NHL09 PS3 Team

sorry i haven't been around lately, was workin a pretty hectic schedule to start the new year.

all done now and i'll be coming back with some new members. :)
 
I should be on more again as well (seems like I've said that a often recently). I was in Phoenix for a week and was busy leading up to the trip. Back now though so I should have time to play.
 
I don't know if anyone besides movieesa and I are still playing, but I updated the stats anyway because I was bored. Looks like we lost Rayzab/Zach9Parise which sucks, but I can't blame him since we were inactive for 3 weeks by the looks of it.

Depending on work I'll still be up for a few games a week.

Edit:

Found this on EASHLforums, nice to finally have a solid idea of what offensive/defensive awareness do. Most of the others were self explanatory. Original thread is here - http://forums.ea.com/mboards/thread.jspa?threadID=484594&tstart=0

EA's Jason Rupert said:
Jason Rupert the programmer for NHL 09 and the one responsible for the upcoming patch, posted this on the EA forums. I thought everyone might like it, no more speculation as to what each one does either.

-------------------------------------------------------------------------

PLAYER ATTRIBUTE EFFECTS


Offensive Attributes

Wrist shot accuracy
-Accuracy of all shots other than slapshots

Wrist shot power
-Power of all shots other than slapshots

Puck Control
-Related to the deking effect of shooting, good puck control prevents the loss of accuracy
- Ability to keep the puck when bumped or there is stick to stick contact on the puck carrier

Deking
-Quality of loose puck dekes
-Speed of right stick deking
-Effect on shot accuracy while deking

Slap Shot Accuracy
-Accuracy of slap shots

Slap Shot Power
-Power of slap shots

Passing
-Magnitude of the effect on quality of passes outside of the player's field of view (see Off.Aware)
-Also affects the likelihood of pass interception, e.g. a good passer affects opponents ability to intercept passes. This is old stuff, I do not like this artificial approach at all, it should just affect the quality of the pass and the opponents should deal with the puck based on their own situation and attributes. This is part of the cause of the weirdness you sometimes see where players won't intercept pucks it seems they should.
- Automatic saucer passes for humans
-Other effects on CPU passing

Off. Awareness
-Field of view is for making passes, passes to players outside field of view are slowed (see Passing)
-Affects CPU player decision making when passing

Deflections
- Affects the quality of deflections off slap passes.
- Ideally this would have more of an effect on whether the deflection connects in the first place and on how well placed the deflected puck is. Should be improved for NHL10.


Defensive Attributes

Balance
-Ability to resist hits and keep control of the puck

Checking
-Ability to hit
- CPU decision to hit

Defensive Awareness
-Pass interceptions
-Reaction time for defensively deflecting passes away
-For CPU, more effort on when backchecking

Discipline
- Takes fewer penalties, for humans this affects calls that would randomly occur on hits (like elbows)

Face- offs
-Better chance of winning face- offs

Shot Blocking
-Bad shot blockers get the standing shot block, good ones get the sliding one which reduces the screen effect.

Aggressiveness
-Tendency of CPU player to body check
-No effect on human.


Athleticism Attributes

Acceleration
- Forward acceleration

Agility
-Turning ability

Speed
-Top speed

Toughness
-Fighting ability

Endurance
-Recover from fatigue more quickly

Durability
- Ability to withstand injuries




GOALIE ATTRIBUTE EFFECTS


Goalie Reflex Attributes

Angles
-How far out the goalie comes to challenge
-Quickness reacting to a pass

Breakaway
-Modifies save ability on breakaways (essentially a modifier on Agility for this case only)

Five hole
Glove High
Glove Low
Stick High
Stick Low
-Quickness making saves to the respective region


Goalie Puck Control Attributes

Passing
- Goalie pass and clearance strength

Poke Checking
-Likelihood of the goalie attempting a poke check (CPU only)

Puck Playing
- How aggressively the goalie will go out to play a loose puck

Rebound Control
-Modifies how far the puck bounces off the goalie when it hits him

Shot Recovery
-How quickly the goalie gets up when after being down - currently no effect


Goalie Athleticism Attributes

Agility
-Quickness making saves in general, combines with region attribs (5-hole, glove high, glove low, stick high, stick low)
- Acceleration moving around the crease

Aggressiveness
-Should be how far he comes out to challenge, but it is not working currently because it is tied to Angles instead

Durability
-Not used in game because goalies do not get injured currently

Endurance
-Not used in game

Speed
-Speed moving in the crease and when skating

Vision
-Reduces the likelihood of the goalie being screened



SLIDER EFFECTS


Basic

Game Speed
-Makes everything in the game faster

Puck Control
-How easily players lose the puck

Fight Difficulty
-Damage done by CPU punches

Fatigue Effect
-How much fatigue effects skating attributes (Speed, Acceleration and Agility)

