80 is going to represent the future of games on the Switch 2. Also, there's no new Mario, Zelda, and Metroid games for the Switch 2. Eventually they will, but not on June 5th.
2nd most copies actually, Minecraft sold more "copies". But yeah, that's why they DONT need to charge $100 for it, you make a billion dollars in 3 days you're pricing yourself pretty well. Then long term income comes trickling in with their shark bucks or whatever they're called for their online side of things.

I'm going to make a proposition bet right here, I'm willing to bet GTA6 will not be $100* (*and I'm not talking about the "Platinum Thuglife Collectors Edition" version)
 
2nd most copies actually, Minecraft sold more "copies". But yeah, that's why they DONT need to charge $100 for it, you make a billion dollars in 3 days you're pricing yourself pretty well. Then long term income comes trickling in with their shark bucks or whatever they're called for their online side of things.

I'm going to make a proposition bet right here, I'm willing to bet GTA6 will not be $100* (*and I'm not talking about the "Platinum Thuglife Collectors Edition" version)

If GTA6 is $100, fewer people will buy it, but they make %66 more per copy versus $60.

Example A: If they price it at $100, and 'only' 10 million people buy it, that's $1,000,000,000 made.

Example B: If they price it at $60, and then 15 million people buy it, that's $900,000,000 made.

So even though Example B sold 50% more units than Example A, it made one-hundred-million-dollars less.

So pricing at $100 and selling to fewer people actually makes MORE money than pricing at $60 and selling to more people in this example. There's much more nuance than this and ultimately Rockstar has no idea how many people will ACTUALLY buy the game.

I hate this, and I wish the world worked differently, but Capitalism says the ONLY responsibility of a publicly traded company is to give shareholders a return on investment. There is NO other responsibility more pressing.
 
2nd most copies actually, Minecraft sold more "copies". But yeah, that's why they DONT need to charge $100 for it, you make a billion dollars in 3 days you're pricing yourself pretty well. Then long term income comes trickling in with their shark bucks or whatever they're called for their online side of things.

I'm going to make a proposition bet right here, I'm willing to bet GTA6 will not be $100* (*and I'm not talking about the "Platinum Thuglife Collectors Edition" version)

While its possible, especially because of the blowback Nintendo is getting, this is Rockstar we're talking about. They thought they would get enough fanatics to buy RDR2 and then pay more to speed up a clearly designed to be time gated online mode. It didn't happen. They ended up giving out easy gold in daily quests for over a year and amazon prime benefits to get people to play the game. Then they dropped making any content for online because no one would buy the cosmetic stuff or battle passes for more real money.
 
2nd most copies actually, Minecraft sold more "copies". But yeah, that's why they DONT need to charge $100 for it, you make a billion dollars in 3 days you're pricing yourself pretty well. Then long term income comes trickling in with their shark bucks or whatever they're called for their online side of things.

I'm going to make a proposition bet right here, I'm willing to bet GTA6 will not be $100* (*and I'm not talking about the "Platinum Thuglife Collectors Edition" version)
I personally don't think they'll charge $100 either. It'll probably be $70 base game, but that's not because RockStar is being kind. GTAV's biggest money maker was online, and there's a good chance that GTAVI will have an even bigger emphasis in online play. I wouldn't be shocked if GTAVI was more of an MMO than a single player game. Won't make much money if the entry cost is $100. The idea here is that RockStar could get away with $100. I don't think Nintendo can get away with $80 games. The reason the Switch did so well was because the console was $300 and the games were up to $60. You can make a good case for the console costing $450 because at least the Switch 2 offers more in terms of hardware over the Switch 1. The games are not justified. Especially when you consider the history of how often Nintendo does make good games vs bad or mediocre games. Remember that Nintendo's success in the home console market is more miss than hit with the N64, GC, and WiiU being less successful compared to their competitors. I like how people remember loving WindWaker and forget that the game was hated because we got a child Link instead of adult Link. That and the open world was water... lots of water. Skyward Sword was not well received either.

View: https://youtu.be/6G0ciael7NE?si=6_y3TPDRfLt3o6ot
People are celebrating the return of Donkey Kong to 3D, and forget why it took Nintendo 25 years to come around to making another 3D Donkey Kong game. This is so 90's, and not in a good way.

