NieR Automata

At this point they are never fixing any issues with this game. It will never see another patch and always largely be broken.
 
Nier: Automata Game of the YoRHa Edition launches in February

The Game of the YoRHa Edition will come with the 3C3C1D119440927 expansion, 6 pod designs (Grimoire Weiss Pod, Retro Grey Pod Skin, Retro Red Pod Skin and Cardboard Pod Skin), an accessory and two wallpapers...there’s no word, unfortunately, on any fixes or improvements to the disappointing PC port...it launched in 2017 and hasn’t received any patches since, aside from a DLC update...modders ended up getting it in good shape, however, and despite the quality of the port, it remains an excellent Platinum action romp...

https://www.pcgamer.com/nier-automata-game-of-the-yorha-edition-launches-in-february/
 
My guess is they don't fix it. But it would be a nice surprise if they did.
 
Well, that is unfortunate... not that I'm advocating that the fixes needed be limited to a Special Edition, but my hope was that by revisiting the game, they'd finally fix it. Too bad - a stellar game marred by stupid problems (stupid problems essentially being defined as the kind of problems a modder can work around - in short order, no less - with no access to the source code).
 
This is a phenomenal game. Need to start over and actually finish it this time.
 
Only "update" has been the DLC, and I guess this GOTY. so as far as I know it still handles like it did.
 
I played it briefly at launch and I played it some 7 months later. there was an update that added the DLC content. the first time movement was glitchy and it seemed that you could shoot at angles. That was no longer an issue. I also used an ahk script, available somewhere here, that helps with companion shooting and other stuff. net result, I think issues were fixed but not documented. I'd say though that I always play games in a window, so I can watch.... youtube.... in another window, so I don't know about the fullscreen complaints. anyway I recommend it, its a great game
 
Did they ever make it play well with kb/m ?

I Day-1 purchased this game on Steam. I have controller and KB/M. I found the KB/M FAR easier to work with than the controller overall. The hacking mini games were easier with the controller, but the 3rd person was definitely better with KB/M (for me, anyway). I'd literally grab the controller every time a hacking segment came up... :)

Oddly, the flying fighter and hacking mini games were both "twin stick" but I only found the hacking specifically to be easier with the controller.
 
Thanks. The game looked interesting was just worried not playable k/mb

I Day-1 purchased this game on Steam. I have controller and KB/M. I found the KB/M FAR easier to work with than the controller overall. The hacking mini games were easier with the controller, but the 3rd person was definitely better with KB/M (for me, anyway). I'd literally grab the controller every time a hacking segment came up... :)

Oddly, the flying fighter and hacking mini games were both "twin stick" but I only found the hacking specifically to be easier with the controller.
 
I played through the whole game on controller and it felt perfect to me. Didn't feel the need to use KB/M.
 
I must admit, I've never been a console gamer, so every time I pick up a controller it feels "wrong" to me :)

I think it depends on the game especially if you're going from general PC KB+M to a pad. For example, with a few exceptions, I'm not a huge fan of first person games on pads. However, third person feels pretty natural as far as how the camera generally works. Some games are also better about letting you swap axes to your taste. I notice that even between two different third person games, I occasionally like the left/right camera axis swapped, which seems weird to think about, but some games just feel better a certain way.

When I've sat down with a game pad and the axes didn't seem to suit the camera in the game, I've absolutely hated it. However, when the game feels good with the given (or post-configuration) then it feels quite natural.

2D games always feel better on a pad to me (though there are a few exceptions like games that have way too many controls to map 1:1 to the pad).

Nier Automata felt quite good with defaults on a pad IMO though. Even for someone that's more a KB+M person, I think it's worth experimenting with different setups on a game pad. It opens up possibilities to play in other environments like the living room which can be nice for certain types of games. Still, I'd choose a KB+M for an FPS 95% of the time. Some are relaxed enough pace though to where they can still be fun sitting back on the couch with a nice large screen. Funny enough I can play Doom (2016) very well on an XBOne controller. Odd because this would normally be a game that I wouldn't bother trying with.

