- Joined
- Sep 15, 2011
- Messages
- 3,444
Good riddance
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They absolutely should be worried. The studio has produced colossal flops. It's been one financial failure after another since Dragon Age Inquisition. Even ME3 would likely have been more successful than it was without the rushed and shitty arthouse bullshit ending controversy. But Andromeda flopped, Anthem flopped and Dragon Age Veilguard flopped. Not to mention these all suffered horrendously long development cycles, setbacks and were essentially mismanaged. Due to that lengthy development time and bad project management, there is no doubt each game cost well more than it was supposed to. Andromeda was effectively a shit show with multiple project leads and after three and a half years, produced nothing but art assets. What we got was effectively built in 18 months time and was probably the first AAA game to seriously go woke. Anthem was another mismanaged shitshow that had no solid concept until well into a very long development cycle. It too was mismanaged and never had enough content to sustain a player base and even if it did, the game was plagued with technical problems.BioWare Staff Worried About Studio’s Future
https://insider-gaming.com/bioware-staff-worried-about-studios-future/
Honestly, we may never see ME5. I think there is a good chance the studio will be shuddered before that happens.BioWare is really a shell of its former self. I don't think anyone has high hopes for the new Mass Effect. I do want it to be good, but I doubt the end result will be that great. Last I heard it was expected 2027-2029. Which means they likely have little done as of now, and who knows in what state. Probably had to scrap what they had after DA:V.
DICE and Respawn still have some chances, and I do hope the 3rd Jedi game comes out as those were solid. But BioWare is probably going to get shutdown and the next ME game cancelled.
I am frankly ok with that. I'd rather they go away then just push out another steaming pile of garbage.Honestly, we may never see ME5. I think there is a good chance the studio will be shuddered before that happens.
I am too. I'd rather never see another Mass Effect game than Dragon Age the Veilguard wearing a Mass Effect skin.I am frankly ok with that. I'd rather they go away then just push out another steaming pile of garbage.
Lastly, there is Veilguard. A game rebooted three times internally that we know of. Once from a single player game to a live service slopfest and then the bones of that were turned into something that was divorced from what fans of the series truly wanted and prioritized the alphabet mafia agenda over story telling or gameplay.
Yeah that's not going to happen.The need to make a Baldurs Gate game done Top Down 3D without Turn based combat but Paused based. Rich in Story. Just like Baldurs Gate 1.
Inquisition is BioWare 's best selling game, so from a financial standpoint it was far more successful than Origins, selling at least 4x as many copies on a budget that has been estimated to be around $60-175 million.They absolutely should be worried. The studio has produced colossal flops. It's been one financial failure after another since Dragon Age Inquisition. Even ME3 would likely have been more successful than it was without the rushed and shitty arthouse bullshit ending controversy. But Andromeda flopped, Anthem flopped and Dragon Age Veilguard flopped. Not to mention these all suffered horrendously long development cycles, setbacks and were essentially mismanaged. Due to that lengthy development time and bad project management, there is no doubt each game cost well more than it was supposed to. Andromeda was effectively a shit show with multiple project leads and after three and a half years, produced nothing but art assets. What we got was effectively built in 18 months time and was probably the first AAA game to seriously go woke. Anthem was another mismanaged shitshow that had no solid concept until well into a very long development cycle. It too was mismanaged and never had enough content to sustain a player base and even if it did, the game was plagued with technical problems.
Lastly, there is Veilguard. A game rebooted three times internally that we know of. Once from a single player game to a live service slopfest and then the bones of that were turned into something that was divorced from what fans of the series truly wanted and prioritized the alphabet mafia agenda over story telling or gameplay. Andromeda didn't lose money, but it failed to see the return on investment EA hoped for. Anthem was an utter failure and I'm not sure the financial picture has really been figured out but it couldn't have been good. The developers even spent another year trying to completely revamp the game behind the scenes. They were supposed to show EA what they had and if it was compelling they'd have likely gotten the funding to keep working on the game. But showtime came and went with EA executives being so impressed they pulled the plug.