AI Learning
-AI player (on human or CPU team) adjustment to repetitious success
-0 means it is off altogether


Skating

Fat igue Recovery
-Rate of recovery of energy when idle on the ice, on the bench and at stoppages of play

Player Acceleration
-Scales the acceleration of all players


Checking

Hitti ng Power
-Ease of getting big hits

Aggression
-Broken, does nothing

Poke Effectiveness
-Ease of successfully poke checking the puck away


Passing

Pass Speed
-Puck speed on passes

Saucer Pass Speed
-Puck speed on saucer passes (RT)

Pass Interceptions
-Global modifier on the chance of pass interceptions for both teams

Goalie Passing
-Modifies the effect of the goalie passing attribute, making goalies pass harder and CPU goalies more likely to make long passes


Shooting

Shot P ower
-Global scale on shot power for both teams

Shot Accuracy
-Global scale on accuracy for both teams

Shot Blocking
- Global scale on Tendency of players to block shots for both teams


Defense

Hook Effectiveness
-Not used

Penalty Shot Frequency
-Modifies how likely an infraction that is evaluated as a penalty shot is to actually get called a penalty shot

Goalie Cover Puck Frequency
-Makes goalies want to cover up the puck more
 
Send me another invite if you guys are going to be back on. I left and made a "fake" team with a friend just so I could get up to 75 games, so I now have my vet card.
 
Send me another invite if you guys are going to be back on. I left and made a "fake" team with a friend just so I could get up to 75 games, so I now have my vet card.

A fake team.... you mean like the Montreal Canadians? :p

I'll send you an invite, glad to have you back. Does your friend MegatonMoran want to join as well? Congrats on the vet card.
 
I'd like to join the team if I can.

PSN ID: refraxion

Don't know how much I'll be on though. Been really busy
 
I invited everyone that had requested it. I should be on tonight if anyone is up for a game.

Also there are a few grey-area glitches that I have read about. It's up to you guys if you want to use them or not, but you might run into them.

- If you press L1 after getting hit you will immediately pop up off the ice. You might have to hit it twice as the first press will put you into the 'shot block kneel' stance. Probably will get killed whenever the new patch hits.
- Not sure if this one is a glitch, but if you press the right stick down (R3) while hitting it gives you a speed boost to get huge aggressive hits. You may have to press it down while moving it in the direction of the player, I haven't tried it out yet so I'm not sure on the details.
 
Haha nice, by playing a lot of versus games I've learned how to cut down a lot of the cheese goals against. Just by sticking my own defender on the near side of the net you can cut down the pass across the crease and the near-post slap shot, the only thing that still sucks is that breakaway turn around shot.
 
I'll be in for a few games at 10est as well. I really need to start playing this again, I've been spending way too much time with gtplanet's league events and weekly hotlaps.
 
Nice to see you back from the dead Snaggletooth! I'll be on whenever Lost is over, I think that's 10EST. Looks like we might have 4 on if we are lucky. Maybe I should play goalie, hmmm.
 
Patch has somewhat of a time period, old news so I'm not sure how I missed it: http://forums.ea.com/mboards/thread.jspa?threadID=481475&tstart=15

EA said:
The NHL Development Team has been working hard creating a patch to address the current attribute glitch along with making other gameplay improvements.

At this time the goal is to have the patch released sometime in February following adequate testing and normal submission procedures.

More information on the details of the patch will be released as the testing and submission process continues.

NHL Development Team

I haven't found anything solid on what it includes as far as gameplay fixes, but the usual issues that are brought up have all been rumoured... mainly goalie AI increased on cheese and reduced on shots from prime areas and increased penalties.
 
Yea, hopefully it fixes the goalie AI, I wonder if they will be able to fix the cheese goal though, though I can't imagine it being that hard to create goalie AI where the goalie hugs the post when the puck is behind the net
 
It seems to be fairly certain they'll solve the cheese goals that exist now but having the goalie hug the post. The question is what other cheese will surface after they do this.

Movieesa and I had a few good games last night, losing 2-1 and then winning 5-0. I think I have my speedy dangler build where I'm happy with it, but I'll be switching to defense with a slower slapshot build for the next 15 or so games to boost my grades for the legend card. Hopefully that doesn't mess up our offense too much.
 
