If it has parity with the console versions I may finally buy this on PC.
if they fix the major issues (instead of relying on the Kaldaien mod) then I may pick it up
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If it has parity with the console versions I may finally buy this on PC.
Did they ever make it play well with kb/m ?
I Day-1 purchased this game on Steam. I have controller and KB/M. I found the KB/M FAR easier to work with than the controller overall. The hacking mini games were easier with the controller, but the 3rd person was definitely better with KB/M (for me, anyway). I'd literally grab the controller every time a hacking segment came up...
Oddly, the flying fighter and hacking mini games were both "twin stick" but I only found the hacking specifically to be easier with the controller.
Thanks. The game looked interesting was just worried not playable k/mb
I played through the whole game on controller and it felt perfect to me. Didn't feel the need to use KB/M.
I must admit, I've never been a console gamer, so every time I pick up a controller it feels "wrong" to me
I loved this game, but I can't deny that they didn't give the PC port a whole lot of love.
They really didn't and I think that's part of it. The textures looked awful and the game world barren and lifeless. I have a feeling I'm also not a fan of JRPG's in general. The methods they use for dialog delivery etc. feel like they are straight out of the 1990's. The combat was ok, but even that got old quick. The most impressive thing about this game is the main character's ass. Without the horny guys buying up this game to look at that while they play I feel like this game wouldn't have been terribly successful.
The game world is meant to look barren and lifeless. As a matter of fact, the game is really trying to evoke a feeling of hopeless futility despite the best effort of the characters (mostly represented by you, the player). "All of this has happened before, all of this will happen again."
I totally understand if you don't get it and/or don't like it, but lust was far from my mind when I played through this, and it had me crying like a baby at the true end.
The combat and story (once pieced together) were nice as was the sound track. I actually really enjoyed the combat. Story was over rated but still good for video game standards. Everything else was pretty sub par though. Graphics were bad even if the art direction was great.
The game world is meant to look barren and lifeless. As a matter of fact, the game is really trying to evoke a feeling of hopeless futility despite the best effort of the characters (mostly represented by you, the player). "All of this has happened before, all of this will happen again."
I totally understand if you don't get it and/or don't like it, but lust was far from my mind when I played through this, and it had me crying like a baby at the true end.
This isn't actually what I meant. It looked plastic. The textures were terrible and the overall fidelity of the environments were bland and very static looking.
I have several ways of looking at games. One is something like Doom (2016). It's a game that I expect to push boundaries. Visually, optimizationally, (not a word, but...) etc. I would be disappointed if it came out, and even played spectacularly, but didn't wow me in the audiovisual experience. I understand disappointment in that sort of case. Or if it looked amazing, but couldn't run on anything because it didn't have tight code.
Then there are games that are supposed to be 100% about the game play, and the audiovisual aspect isn't that important. I'm thinking indie games, puzzle games, and other games that are still quite enjoyable without the absolute latest tech pushed to the limits. (that's not to say that I don't expect quality, because I do, but say you're doing a 2D sidescroller. It can look amazing, and it's still not going to push hardware).
Then there are games that are created by a company like Platinum. They have always been console oriented, and have a different mindset (being an Eastern studio) of how games work. PC games as they are here aren't as prevalent there for one thing. This statement is done to death, but it still has some truth to it. With something like this, I don't expect menus upon menus of graphical options. I don't expect the game to look like the pinnacle of PC gaming. What I do expect is that it will function as well as its console counterpart, and not look any worse. I do expect there to be a few bugs, because console devs don't have experience making multiple vendors' hardware work on multiple configs under multiple OSes. That doesn't excuse laziness, but I also think there is an honest degree of just plain lack of experience, and doing the best they know how. Room for improvement? Definitely! We saw that with the PC release of Bayonetta and Vanquish. Platinum HAS been learning from their experience, so I would say their next game should be pretty damned amazing.
In a case like this, and Nier Automata, I think you have to cut them some slack, turn up your imagination dial, and ALLOW yourself to enjoy a good game, even though in some ways (if you're a PC gamer) you're "slumming it" a bit. Otherwise you could miss out on some occasional gems.
Nier mod for sekiro. I think the music was added after but its a great reminder of how great the nier soundtrack is
My issues with Nier Automata aren't actually with the graphics. Its with the basic design of the game world and the game play itself. I don't care for the quest mechanics, lack of direction, or the way the story is presented.
Nier mod for sekiro. I think the music was added after but its a great reminder of how great the nier soundtrack is
Thanks. The game looked interesting was just worried not playable k/mb