In the beginning, go after bandits - looters, forest bandits, sea raiders (they are harder than the rest so be careful), deserters, steppe bandits (another difficult bandit since they have horses).
This will help you level up your recruits and gains some loot/denars.
I also suggest obtaining companions ASAP. Make one or two a mule where they have high values in party skills, such as Surgery, Spotting, Tracking (2-3 points is enough), etc. This way you don't have to waste your points on those skills.
Then you can become a mercernary/vassal for a faction. Many mods allow you to start your own kingdom, but I don't think M&B originally has that. Warband does.
A good mod that doesn't change too much is Native Expansion: http://forums.taleworlds.com/index.php/board,109.0.htm
IMO, Warband is an upgrade in all areas. The only downside is that the modding kit is not yet released so very few major mods are out. I think the devs want to push out one last big patch before they release the kit, and that patch will likely be coming in a couple weeks.
This will help you level up your recruits and gains some loot/denars.
I also suggest obtaining companions ASAP. Make one or two a mule where they have high values in party skills, such as Surgery, Spotting, Tracking (2-3 points is enough), etc. This way you don't have to waste your points on those skills.
Then you can become a mercernary/vassal for a faction. Many mods allow you to start your own kingdom, but I don't think M&B originally has that. Warband does.
A good mod that doesn't change too much is Native Expansion: http://forums.taleworlds.com/index.php/board,109.0.htm
IMO, Warband is an upgrade in all areas. The only downside is that the modding kit is not yet released so very few major mods are out. I think the devs want to push out one last big patch before they release the kit, and that patch will likely be coming in a couple weeks.