View: https://youtu.be/npuuTBlEb1U?si=WBtXRmK6hba_Nt0N
There's a reason why the WiiU failed despite having some decent games available, and that's because people were sick of the random quality of Nintendo games. At the tail end of the PS3 era, we saw Sony step it up and made a lot of great exclusive games. No denying that Sony had a lot of killer games throughout the PS4 era. At the same time Nintendo was criticized for making Super Mario 3D World too easy. Die too often and the game gives you an invincibility star. Nintendo games just don't have enough consistent quality to demand $80 like RockStar can demand $100. Let alone other game developers who will certainly demand $80 for their titles.
 
Not only nintendo switch 2 games broke 70 euros, on steam you have games that are also above 70 euros and what do you get for that? Nothing, you get a digital copy that you can't do anything about when there is no internet. With nintendo you at least get a physical game, for pc practically nothing.
Kingdom Come: Deliverance II Gold Edition in the physical edition for PC costs 87.69 euros and again you have to download the game digitally over the Internet.
Package contents:
Game Kingdom Come: Deliverance II game
Gallant Huntsman's Kit (Digital Bonus Content)
Expansion Pass
When you buy a physical pc game, you should get it on some kind of memory card or something similar. And that you don't need internet to be able to play. Possibly later to download the patches.
And by purchasing it, you no longer own the game, you are only buying a license and Steam can take it back from you without asking questions. You cannot sell it or give it to anyone else because all your games are tied to Steam.
Here, the PS5 also increases the price of the console, they saw that Nintendo could look for a higher price, so they started.
Better sell fewer specimens and earn more than sell more for a total lower price.
One character tried it in London and not overly delighted, the only advantage is a bigger screen and commands for those with bigger paws. But the customers of Nintendo are fun and party games anyway in the first place,not graphics and fps.
 
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On steam ... you get a digital copy that you can't do anything about when there is no internet. With nintendo you at least get a physical game, for pc practically nothing.
On Steam one can play offline. In fact Steam games don't necessarily even have to have any DRM (there are various that don't even have Steam's wrapper, which can be removed by third-party tools anyway). The only exception is if a game has implemented additional third-party DRM like Denuvo which requires periodic online DRM checks.

The other very useful thing one gets with Steam is the ability to download any version of the game, going back to release day. No other store has that ability, not even GOG.

That said I still agree with the general benefits of physical (legal tradeability, immutable copies, useful sneakernet form of distribution for those with crappy internet). However consoles act as hardware DRM, so unless one always has a working console or there's working emulation support then it's still its own form of restriction.

Read though that on Switch 2 Indiana Jones won't even come complete on the physical cart, requiring a separate online download to get the full game, a la physical PC games ~12 years ago. While others like the physical Switch 2 upgrade versions will just be the Switch 1 version with an online upgrade code for the improvements. So it's already a regression from the Switch 1.
 
Another thing that happened to the character was that donkey kong bananza twitched and slowed down in docked mode, while for example cyberpunk 2077 was spinning solidly. This is added because nintendo is no longer independent, the console is not made from its chips. Not everything, as they say, is made in-house. Nintendo depends on Jensen and Microsoft, unfortunately, they don't have their own chips,cpu, gpu, hardware, software.Nintendo depends on Jensen and Microsoft and at what price they will sell them the rights and hardware.

"Hogwarts Legacy showed some really bad examples of grainy images, the kind that appear when the resolution is lowered to maintain a stable framerate in more demanding scenes. One scene showed two dragons fighting and they looked like they were about to blur across the screen in mid-motion."
 
The Steam Deck OLED is OLED, while the Switch 2 is using LCD. What kind of HDR are you expecting to get with LCD? Also, the Steam Deck isn't the only PC hand held. Most other PC hand helds are also 120Hz 1080p like the ROG Ally.
I know those; the point is that you're getting 120Hz, VRR, HDR, and a 1080p resolution in the same handheld. Fun fact: the ROG Ally X doesn't offer HDR.

And from those who've actually used the Switch 2, it's apparently very vivid with noticeable HDR.


That's why some people complained about frame rates?
I didn't say the frame rates were flawless; I'm saying many people were happy to buy a Switch despite it running somewhat outdated hardware when new. It runs many games well; it just had some clear limits on what it could do. Besides, it's a bid odd to complain about this when the Steam Deck and even the latest handhelds (like the ones I've tried, including the Legion Go S and Nitro Blaze 8) often have to run at low-to-medium graphics settiings.

The Switch 2 has a lot more headroom than the original... and more importantly, the clear majority of potential buyers aren't going to sweat over frame rates in the same way that you do. Is the game fun? Does it run decently well? They'll be fine.