EA hasn't had a win since Dragon Age Origins from a financial standpoint. It's been over a decade since the studio put out anything worth while and what they have put out has done more than lost money. It lost consumer confidence in the studio and the IP's they once cherished. It wouldn't surprise me at all if EA made the decision to shut down BioWare and sunset all their IPs or even sell them off.
I meant Inquisition. Obviously, ME3 came out after Origins. That was a financial win despite the divisive endings.Inquisition is BioWare 's best selling game, so from a financial standpoint it was far more successful than Origins, selling at least 4x as many copies on a budget that has been estimated to be around $60-175 million.
I meant Inquisition. Obviously, ME3 came out after Origins. That was a financial win despite the divisive endings.
Mass Effect Andromeda was profitable, but it wasn't a hit. It sold well under expectations and EA decided not to sink money in it and cancelled the DLC's. Up to that point, No Man's Sky style stories were unheard of where a game fails and somehow gets redeemed into a success. They didn't think the cost of DLC's was worth the ROI.I still think Andromeda was a decent game, I enjoyed it more than many similar games. It was a bad Mass Effect game though. I recall that sold okay, but not that good given its budget. I think that was the first large game where BioWare had significant development issues. Been downhill since, they can't seem to figure out what kind of game to make and spend a few years and millions building, scraping and rebuilding concepts. Anthem and Vielguard were the results of those horrible development cycles. Andromeda is probably the best I would hope for from modern BioWare, and I still think that might be too much to ask for.
Migrated to a new toolkit (Frost IIRC?) instead of UE so making level changes required full map rebuilds to test, some significant bugs at launch (that did mostly get fixed), and calling it Mass Effect brings expectations. ME2 was excellent, and despite its 'artistic integrity' ending, ME3 set a reasonably high bar for anything coming after (particularly the Citadel DLC, that was just pure fun). ME3's MP was superior to Andromeda, but that may have just been the weapon and ability changes between games. I need to replay Andromeda after I finish my current run in Legendary Edition. Andromeda was a decent game overall.I still think Andromeda was a decent game, I enjoyed it more than many similar games. It was a bad Mass Effect game though. I recall that sold okay, but not that good given its budget. I think that was the first large game where BioWare had significant development issues. Been downhill since, they can't seem to figure out what kind of game to make and spend a few years and millions building, scraping and rebuilding concepts. Anthem and Vielguard were the results of those horrible development cycles. Andromeda is probably the best I would hope for from modern BioWare, and I still think that might be too much to ask for.
Mass Effect Andromeda was profitable, but it wasn't a hit. It sold well under expectations and EA decided not to sink money in it and cancelled the DLC's. Up to that point, No Man's Sky style stories were unheard of where a game fails and somehow gets redeemed into a success. They didn't think the cost of DLC's was worth the ROI.
Difficult to continue after Shepard, sure. Impossible to do so, no. But the problem was how they ended ME3. First of all Shepard needed to live no matter the ending and they screwed the pooch badly. They also needed a good ending and they screwed that up as well.Why EA has failed so many times. Andromeda had a rough launch but it was selling well, until EA announced they were pulling the plug. It was never going to be easy to move away from the Commander Shepard story arc.
That had been my ending for the last few play throughs. I haven't finished the Priority:Earth mission since my first playthrough.My canon ending for ME3 is the Citadel DLC. We offed the bad guys, had a party that was interrupted by an evil clone, then flew off into the sunset.
N7 Day 2025
The next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe...
https://blog.bioware.com/2025/11/07/n7-day-2025/
I fucking hate prequels.I assume it is more of a spin off/prequel. Or maybe depends on the events of the 3rd game and your choice regarding the Krogans.
Agreed. Today when they say "We're doing a prequel." it means "We hate the IP and find it problematic so we are going to go back and retcon everything that made it good."I fucking hate prequels.
Way funnier than it had any right to be. When it first started I thought "oh boy, some cringy AI altered voices to talk about the game, yay." But no, that was amusing as shit.Ok, that was freakin' funny.