Directly from NHL09 blog, should be released next week, there are a lot of things summarized but these stand out the most:

-Increased the height of dump ins, for a better dump and chase game.
-No more goals from flip dumps
-If Vision Control is pressed, you do not throw a hit when in front of the attacking net. This helps with rebound shots.
-Decreased accuracy on a lot of shots
 
Good news on it being next week, that sound about right because a few of the EA guys on their forum said it was in testing. Those notes seem a little odd though, because I remember the flip dump goal and the vision control thing being added last patch.
 
Yea I think that was in reference to the last one, sorry bout that, there are developer blogs on easports though, that should have more details.
 
Ah, I see. Hopefully they post the details soon, if it is indeed in testing at MS/Sony then we should have it in a few weeks like they stated provided there aren't any setbacks.

Anyway I posted a recruitment thread over at EASHLforums.com so hopefully that brings in one or two players. That place is mostly filled with Division 1 guys though so I don't expect much.
 
We'll probably be playing in an hour or so if anyone is interested. Could be a late night.
 
I'll be on in a bit, just have to head out for a late supper first. I have Monday off as well since it's 'Family Day' here in Saskatchewan. We also have a new guy joining the team so he may be on tonight.
 
I'll send him one right now, and you have GM rights again too if you need to invite anyone else.

Switched to D for tonight, although it didn't help my rating much Friday night. Hopefully I can get this Legend card out of the way so I can go back to a dangler.
 
That was frustrating, after the last few nights I thought we were ready to turn the corner and start rising. Ah well.
 
With your laying down defense and my spaz goalie skills we'll head to the top of Div 1. I just realized I used 15 stat points into a goalie skill that has no effect, guess I should tweak that a bit if I ever get serious about goalie.
 
Apparently the patch for the PS3 is live. I'll probably be on tonight to test it out.
 
did some reading on the patch notes at ea forums and things sound pretty positive there. seems as if i'll really have to reign in my undisciplined style of hit everything that moves.

i've finally figured out that i can hold the vision control button out front of the net to effectively cancel any hits and focus on shooting the puck on one timer/rebound attempts. this is a big plus to my horrible play.
 
Yes, L2 in front of the net really helps, especially when setting up one timers. I pretty much hold it down all the time in the offensive zone when I don't have the puck.

Patch notes:

Exploit fixes:

-Prevent players from entering games with attributes that are raised beyond the level they can reach with the card they are entitled to have. Players who have elevated their attributes this way should reset their character by changing the type and reassigning their points.
-Limit the size of human goalies in OTP/EASHL games to 6'4" (NOTE: it will still allow them to be set larger, but the actual height in game will not go above the new limit).
-Fixed some problems that could cause the game to hang or go out of sync when pausing.
- Prevent use of LB to get up instantly after being knocked over.
-Reduce accuracy of shooting while using vision control to skate backwards.
-Prevent high, accurate slap shots from in close to the net.

Other changes:

-Reduced the ease of beating the goalie on the short side.
-Decrease the tendency of the goalies to use a desperation save unnecessarily.
-Strict calling of interference, though you can still clear players directly in front of the net without getting called for interference.
-Added stick lift to Classic controls using LB+X(XBox) /L1+Square(PS3). It is also on R3 (press Right Stick).
-Fixed shot targeting using the Always Up control when skating down ice.
-Added new NHL rule to locate face- offs in the attacking zone to start a powerplay.
- Prevent CPU players from getting delay of game penalties frequently while clearing the puck from their zone.
- Prevent puck from being poke checked away from the goalie when he has it covered under his glove.
-Reduced the amount of time it takes to get control of the last man back, holding RT(Xbox)/R2(PS3)
-Reduced the amount of time it takes to get control of the goalie, holding LB+A(Xbox)/L1+X(PS3)
-Reduce the range of heights on randomly generated CPU players, including goalies.
-Eliminate the ability to accelerate and maintain high speed which stick lifting.
-More penalties for high sticking when stick lifts are done from behind the opponent.
-Made the colours of the OTP/EASHL indicators more distinct (yellow and orange).
-Made face-off outcomes slightly more random and slightly less dependent on attributes.
-Added assistance to prevent one-timer and shot attempts from leading to accidental hits and interference penalties.
-Goalie tuning to increase goal-scoring a bit to compensate for taking away the easy short-side high goals.
-Improve hit stat tracking to not count all of the small bumps in front of the net.
-Increased injuries caused by CPU teams.
-Prevent puck from being launched with very high speed following a hit.
-AI tuning for superstar. The Aggression slider now affects how intense the CPU team is on that difficulty level.
 
Wow, they really upped the penalties. My first poke check was no where near the guys legs and he fell for a tripping.
 
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