You think consumers aren't aware of the Steam Deck to not make that comparison?
Most aren't, no. I don't think you realize how far outside of the mainstream handheld gaming PCs really are. Remember how the Switch in the last quarter of 2024 outsold the Steam Deck's lifetime numbers (4.82m versus about 4m)? And that's the most popular handheld PC; ASUS, Acer, Lenovo, Ayaneo and others all got tiny slices of a tiny pie.

I'm not saying these PCs are bad (although the Windows devices are a pain outside of the game launcher). I'm saying that they're not even on the radar for most people, in the same way that most people don't even know OnePlus is a thing even though it's a viable alternative to Apple and Samsung.


Guess we'll have to wait another 10 years to see if I'm right again. No wait, some of you think the Xbox console is doing just fine when Microsoft has been porting all their games to PC on day 1 release for years.
I said after the holiday season; that's months, not years. It's going to be pretty easy to gauge the appeal beyond enthusiasts — you just have to see what happens after the initial rush dies down.

The folks who think the Xbox is doing well (I haven't seen many here) don't have evidence on their side. We knew the Switch was going to have a good run fairly early on when it was clear sales were strong past the launch and holiday quarters.
 
This guy who tested the Switch 2 in London says that HDR on the Switch 2 means nothing and that LCD is not like OLED on the Switch 1, the only thing is that the screen is bigger and the resolution is higher, so the picture is sharper. Secondly, he says that the Switch 2 was completely locked, you couldn't do anything and everything was connected with wires, so that someone wouldn't steal something. Thirdly, does anyone know what hardware is in question and why they are hiding it, no one will steal anything from them, there are already a million consoles and no one will make a new Nintendo and a new Super Mario now.
Apparently the battery is also not that great and doesn't last long.
 
Not only nintendo switch 2 games broke 70 euros, on steam you have games that are also above 70 euros and what do you get for that? Nothing, you get a digital copy that you can't do anything about when there is no internet. With nintendo you at least get a physical game, for pc practically nothing.
Kingdom Come: Deliverance II Gold Edition in the physical edition for PC costs 87.69 euros and again you have to download the game digitally over the Internet.
Package contents:
Game Kingdom Come: Deliverance II game
Gallant Huntsman's Kit (Digital Bonus Content)
Expansion Pass
When you buy a physical pc game, you should get it on some kind of memory card or something similar. And that you don't need internet to be able to play. Possibly later to download the patches.
And by purchasing it, you no longer own the game, you are only buying a license and Steam can take it back from you without asking questions. You cannot sell it or give it to anyone else because all your games are tied to Steam.
UbitSoft has been in court over this very problem because they want to make it clear you don't own the games. If people need to wonder why Nintendo doesn't include the game on some cartridges, then this is probably why. Nintendo like everyone else is trying to enforce the idea that you don't own the games, but Nintendo went further by not even including the game on the cartridge itself.

View: https://youtu.be/D_ChKK6qBJ4?si=DWjdShN_0Y8Z7m3g
Here, the PS5 also increases the price of the console, they saw that Nintendo could look for a higher price, so they started.
Sony did that long ago.
Another thing that happened to the character was that donkey kong bananza twitched and slowed down in docked mode, while for example cyberpunk 2077 was spinning solidly. This is added because nintendo is no longer independent, the console is not made from its chips. Not everything, as they say, is made in-house. Nintendo depends on Jensen and Microsoft, unfortunately, they don't have their own chips,cpu, gpu, hardware, software.Nintendo depends on Jensen and Microsoft and at what price they will sell them the rights and hardware.
When has Nintendo made it's own chips? The original NES and SNES ran 6502 chips, which are not made by Nintendo. The SNES ran a Sony audio chip, which would explain the very short lived joint venture between the two companies. The N64 used a MIPS CPU with the GPU RCP made by SGI. SGI was a pretty big deal in the 90's. The only console manufacture who actually made their own hardware was Sony, as Sony's graphics chip is what pushed the Playstation above everyone else. This died off with the PS4/PS5, as everything was made by AMD. If you saw performance issues on the Switch 2, then that's more to do with the hardware that's generation behind. The CPU is a ARM A78C, which is five generations behind and the GPU is two generations behind. Still very capable but this is five year old technology. I'm sure once the Switch 2 is out, we'll see a lot of comparisons with other hardware to see how it stacks up.

View: https://youtu.be/lP2ZBp9O0mk?si=8f7mVLQyxaDif8-2

View: https://youtu.be/gVyCjweagJM?si=fbEu6B_IPIIulrrq
 
This guy who tested the Switch 2 in London says that HDR on the Switch 2 means nothing and that LCD is not like OLED on the Switch 1, the only thing is that the screen is bigger and the resolution is higher, so the picture is sharper. Secondly, he says that the Switch 2 was completely locked, you couldn't do anything and everything was connected with wires, so that someone wouldn't steal something. Thirdly, does anyone know what hardware is in question and why they are hiding it, no one will steal anything from them, there are already a million consoles and no one will make a new Nintendo and a new Super Mario now.
Apparently the battery is also not that great and doesn't last long.
This is... a strange post.

