- Joined
- Apr 8, 2009
- Messages
- 21,269
The hell with that. I want to see the graphics envelope pushed. I don't see why both things can't be done at the same time frankly.
I don’t really care anymore. A good game is a good game, and I just want it to run 4k/60 without hitching.
I agree with both perspectives; but with a competent dev team there's really no reason you can't have both. Best example I can think of is id Sofware with the Doom games where they have a very performant engine/game while also implementing full RT/PT with other nice tech in them as well. But given a not-so competent dev team, esp. while using UE5+, I would prefer they focus on performance over image quality and effects with how much of an issue it's been since UE5's (and UE4 to a lesser extent really) use in games.
Going back to the ME: U trailer, it did look promising to me and I didn't really see any red flags in it from a character perspective at least. But it was very little to go on and I still would not trust anyone at Bioware to do another ME at this point and would rather them just leave the series dead unless they somehow got some of the original team involved with the game and also really recognized why they're previous games have failed despite being reviewed well and being graphically competent.
I'm just so tired of seeing western studios running our favorite franchises into the ground just so they can inject their message and characters into them because they abolutely know they wouldn't have a chance of succeeding in a new IP (i.e. Forspoken, Dustborn, 1348 Ex Voto, etc.).