Anyway, long winded way of saying it's worth trying a few games with a few different configs, because you might surprise yourself.
 
Since arti 2600 days I've never felt comfortable with joysticks; just prefer kb+m. I suppose if I forced myself ot use an xbox or ps4 controller for a month it would feel more natural but I do so much typing et all kb+m are just easier to handle. The few times I've tried xbox controllers I've found them painful for detail controls - esp the joystick.
 
I loved this game, but I can't deny that they didn't give the PC port a whole lot of love.

They really didn't and I think that's part of it. The textures looked awful and the game world barren and lifeless. I have a feeling I'm also not a fan of JRPG's in general. The methods they use for dialog delivery etc. feel like they are straight out of the 1990's. The combat was ok, but even that got old quick. The most impressive thing about this game is the main character's ass. Without the horny guys buying up this game to look at that while they play I feel like this game wouldn't have been terribly successful.
 
They really didn't and I think that's part of it. The textures looked awful and the game world barren and lifeless. I have a feeling I'm also not a fan of JRPG's in general. The methods they use for dialog delivery etc. feel like they are straight out of the 1990's. The combat was ok, but even that got old quick. The most impressive thing about this game is the main character's ass. Without the horny guys buying up this game to look at that while they play I feel like this game wouldn't have been terribly successful.

The game world is meant to look barren and lifeless. As a matter of fact, the game is really trying to evoke a feeling of hopeless futility despite the best effort of the characters (mostly represented by you, the player). "All of this has happened before, all of this will happen again."

I totally understand if you don't get it and/or don't like it, but lust was far from my mind when I played through this, and it had me crying like a baby at the true end.
 
lotta complaints, but I would suggest if you did not play the game after the DLC you give it another try. I believe the DLC included an undocumented patch. There were a lot of issues I had when I tried playing at launch that just seemed to go away when I retried some 6 months later. I did find it to be a very unique and interesting game. That being said I always play games in a window so I can browse or whatever in other windows, so my experience may be colored.
 
The game world is meant to look barren and lifeless. As a matter of fact, the game is really trying to evoke a feeling of hopeless futility despite the best effort of the characters (mostly represented by you, the player). "All of this has happened before, all of this will happen again."

I totally understand if you don't get it and/or don't like it, but lust was far from my mind when I played through this, and it had me crying like a baby at the true end.

The combat and story (once pieced together) were nice as was the sound track. I actually really enjoyed the combat. Story was over rated but still good for video game standards. Everything else was pretty sub par though. Graphics were bad even if the art direction was great.
 
The combat and story (once pieced together) were nice as was the sound track. I actually really enjoyed the combat. Story was over rated but still good for video game standards. Everything else was pretty sub par though. Graphics were bad even if the art direction was great.

I agree with most of this. I wouldn't say the graphics were "bad" but I would say they could have been a lot better, even for a multiplatform game. One look at Bayonetta 2 on the WiiU should be evidence of that. From the same company too.
 
The game world is meant to look barren and lifeless. As a matter of fact, the game is really trying to evoke a feeling of hopeless futility despite the best effort of the characters (mostly represented by you, the player). "All of this has happened before, all of this will happen again."

I totally understand if you don't get it and/or don't like it, but lust was far from my mind when I played through this, and it had me crying like a baby at the true end.

This isn't actually what I meant. It looked plastic. The textures were terrible and the overall fidelity of the environments were bland and very static looking.
 
This isn't actually what I meant. It looked plastic. The textures were terrible and the overall fidelity of the environments were bland and very static looking.

I have several ways of looking at games. One is something like Doom (2016). It's a game that I expect to push boundaries. Visually, optimizationally, (not a word, but...) etc. I would be disappointed if it came out, and even played spectacularly, but didn't wow me in the audiovisual experience. I understand disappointment in that sort of case. Or if it looked amazing, but couldn't run on anything because it didn't have tight code.

Then there are games that are supposed to be 100% about the game play, and the audiovisual aspect isn't that important. I'm thinking indie games, puzzle games, and other games that are still quite enjoyable without the absolute latest tech pushed to the limits. (that's not to say that I don't expect quality, because I do, but say you're doing a 2D sidescroller. It can look amazing, and it's still not going to push hardware).