The Switch 2 units are locked down because they're company property, and pre-release products at that. There's a real chance of theft, especially at the public events, and I'm sure Nintendo doesn't want people either selling stolen Switch 2 units or analyzing the parts before the device has officially shipped. It can't stop some Shenzhen outlet from reverse engineering the Switch 2 after launch to make a clone, but it doesn't have to make things easy for those copycats, either.

The estimated battery life is... pretty much what Nintendo promised with the OG model and maybe a bit better. It's rated at 2 to 6.5 hours depending on the game; a blockbuster 3D title will drain the battery quicker than a 2D game. It's not stellar, but it's not a steep drop and remains in line with other high-end gaming handhelds. Valve claims 3-12 hours for the Steam Deck OLED, for instance, but I've seen reviews like PCMag's that show it's closer to 2 hours for demanding games.
 
Nintendo Switch 2 Experience host cities and schedule. All dates are local.

North America:

New York, April 4-6, 2025
Los Angeles, April 11-13, 2025
Dallas, April 25-27, 2025
Toronto, April 25-27, 2025



Europe:

Paris, April 4-6, 2025
London, April 11-13, 2025
Milan, April 25-27, 2025
Berlin, April 25-27, 2025
Madrid, May 9-11, 2025
Amsterdam, May 9-11, 2025



Oceania:

Melbourne, May 10-11, 2025

Asia:
Tokyo (Makuhari), April 26-27, 2025
Seoul, May 31-June 1, 2025
Hong Kong, To be announced
Taipei, To be announced

https://www.nintendo.com/us/whatsne...NixIZg7-tgtGtmCXEJftDFUpBeCmOCjwstnmhdQyYXXBs
 
Nintendo Switch 2 Experience host cities and schedule. All dates are local.

North America:

New York, April 4-6, 2025
Los Angeles, April 11-13, 2025
Dallas, April 25-27, 2025
Toronto, April 25-27, 2025
HOLY FUCK - Chicago has dropped from "fly over country" to "third world country"

Thanks Democrats (William Hale Thompson (May 14, 1869 – March 19, 1944) was an American politician who served as mayor of Chicago from 1915 to 1923 and again from 1927 to 1931. Known as "Big Bill", he is the most recent Republican to have served as mayor of Chicago.)
 
HOLY FUCK - Chicago has dropped from "fly over country" to "third world country"

Thanks Democrats (William Hale Thompson (May 14, 1869 – March 19, 1944) was an American politician who served as mayor of Chicago from 1915 to 1923 and again from 1927 to 1931. Known as "Big Bill", he is the most recent Republican to have served as mayor of Chicago.)
How do you get that from Nintendo's schedule? Unless this is just being cheeky.

There are exactly four preview events in North America. This has nothing to do with politics; it has more to do with geography and being within reach of large population bases. NYC and San Francisco make sense for the East and West coasts; Dallas is an easy choice for the southern US. There are only a handful of cities beyond that, and it's typically just one city per country.
 
How do you get that from Nintendo's schedule? Unless this is just being cheeky.

There are exactly four preview events in North America. This has nothing to do with politics; it has more to do with geography and being within reach of large population bases. NYC and San Francisco make sense for the East and West coasts; Dallas is an easy choice for the southern US. There are only a handful of cities beyond that, and it's typically just one city per country.
Connect the dots. Chicago was once the second largest city in the country and home to the most conventions. According to you and the "fly over" types, the people in the Midwest (68 million) have to fly over, or from, what is still the THIRD largest city to get to Dallas, 928 miles by car.

Chicago was skipped because it became a shithole and it became a shithole because of politics.

Q. E. aFucking D.
 
Connect the dots. Chicago was once the second largest city in the country and home to the most conventions. According to you and the "fly over" types, the people in the Midwest (68 million) have to fly over, or from, what is still the THIRD largest city to get to Dallas, 928 miles by car.

Chicago was skipped because it became a shithole and it became a shithole because of politics.

Q. E. aFucking D.
No, that's not QED.

Nintendo has its only current official US store in NYC; it's a huge city with over three times Chicago's population; it's home to a large chunk of the tech media and creator economies; it's (relatively) easy to get to if you don't live there.

San Francisco is obviously a huge tech/creator hub, also relatively easy to get to, and will be home to Nintendo's second US store as of May 15th.

Dallas is in the middle and, more importantly, southern.

The issue isn't a "how the mighty have fallen" tale about Chicago. It's that Nintendo is only planning a handful of these events worldwide, and it's going to prioritize its US presence for maximum impact. These aren't trade conferences, they're demo events for everyday gamers. If Nintendo thought it could justify a wider US tour, it would probably add a lot more than Chicago.
 
No, that's not QED.

Nintendo has its only current official US store in NYC; it's a huge city with over three times Chicago's population; it's home to a large chunk of the tech media and creator economies; it's (relatively) easy to get to if you don't live there.

San Francisco is obviously a huge tech/creator hub, also relatively easy to get to, and will be home to Nintendo's second US store as of May 15th.

Dallas is in the middle and, more importantly, southern.

The issue isn't a "how the mighty have fallen" tale about Chicago. It's that Nintendo is only planning a handful of these events worldwide, and it's going to prioritize its US presence for maximum impact. These aren't trade conferences, they're demo events for everyday gamers. If Nintendo thought it could justify a wider US tour, it would probably add a lot more than Chicago.
There used to be a time when no major event would skip Chicago, not even "demo events for everyday gamers", like, hmmn, I dunno, the C.E.S.
 
The estimated battery life is... pretty much what Nintendo promised with the OG model and maybe a bit better. It's rated at 2 to 6.5 hours depending on the game; a blockbuster 3D title will drain the battery quicker than a 2D game. It's not stellar, but it's not a steep drop and remains in line with other high-end gaming handhelds. Valve claims 3-12 hours for the Steam Deck OLED, for instance, but I've seen reviews like PCMag's that show it's closer to 2 hours for demanding games.
That's still worse than the Switch 1, and worse than the Steam Deck OLED. I don't know what manufacturing process they are using, but it's likely to be using 8nm because that's 5 year old tech. The Steam Deck isn't exactly new, but it's made with 7nm and 6nm if you're using OLED. The Ryzen Z1 is using 4nm, which other PC Hand Helds use.
 

Digital Foundry: hands-on with Cyberpunk 2077 on Switch 2 - can the new Nintendo console handle it?​

It certainly looks the part - but an optimisation push is required before launch.

https://www.eurogamer.net/digitalfo...itch-2-can-the-new-nintendo-console-handle-it

What's clear is that DLSS's computational hit with such a modest GPU is so large that it means that developers will need to carefully balance using the upscaler up against using those resources for a higher base resolution.

...the point is that it highlights that DLSS is not a free lunch and what may be viable for docked play may not be for the highly resource-constrained mobile mode. Nintendo patents have hinted at the idea of some kind of lightweight version of DLSS which can't be ruled out, so it'll be interesting to see how the final game plays out and whether any form is DLSS is used at all.


CD Projekt RED never released the Phantom Liberty expansion on last-gen systems and yet that's exactly what the firm showcased at the Nintendo event - it was the only save position provided. The Phantom Liberty expansion represents a step-up in terms of detail compared to the base game - and it's here that Switch 2 struggles

challenges appear to come from two fronts based on what we saw and our knowledge of the existing game running on PC and current-gen consoles. First of all, let's discuss the frame-rate issues with fast traversal through Dogtown. The same thing happens on consoles and PCs with less capable CPUs and I'd venture to suggest that Switch 2's CPU limitations are being brought to the forefront. Secondly, combat within the open world with numerous AI entities taxes both CPU and GPU in this game.


The quality mode targets 1080p resolution, capped at 30fps, while the performance mode apparently targets 1080p at 40fps while docked, while the mobile performance mode attempts 720p at 40fps. What is beyond a shadow of doubt is that we are not talking about native resolution in any case: dynamic resolution is in play. Based on the asset released with Nintendo Direct, a minimum 540p looks likely for mobile play, while docked seems to operate from around 720p to 1080p.
 
I'm going to wait for the OLED version if there is none I won't even consider buying it. Nintendo is just giving consumers what they don't want first so sales will prop up later in in production and sales in the 2nd half.
 
I'm going to wait for the OLED version if there is none I won't even consider buying it.
Why not just see how the LCD version looks? OLED has advantages, to be sure, but it's typically not as bright and tends to carry a premium.

My only real concern is that Nintendo might have hardware revisions that improve battery life with or without a new display. My launch-era Switch is still good for my usage patterns, but I couldn't help but be a bit envious when a refresh extended the battery life.
 
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