Then there are games that are created by a company like Platinum. They have always been console oriented, and have a different mindset (being an Eastern studio) of how games work. PC games as they are here aren't as prevalent there for one thing. This statement is done to death, but it still has some truth to it. With something like this, I don't expect menus upon menus of graphical options. I don't expect the game to look like the pinnacle of PC gaming. What I do expect is that it will function as well as its console counterpart, and not look any worse. I do expect there to be a few bugs, because console devs don't have experience making multiple vendors' hardware work on multiple configs under multiple OSes. That doesn't excuse laziness, but I also think there is an honest degree of just plain lack of experience, and doing the best they know how. Room for improvement? Definitely! We saw that with the PC release of Bayonetta and Vanquish. Platinum HAS been learning from their experience, so I would say their next game should be pretty damned amazing.

In a case like this, and Nier Automata, I think you have to cut them some slack, turn up your imagination dial, and ALLOW yourself to enjoy a good game, even though in some ways (if you're a PC gamer) you're "slumming it" a bit. Otherwise you could miss out on some occasional gems.
 
I have several ways of looking at games. One is something like Doom (2016). It's a game that I expect to push boundaries. Visually, optimizationally, (not a word, but...) etc. I would be disappointed if it came out, and even played spectacularly, but didn't wow me in the audiovisual experience. I understand disappointment in that sort of case. Or if it looked amazing, but couldn't run on anything because it didn't have tight code.

Then there are games that are supposed to be 100% about the game play, and the audiovisual aspect isn't that important. I'm thinking indie games, puzzle games, and other games that are still quite enjoyable without the absolute latest tech pushed to the limits. (that's not to say that I don't expect quality, because I do, but say you're doing a 2D sidescroller. It can look amazing, and it's still not going to push hardware).

Then there are games that are created by a company like Platinum. They have always been console oriented, and have a different mindset (being an Eastern studio) of how games work. PC games as they are here aren't as prevalent there for one thing. This statement is done to death, but it still has some truth to it. With something like this, I don't expect menus upon menus of graphical options. I don't expect the game to look like the pinnacle of PC gaming. What I do expect is that it will function as well as its console counterpart, and not look any worse. I do expect there to be a few bugs, because console devs don't have experience making multiple vendors' hardware work on multiple configs under multiple OSes. That doesn't excuse laziness, but I also think there is an honest degree of just plain lack of experience, and doing the best they know how. Room for improvement? Definitely! We saw that with the PC release of Bayonetta and Vanquish. Platinum HAS been learning from their experience, so I would say their next game should be pretty damned amazing.

In a case like this, and Nier Automata, I think you have to cut them some slack, turn up your imagination dial, and ALLOW yourself to enjoy a good game, even though in some ways (if you're a PC gamer) you're "slumming it" a bit. Otherwise you could miss out on some occasional gems.

My issues with Nier Automata aren't actually with the graphics. Its with the basic design of the game world and the game play itself. I don't care for the quest mechanics, lack of direction, or the way the story is presented.
 
Nier mod for sekiro. I think the music was added after but its a great reminder of how great the nier soundtrack is



That is something you couldn't do with previous souls games I mean I never seen that take a entire character out and replace it.
 
My issues with Nier Automata aren't actually with the graphics. Its with the basic design of the game world and the game play itself. I don't care for the quest mechanics, lack of direction, or the way the story is presented.

Fair enough. I was going to add a little comment to the effect of, if it's still not your thing, then its still not your thing. :D
 
Nier mod for sekiro. I think the music was added after but its a great reminder of how great the nier soundtrack is



Cue melancholy music.

Pan slowly up toward 2B.

Cue single cherry blossom petal wafting past her upper thigh.

:D
 
Thanks. The game looked interesting was just worried not playable k/mb

Of all the issues I had with this game, playability via keyboard and mouse was not one of them. This type of game generally plays fine with a keyboard and mouse.
 
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